Ability Classes
Leader: +Defense
Leader: +Max Health
Leader: +Speed
Unique: +Speed
Leader: +Tenacity
Ability Block
Advantage
AoE
Bonus Attack
Bonus Turn
Buff Immunity
Counter
Critical Damage Up
Defense Penetration Up
Dispel
Foresight
Leader: Foresight
Gain Turn Meter
Offense Up
Protection Up
Leader: Protection Up
Purge
Remove Turn Meter
Reset Cooldown
Revive
Speed Up
Taunt
Tenacity Up
Torture
Vulnerable
Level 8
(Basic)
Deal Physical damage to target enemy. If all allies are Inquisitorius, inflict a stack of Purge (max 6), which can't be resisted. Reduce the target enemy's Critical Damage by 15% (stacking) for 2 turns per attack, which can't be resisted. On Grand Inquisitor's turn:
- If the enemy has at least 3 stacks of Purge at the start of turn: Attack a second time always scoring a critical hit if able.
- If the enemy has 6 stacks of Purge at the start of turn: Attack a third time dealing true damage instead, which can't be evaded.
- If the enemy has at least 3 stacks of Purge at the start of turn: Attack a second time always scoring a critical hit if able.
- If the enemy has 6 stacks of Purge at the start of turn: Attack a third time dealing true damage instead, which can't be evaded.
Damage:
11,470
±
5%
Damage:
11,470
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.1
+10% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.2
+10% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.25
+5% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.25
Reduce target enemy's Critical Damage by 15% (stacking) for 2 turns per attack, which can't be resisted
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.35
+10% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.5
+15% Damage
24.7K
16
13
9
Tier 8
lvl 84
Damage Multiplier: 1.5
Damage Multiplier: 1.5
If it is Grand Inquisitor's turn and if the enemy has at least 3 stacks of Purge at the start of turn, attack a second time always scoring a critical hit if able, and if the enemy has 6 stacks of Purge, attack a third time dealing true damage instead, which can't be evaded
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Dispel all debuffs on Inquisitorius allies and then equalize their current Health and Protection percentages. Deal Physical damage to all enemies and inflict Ability Block and Vulnerable for 1 turn to all enemies with Purge, which can't be resisted. For each enemy with Purge, Inquisitorius allies recover 4% Health. Inquisitorius allies gain Critical Damage Up for 2 turns.
Damage:
15,294
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.69
+10% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.69
Inflict Vulnerable for 1 turn to all enemies with Purge, which can't be resisted
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.85
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 2
+10% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2
For each enemy with Purge, Inquisitorius allies recover 4% Health
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 2
Inflict Ability Block for 1 turn to all enemies with Purge, which can't be resisted
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 2
Dispel all debuffs on Inquisitorius allies and then equalize their current Health and Protection percentages
80.4K
5
Level 8
(Special)
• 6 turn cooldown
Remove 100% Turn Meter from the target enemy, which can't be resisted, and deal Physical damage. Then inflict Torture for 1 turn, which can't be copied, dispelled, evaded, or resisted. Gain buffs for 2 turns based on the number of stacks of Purge on the target enemy.
- 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns
- 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns
- 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns
- 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns
- 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns
- 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns
Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter
While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived.
- 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns
- 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns
- 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns
- 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns
- 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns
- 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns
Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter
While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived.
Damage:
22,941
±
5%
Damage:
999,990,000
±
0%
Tier 2
lvl 16
Damage Multiplier: 3
+20% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 3
2+ Stacks: Grand Inquisitor gains Speed Up
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 3
3+ Stacks: Grand Inquisitor gains Tenacity Up
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 3
4+ Stacks: Inquisitorius allies gain Offense Up
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 3
5+ Stacks: Inquisitorius allies gain Speed Up
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 3
Remove 100% Turn Meter, which can't be resisted; 6 Stacks: Inquisitorius allies gain Tenacity Up
45.2K
12
10
7
Tier 8
lvl 82
Damage Multiplier: 3
Damage Multiplier: 0
While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy; if the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted; if the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them; Jedi enemies defeated this way can't be revived
145K
40
16
20
Level 8
(Leader)
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.
Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.
Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.
Tier 2
lvl 22
Empire allies gain 10 Speed
800
2
Tier 3
lvl 32
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn; Attackers: Advantage; Healers and Supports: Foresight; Tanks: Taunt
1,600
2
2
Tier 4
lvl 42
Inquisitorius allies gain an additional 36% Max Health and Max Protection
2,400
3
3
2
Tier 5
lvl 52
Inquisitorius allies are immune to Ability Block
4,800
4
4
3
Tier 6
lvl 62
Inquisitorius allies gain an additional 15 Speed
9,600
6
5
4
Tier 7
lvl 82
If all allies are Inquisitorius at the start of battle, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented; additionally, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%); Attackers: +2% Critical Damage; Healers and Supports: +2% Potency; Tanks: +2% Defense
145K
40
16
20
Tier 8
lvl 85
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge they regain it at the end of the turn; on their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge
105K
20
Level 8
(Unique)
For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.
While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy).
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.
While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy).
Tier 2
lvl 18
-2% Defense and -1 Speed
900
2
Tier 3
lvl 28
-2% Defense and -1 Speed
1,800
3
3
Tier 4
lvl 38
-2% Defense and -1 Speed
2,700
3
3
3
Tier 5
lvl 48
-3% Defense and -1 Speed
5,500
5
4
3
Tier 6
lvl 58
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves
11K
7
6
4
Tier 7
lvl 84
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6); these bonuses are doubled if the enemy is Jedi
145K
40
16
20
Tier 8
lvl 85
While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn; this damage can't defeat enemies; if an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy)
125K
20
Level 3
(Unique)
At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. Inflict all enemies with a stack of Purge at the start of the encounter, which can't be evaded or resisted. Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.
Tier 2
lvl 72
Inflict all enemies with a stack of Purge at the start of the encounter, which can't be evaded or resisted
54.8K
30
25
16
Tier 3
lvl 80
Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted; whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter
113K
10
9
6
5
Hidden Abilities
(Unique)
Second Sister gains +50% Critical Damage. Her Special abilities can't be evaded when attacking an enemy with one or more stacks of Purge. Whenever an enemy or Empire ally is defeated, Second Sister gains bonuses for the rest of the encounter.
First enemy or Empire ally: +10 Speed
Second enemy or Empire ally: +20% Defense Penetration
Third enemy or Empire ally: +10% Critical Damage
First enemy or Empire ally: +10 Speed
Second enemy or Empire ally: +20% Defense Penetration
Third enemy or Empire ally: +10% Critical Damage
(Unique)
Placeholder
Description
The calculating and relentless master of the Inquisitorius who specializes in dealing with Jedi
Power
37,771
Base Attributes
Strength (STR)
2,711
Agility (AGI)
1,850
Tactics (TAC)
1,885
Strength Growth
22.1
Agility Growth
20
Tactics Growth
20
Mastery
60
General
Health
60,053
Protection
62,219
Speed
183
Critical Damage
150%
Potency
41%
Tenacity
56%
Health Steal
45%
Defense Penetration
0%
Physical Offense
Damage
7,292
Critical Chance
54.46%
Armor Penetration
337
Accuracy
18%
Physical Survivability
Armor
53.5%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,216
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
38.4%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Jun 22, 2022
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
GRANDINQUISITOR
Shards to Activate
330 Shards