Level 8 (Basic)
Ability Material Zeta
Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking, excluding Galactic Legends and Raid Bosses) until the end of the encounter, which can't be evaded or resisted. Otherwise, inflict Ability Block and Speed Down for 2 turns.

Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn.
Damage: 24,004 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.87
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.96
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 2.13
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 2.13
Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 2.31
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 2.58
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 80
Damage Multiplier: 2.58
If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking, excluding Galactic Legends and Raid Bosses) until the end of the encounter, which can't be evaded or resisted; otherwise, inflict Ability Block and Speed Down for 2 turns
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Special) 3 turn cooldown
Ability Material Zeta
If the enemy Leader is Light Side, dispel all debuffs on all Nightsister allies. Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns. Deal Special damage 3 times to all enemies. If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns.
Damage: 11,909 ± 5%
Damage: 11,909 ± 5%
Won't trigger counter attack
Damage: 11,909 ± 5%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 0.93
Damage Multiplier: 0.93
Damage Multiplier: 0.93
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 1.01
Damage Multiplier: 1.01
Damage Multiplier: 1.01
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Damage Multiplier: 1.1
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Damage Multiplier: 1.1
If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 1.15
Damage Multiplier: 1.15
Damage Multiplier: 1.15
+5% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 1.28
Damage Multiplier: 1.28
Damage Multiplier: 1.28
+15% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Damage Multiplier: 1.28
Damage Multiplier: 1.28
Damage Multiplier: 1.28
Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Leader)
Ability Material Omicron
Nightsister allies gain 30% Defense, Max Health, and 30 Speed. If all allies are Nightsister at the start of battle, at the start of each encounter and end of each turn, if there are no enemies inflicted with Doomed, Great Mothers removes Ability Block from themselves, gains the granted ability Fate Weaving, and takes a bonus turn. During this bonus turn, Great Mothers can only use Fate Weaving. Great Mothers can't use Fate Weaving two times in a row. If the enemy Leader is Light Side, dispel Stealth and ignore Taunt effects while using Fate Weaving.

If all allies are Nightsister at the start of battle, at the end of each turn, if there are no other allies with Blessed, Great Mothers removes Ability Block from themselves, gains the granted ability Gift of Shadows, and takes a bonus turn. During this bonus turn, Great Mothers can only use Gift of Shadows. Doomed enemies can always be targeted by Blessed allies and Great Mothers.

Fate Weaving: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted.

Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense)

Gift of Shadows: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented.

Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage

While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed. Great Mothers gain Instant Defeat Immunity while a Blessed ally is active. Doomed enemies have -30% Defense and Offense. Whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn.
Tier 2
lvl 22
+5% Defense and Max Health
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+5% Defense and Max Health
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+10 Speed
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+10% Defense and Max Health
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+15 Speed
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
While using Fate Weaving, dispel Stealth and ignore Taunt effects if the enemy Leader is Light Side
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed; Great Mothers gain Instant Defeat Immunity while a Blessed ally is active; Doomed enemies have -30% Defense and Offense; whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Omicron
20
Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted.

Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense)
Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented.

Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage
Level 8 (Unique)
Ability Material Omicron
Nightsister allies gain 30% Accuracy, Max Health, and Tenacity, but can't be revived. This effect persists through defeat. At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn).

Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable. Whenever a Vulnerable enemy starts its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn. Whenever a Doomed enemy gains Turn Meter, Blessed allies gain 25% Turn Meter (limit once per Doomed enemy's turn).

While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter. The first time any other Nightsister ally is reduced to 1% Health:

-Dispel all debuffs on themselves
-Gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied
-Recover 100% Health and Protection, and have their cooldowns reset
-They are defeated when Blessed is removed. If they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense
-This effect can happen once per battle
Tier 2
lvl 18
+5% Accuracy, Max Health, and Tenacity
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn)
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+10% Accuracy, Max Health, and Tenacity
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+10% Accuracy, Max Health, and Tenacity
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
Whenever a Vulnerable enemy begins its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter; the first time any other Nightsister ally is reduced to 1% Health (This effect can happen once per battle): dispel all debuffs on themselves; gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied; recover 100% Health and Protection, and have their cooldowns reset; they are defeated when Blessed is removed; if they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Omicron
20
This character can't be used in the ally slot or with another large character and summons are prevented for allies.

Hidden Abilities

(Unique)
Placeholder

Description

A trio of mysterious Supports who wield the threads of fate and destiny to doom their enemies and bless their allies
Power
33,796
Base Attributes
Strength (STR)
2,162
Agility (AGI)
2,039
Tactics (TAC)
3,233
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
53,611
Protection
61,487
Speed
176
Critical Damage
150%
Potency
49%
Tenacity
100%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
5,852
Critical Chance
55.42%
Armor Penetration
22
Accuracy
18%
Physical Survivability
Armor
53.2%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
9,103
Critical Chance
15.62%
Resistance Penetration
105
Accuracy
18%
Special Survivability
Resistance
42%
Deflection Rating
2%
Critical Avoidance
18%

First Seen

Sep 4, 2024

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

GREATMOTHERS

Shards to Activate

25 Shards