Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy and call a random ally to Assist.
Damage:
21,450
±
5%
Tier 2
lvl 68
Damage Multiplier: 1.68
+5% Damage
10K
10
Tier 3
lvl 72
Damage Multiplier: 1.84
+10% Damage
20K
20
Tier 4
lvl 77
Damage Multiplier: 2.08
+15% Damage
30K
30
Tier 5
lvl 81
Damage Multiplier: 2.16
+5% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.32
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.56
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 3.04
+30% Damage
150K
150
Level 8
(Special)
• 3 turn cooldown
Dispel all debuffs on target ally. That ally recovers 50% Health and 50% Protection, and all allies gain Advantage for 2 turns.
Tier 2
lvl 69
+5% Heal
10K
10
Tier 3
lvl 73
+5% Protection recovery
20K
20
Tier 4
lvl 78
+5% Heal
30K
30
Tier 5
lvl 82
+5% Protection recovery
40K
40
Tier 6
lvl 85
+5% Heal
60K
60
Tier 7
lvl 85
+5% Protection recovery
80K
80
Tier 8
lvl 85
+10% Health Recovery and +10% Protection Recovery
150K
150
Level 8
(Special)
• 3 turn cooldown
Deal Special damage to all enemies and call two random allies to Assist.
Damage:
32,869
±
5%
Tier 2
lvl 70
Damage Multiplier: 0.63
+5% Damage
10K
10
Tier 3
lvl 74
Damage Multiplier: 0.69
+10% Damage
20K
20
Tier 4
lvl 79
Damage Multiplier: 0.78
+15% Damage
30K
30
Tier 5
lvl 83
Damage Multiplier: 0.81
+5% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 0.87
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 0.96
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 1.14
+30% Damage
150K
150
Level 8
(Special)
• 5 turn cooldown
All allies gain 100% Turn Meter and the Master Plan buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.
Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
Tier 2
lvl 71
+10% Turn Meter gain
10K
10
Tier 3
lvl 75
+10% Turn Meter gain
20K
20
Tier 4
lvl 80
+10% Turn Meter gain
30K
30
Tier 5
lvl 84
+10% Turn Meter gain
40K
40
Tier 6
lvl 85
+10% Turn Meter gain
60K
60
Tier 7
lvl 85
+10% Turn Meter gain
80K
80
Tier 8
lvl 85
+30% Turn Meter gain
150K
150
(Special)
• 2 turn cooldown
Call one Reinforcement.
Level 8
(Crew)
Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Tier 2
lvl 1
+2% Critical Damage
10K
10
Tier 3
lvl 1
+3% Critical Damage
20K
20
Tier 4
lvl 1
+2% Critical Damage
30K
30
Tier 5
lvl 1
+3% Critical Damage
40K
40
Tier 6
lvl 1
+5% Critical Damage
60K
60
Tier 7
lvl 1
+5% Critical Damage
80K
80
Tier 8
lvl 1
+10% Critical Damage and +15% Protection Up
150K
150
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Resistance
0.00912533
Health
5.33408593
Physical Damage
0.21449234
Special Damage
1.09786213
Speed
0.00333968
Potency
0.00002351
Tenacity
0.00002351
Description
Versatile Rebel Capital Ship that uses Advantage and bonus attacks to turn the tide
Power
77,385
Base Attributes
Strength (STR)
869
Agility (AGI)
869
Tactics (TAC)
1,519
Strength Growth
6.7
Agility Growth
6.7
Tactics Growth
11.7
Mastery
0
General
Speed
193
Critical Damage
150%
Potency
54.05%
Tenacity
69.05%
Defense Penetration
0%
Physical Offense
Damage
7,056
Critical Chance
24.46%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
28,883
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
First Seen
Sep 16, 2017
Base ID
CAPITALMONCALAMARICRUISER
Shards to Activate
10 Shards