Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy twice and inflict Daze for 2 turns. All allies with Payouts active recover 5% Health and Protection.
Damage: 5,377 ± 5%
Damage: 5,377 ± 5%
Won't trigger counter attack
Tier 2
lvl 14
Damage Multiplier: 0.7
Damage Multiplier: 0.7
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 0.77
Damage Multiplier: 0.77
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 0.83
Damage Multiplier: 0.83
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 0.83
Damage Multiplier: 0.83
Allies with Payouts active recover 2% Health and Protection
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 0.93
Damage Multiplier: 0.93
+15% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 0.93
Damage Multiplier: 0.93
+1% Health and Protection recovery
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 1
Damage Multiplier: 1
+2% Health and Protection recovery and +10% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 6 turn cooldown
Ability Material Zeta
Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns.
Tier 2
lvl 16
If the enemy is defeated by this ability, Bounty Hunter allies gain Critical Damage Up for 3 turns
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Gain Health Steal Up for 3 turns
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Gain Critical Chance Up for 3 turns
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Allies with Payouts active deal 10% more damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Gain Defense Penetration Up for 3 turns
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Gain Offense Up for 3 turns
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
+20% more damage
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Special) 5 turn cooldown
Ability Material Zeta
Dispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter.
Tier 2
lvl 16
+5% Health and Protection recovery
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+10% Turn Meter gain
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+10% Turn Meter gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+10% Health and Protection recovery
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+10% Turn Meter gain
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+10% Turn Meter gain
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Leader)
Ability Material Omega
Allied Bounty Hunters gain 30% Max Protection. Whenever an allied Bounty Hunter gains a buff, they recover 5% Protection. When Greef is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Attack out of turn 20 times. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunter allies have their Payouts activated and gain 20% Critical Chance and Offense.
Tier 2
lvl 22
+2.5% Max Protection
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+2.5% Max Protection
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+5% Max Protection
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
Add Contract: Attack out of turn 20 times
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+5% Max Protection
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+5% Max Protection
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
Whenever an allied Bounty Hunter gains a buff, they recover 5% Protection
Credits
51.2K
Ability Material Omega
3
Level 8 (Unique)
Ability Material Omega
At the start of encounter, Greef gains Stealth for 2 turns. Each time any Bounty Hunter earns their Payout, allied Bounty Hunters' cooldowns are reduced by 1 and Greef also gains the following bonuses: 10% Counter Chance, Critical Avoidance, and Max Health (stacking).
Tier 2
lvl 18
+1% Bonus stats
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+1% Bonus stats
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+1% Bonus stats
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+1% Bonus stats
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+1% Bonus stats
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
+1% Bonus stats
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
When any Bounty Hunter earns their Payout allied Bounty Hunters cooldowns are reduced by 1
Credits
80.4K
Ability Material Omega
5
Level 3 (Unique)
Ability Material Omega
Whenever Greef receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Greef dispels all debuffs on Bounty Hunter allies and he recovers 100% Health and Protection. Greef gains Stealth for 1 turn at the end of each of his turns. Whenever Greef becomes inflicted with a debuff, his cooldowns are reduced by 1.
Tier 2
lvl 72
Greef dispels all debuffs on Bounty Hunter allies
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 80
Whenever Greef becomes inflicted with a debuff, his cooldowns are reduced by 1
Credits
113K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6
Ability Material Omega
5

Description

Bounty Hunter Support that provides recovery and assist calls
Power
35,785
Base Attributes
Strength (STR)
2,665
Agility (AGI)
1,880
Tactics (TAC)
1,886
Strength Growth
21.9
Agility Growth
20
Tactics Growth
20
Mastery
60
General
Health
60,375
Protection
49,774
Speed
172
Critical Damage
150%
Potency
31%
Tenacity
46%
Health Steal
24%
Defense Penetration
0%
Physical Offense
Damage
5,282
Critical Chance
53.87%
Armor Penetration
248
Accuracy
18%
Physical Survivability
Armor
53.1%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,617
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
38.6%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Apr 22, 2020

Mastery Stat Changes

Increases Accuracy, Defense Penetration, and Health Steal.

Base ID

GREEFKARGA

Shards to Activate

25 Shards