Categories
Hidden Categories
Ability Classes
Leader: +Defense
Leader: +Max Health
Leader: +Speed
Leader: +Tenacity
Ability Block
AoE
Leader: Assist
Assist
Bonus Turn
Counter
Damage Immunity
Defense Penetration Up
Dispel
DoT
Fear
Leader: Foresight
Foresight
Gain Turn Meter
Instant Defeat Immunity
Remove Turn Meter
Reset Cooldown
Revive
Speed Down
Stealth
Stun
Taunt
Tenacity Down
Vulnerable
Level 8
(Basic)
Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking, excluding Galactic Legends and Raid Bosses) until the end of the encounter, which can't be evaded or resisted. Otherwise, inflict Ability Block and Speed Down for 2 turns.
Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn.
Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn.
Damage:
24,004
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.87
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.96
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 2.13
+10% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 2.13
Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 2.31
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 2.58
+15% Damage
24.7K
16
13
9
Tier 8
lvl 80
Damage Multiplier: 2.58
If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking, excluding Galactic Legends and Raid Bosses) until the end of the encounter, which can't be evaded or resisted; otherwise, inflict Ability Block and Speed Down for 2 turns
145K
40
16
20
Level 8
(Special)
• 3 turn cooldown
If the enemy Leader is Light Side, dispel all debuffs on all Nightsister allies. Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns. Deal Special damage 3 times to all enemies. If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns.
Damage:
11,909
±
5%
Damage:
11,909
±
5%
Won't trigger counter attack
Damage:
11,909
±
5%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 0.93
Damage Multiplier: 0.93
Damage Multiplier: 0.93
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.01
Damage Multiplier: 1.01
Damage Multiplier: 1.01
+10% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Damage Multiplier: 1.1
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Damage Multiplier: 1.1
If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.15
Damage Multiplier: 1.15
Damage Multiplier: 1.15
+5% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.28
Damage Multiplier: 1.28
Damage Multiplier: 1.28
+15% Damage
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1.28
Damage Multiplier: 1.28
Damage Multiplier: 1.28
Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns
145K
40
16
20
Level 8
(Leader)
Nightsister allies gain 30% Defense, Max Health, and 30 Speed. If all allies are Nightsister at the start of battle, at the start of each encounter and end of each turn, if there are no enemies inflicted with Doomed, Great Mothers removes Ability Block from themselves, gains the granted ability Fate Weaving, and takes a bonus turn. During this bonus turn, Great Mothers can only use Fate Weaving. Great Mothers can't use Fate Weaving two times in a row. If the enemy Leader is Light Side, dispel Stealth and ignore Taunt effects while using Fate Weaving.
If all allies are Nightsister at the start of battle, at the end of each turn, if there are no other allies with Blessed, Great Mothers removes Ability Block from themselves, gains the granted ability Gift of Shadows, and takes a bonus turn. During this bonus turn, Great Mothers can only use Gift of Shadows. Doomed enemies can always be targeted by Blessed allies and Great Mothers.
Fate Weaving: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted.
Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense)
Gift of Shadows: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented.
Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage
While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed. Great Mothers gain Instant Defeat Immunity while a Blessed ally is active. Doomed enemies have -30% Defense and Offense. Whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn.
If all allies are Nightsister at the start of battle, at the end of each turn, if there are no other allies with Blessed, Great Mothers removes Ability Block from themselves, gains the granted ability Gift of Shadows, and takes a bonus turn. During this bonus turn, Great Mothers can only use Gift of Shadows. Doomed enemies can always be targeted by Blessed allies and Great Mothers.
Fate Weaving: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted.
Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense)
Gift of Shadows: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented.
Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage
While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed. Great Mothers gain Instant Defeat Immunity while a Blessed ally is active. Doomed enemies have -30% Defense and Offense. Whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn.
Tier 2
lvl 22
+5% Defense and Max Health
800
2
Tier 3
lvl 32
+5% Defense and Max Health
1,600
2
2
Tier 4
lvl 42
+10 Speed
2,400
3
3
2
Tier 5
lvl 52
+10% Defense and Max Health
4,800
4
4
3
Tier 6
lvl 62
+15 Speed
9,600
6
5
4
Tier 7
lvl 72
While using Fate Weaving, dispel Stealth and ignore Taunt effects if the enemy Leader is Light Side
28.8K
9
7
5
Tier 8
lvl 82
While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed; Great Mothers gain Instant Defeat Immunity while a Blessed ally is active; Doomed enemies have -30% Defense and Offense; whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn
105K
20
10
20
Granted
Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted.
Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense)
Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense)
Granted
Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented.
Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage
Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage
Level 8
(Unique)
Nightsister allies gain 30% Accuracy, Max Health, and Tenacity, but can't be revived. This effect persists through defeat. At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn).
Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable. Whenever a Vulnerable enemy starts its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn. Whenever a Doomed enemy gains Turn Meter, Blessed allies gain 25% Turn Meter (limit once per Doomed enemy's turn).
While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter. The first time any other Nightsister ally is reduced to 1% Health:
-Dispel all debuffs on themselves
-Gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied
-Recover 100% Health and Protection, and have their cooldowns reset
-They are defeated when Blessed is removed. If they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense
-This effect can happen once per battle
Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable. Whenever a Vulnerable enemy starts its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn. Whenever a Doomed enemy gains Turn Meter, Blessed allies gain 25% Turn Meter (limit once per Doomed enemy's turn).
While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter. The first time any other Nightsister ally is reduced to 1% Health:
-Dispel all debuffs on themselves
-Gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied
-Recover 100% Health and Protection, and have their cooldowns reset
-They are defeated when Blessed is removed. If they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense
-This effect can happen once per battle
Tier 2
lvl 18
+5% Accuracy, Max Health, and Tenacity
900
2
Tier 3
lvl 28
At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn)
1,800
3
3
Tier 4
lvl 38
+10% Accuracy, Max Health, and Tenacity
2,700
3
3
3
Tier 5
lvl 48
+10% Accuracy, Max Health, and Tenacity
5,500
5
4
3
Tier 6
lvl 58
Whenever a Vulnerable enemy begins its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn
11K
7
6
4
Tier 7
lvl 68
Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable
32.9K
10
9
6
Tier 8
lvl 84
While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter; the first time any other Nightsister ally is reduced to 1% Health (This effect can happen once per battle): dispel all debuffs on themselves; gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied; recover 100% Health and Protection, and have their cooldowns reset; they are defeated when Blessed is removed; if they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense
125K
30
13
20
(Unique)
This character can't be used in the ally slot or with another large character and summons are prevented for allies.
Hidden Abilities
(Unique)
Placeholder
Description
A trio of mysterious Supports who wield the threads of fate and destiny to doom their enemies and bless their allies
Power
33,796
Base Attributes
Strength (STR)
2,162
Agility (AGI)
2,039
Tactics (TAC)
3,233
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
53,611
Protection
61,487
Speed
176
Critical Damage
150%
Potency
49%
Tenacity
100%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
5,852
Critical Chance
55.42%
Armor Penetration
22
Accuracy
18%
Physical Survivability
Armor
53.2%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
9,103
Critical Chance
15.62%
Resistance Penetration
105
Accuracy
18%
Special Survivability
Resistance
42%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Sep 4, 2024
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
GREATMOTHERS
Shards to Activate
25 Shards