Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 75% more damage. Otherwise, remove 35% Turn Meter. This attack can't be Evaded.
Damage: 13,610 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.29
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.48
+15% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.54
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.6
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.6
+25% Bonus damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.67
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.85
+15% damage, +25% Bonus damage, and remove 35% Turn Meter if the target has 50% or more Turn Meter
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 5 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy and Stun them for 1 turn. Gain Turn Meter equal to Han's Critical Chance.
Damage: 27,214 ± 5%
Tier 2
lvl 18
Damage Multiplier: 2.88
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 3.01
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 3.01
Cooldown - 1
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 3.15
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 3.56
+15% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 3.7
+5% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 3.7
Cooldown - 1 and inflict Stun for 1 turn
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
All allies gain Critical Chance Up and Evasion Up for 2 turns. Han gains 50% Turn Meter and Critical Damage Up for 2 turns.
Tier 2
lvl 20
Add 25% chance to gain 25% Turn Meter on use
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+5% Turn Meter gain
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+5% Turn Meter gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
Add Evasion Up for 2 turns
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+5% Turn Meter gain
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
+5% Turn Meter gain
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
+75% Turn Meter Gain Chance, +5% Turn Meter Gain, and Han gains Critical Damage Up for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
Han has +35% counter chance and +20% Critical Chance. The first time each turn that Han uses his Basic ability he attacks again, dealing 50% less damage.

At the start of encounter Han takes a bonus turn. During this turn he can only use his Basic ability, can ignore Taunt effects, and Stuns the target enemy for 1 turn, which can't be resisted.
Tier 2
lvl 22
Add +20% Counter Chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+5% Counter chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
Add +5% Critical Chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+5% Counter chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+5% Critical Chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+5% Counter chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
+10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

Daring Attacker that stacks Criticals in his favor and always shoots first
Power
32,020
Base Attributes
Strength (STR)
2,040
Agility (AGI)
2,384
Tactics (TAC)
1,705
Strength Growth
18.9
Agility Growth
24.6
Tactics Growth
17.2
Mastery
60
General
Health
55,185
Protection
38,628
Speed
156
Critical Damage
168%
Potency
35%
Tenacity
35%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
7,086
Critical Chance
99.12%
Armor Penetration
204
Accuracy
0%
Physical Survivability
Armor
46.2%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,652
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
29.8%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

HANSOLO

Shards to Activate

145 Shards