Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy. If the target has less than 50% Turn Meter, deal 75% more damage. Otherwise, remove 35% Turn Meter. This attack can't be Evaded.
Damage:
13,610
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.29
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.48
+15% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.54
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.6
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.6
+25% Bonus damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.67
+5% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.85
+15% damage, +25% Bonus damage, and remove 35% Turn Meter if the target has 50% or more Turn Meter
43.8K
5
Level 8
(Special)
• 5 turn cooldown
Deal Physical damage to target enemy and Stun them for 1 turn. Gain Turn Meter equal to Han's Critical Chance.
Damage:
27,214
±
5%
Tier 2
lvl 18
Damage Multiplier: 2.88
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 3.01
+5% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 3.01
Cooldown - 1
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 3.15
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 3.56
+15% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 3.7
+5% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 3.7
Cooldown - 1 and inflict Stun for 1 turn
80.4K
5
Level 8
(Special)
• 4 turn cooldown
All allies gain Critical Chance Up and Evasion Up for 2 turns. Han gains 50% Turn Meter and Critical Damage Up for 2 turns.
Tier 2
lvl 20
Add 25% chance to gain 25% Turn Meter on use
1,300
2
Tier 3
lvl 30
+5% Turn Meter gain
2,500
3
3
Tier 4
lvl 40
+5% Turn Meter gain
3,800
4
4
3
Tier 5
lvl 50
Add Evasion Up for 2 turns
7,500
5
5
4
Tier 6
lvl 60
+5% Turn Meter gain
15.1K
8
7
5
Tier 7
lvl 70
+5% Turn Meter gain
45.2K
12
10
7
Tier 8
lvl 80
+75% Turn Meter Gain Chance, +5% Turn Meter Gain, and Han gains Critical Damage Up for 2 turns
80.4K
5
Level 8
(Unique)
Han has +35% counter chance and +20% Critical Chance. The first time each turn that Han uses his Basic ability he attacks again, dealing 50% less damage.
At the start of encounter Han takes a bonus turn. During this turn he can only use his Basic ability, can ignore Taunt effects, and Stuns the target enemy for 1 turn, which can't be resisted.
At the start of encounter Han takes a bonus turn. During this turn he can only use his Basic ability, can ignore Taunt effects, and Stuns the target enemy for 1 turn, which can't be resisted.
Tier 2
lvl 22
Add +20% Counter Chance
900
2
Tier 3
lvl 32
+5% Counter chance
1,800
3
3
Tier 4
lvl 42
Add +5% Critical Chance
2,700
3
3
3
Tier 5
lvl 52
+5% Counter chance
5,500
5
4
3
Tier 6
lvl 62
+5% Critical Chance
11K
7
6
4
Tier 7
lvl 72
+5% Counter chance
32.9K
10
9
6
Tier 8
lvl 82
+10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage
125K
30
13
20
Description
Daring Attacker that stacks Criticals in his favor and always shoots first
Power
32,020
Base Attributes
Strength (STR)
2,040
Agility (AGI)
2,384
Tactics (TAC)
1,705
Strength Growth
18.9
Agility Growth
24.6
Tactics Growth
17.2
Mastery
60
General
Health
55,185
Protection
38,628
Speed
156
Critical Damage
168%
Potency
35%
Tenacity
35%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
7,086
Critical Chance
99.12%
Armor Penetration
204
Accuracy
0%
Physical Survivability
Armor
46.2%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,652
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
29.8%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
HANSOLO
Shards to Activate
145 Shards