Level 8 (Basic)
Ability Material Zeta
Deal Physical damage to target enemy. If all allies are Inquisitorius, inflict a stack of Purge (max 6), which can't be resisted. Reduce the target enemy's Critical Damage by 15% (stacking) for 2 turns per attack, which can't be resisted. On Grand Inquisitor's turn:

- If the enemy has at least 3 stacks of Purge at the start of turn: Attack a second time always scoring a critical hit if able.

- If the enemy has 6 stacks of Purge at the start of turn: Attack a third time dealing true damage instead, which can't be evaded.
Damage: 11,470 ± 5%
Damage: 11,470 ± 5%
Tier 2
lvl 14
+10% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Reduce target enemy's Critical Damage by 15% (stacking) for 2 turns per attack, which can't be resisted
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 84
If it is Grand Inquisitor's turn and if the enemy has at least 3 stacks of Purge at the start of turn, attack a second time always scoring a critical hit if able, and if the enemy has 6 stacks of Purge, attack a third time dealing true damage instead, which can't be evaded
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Dispel all debuffs on Inquisitorius allies and then equalize their current Health and Protection percentages. Deal Physical damage to all enemies and inflict Ability Block and Vulnerable for 1 turn to all enemies with Purge, which can't be resisted. For each enemy with Purge, Inquisitorius allies recover 4% Health. Inquisitorius allies gain Critical Damage Up for 2 turns.
Damage: 15,294 ± 5%
Tier 2
lvl 16
+10% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Inflict Vulnerable for 1 turn to all enemies with Purge, which can't be resisted
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+10% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
For each enemy with Purge, Inquisitorius allies recover 4% Health
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Inflict Ability Block for 1 turn to all enemies with Purge, which can't be resisted
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Dispel all debuffs on Inquisitorius allies and then equalize their current Health and Protection percentages
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 6 turn cooldown
Ability Material Omicron
Remove 100% Turn Meter from the target enemy, which can't be resisted, and deal Physical damage. Then inflict Torture for 1 turn, which can't be copied, dispelled, evaded, or resisted. Gain buffs for 2 turns based on the number of stacks of Purge on the target enemy.

- 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns
- 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns
- 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns
- 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns
- 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns
- 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns

Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter

While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived.
Damage: 22,941 ± 5%
Damage: 999,990,000 ± 0%
Tier 2
lvl 16
+20% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
2+ Stacks: Grand Inquisitor gains Speed Up
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
3+ Stacks: Grand Inquisitor gains Tenacity Up
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
4+ Stacks: Inquisitorius allies gain Offense Up
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
5+ Stacks: Inquisitorius allies gain Speed Up
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Remove 100% Turn Meter, which can't be resisted; 6 Stacks: Inquisitorius allies gain Tenacity Up
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy; if the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted; if the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them; Jedi enemies defeated this way can't be revived
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Omicron
20
Level 8 (Leader)
Ability Material Zeta
Ability Material Omicron
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.

Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense

If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt

While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.
Tier 2
lvl 22
Empire allies gain 10 Speed
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn; Attackers: Advantage; Healers and Supports: Foresight; Tanks: Taunt
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
Inquisitorius allies gain an additional 36% Max Health and Max Protection
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
Inquisitorius allies are immune to Ability Block
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
Inquisitorius allies gain an additional 15 Speed
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 82
If all allies are Inquisitorius at the start of battle, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented; additionally, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%); Attackers: +2% Critical Damage; Healers and Supports: +2% Potency; Tanks: +2% Defense
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20

Tier 8
lvl 85
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge they regain it at the end of the turn; on their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge
Credits
105K
Ability Material Omicron
20
For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.

If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.

The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.

While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy).
Tier 2
lvl 18
-2% Defense and -1 Speed
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
-2% Defense and -1 Speed
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
-2% Defense and -1 Speed
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
-3% Defense and -1 Speed
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 84
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6); these bonuses are doubled if the enemy is Jedi
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20

Tier 8
lvl 85
While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn; this damage can't defeat enemies; if an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy)
Credits
125K
Ability Material Omicron
20
Level 3 (Unique)
Ability Material Omega
At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. Inflict all enemies with a stack of Purge at the start of the encounter, which can't be evaded or resisted. Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.
Tier 2
lvl 72
Inflict all enemies with a stack of Purge at the start of the encounter, which can't be evaded or resisted
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 80
Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted; whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter
Credits
113K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6
Ability Material Omega
5

Hidden Abilities

Second Sister gains +50% Critical Damage. Her Special abilities can't be evaded when attacking an enemy with one or more stacks of Purge. Whenever an enemy or Empire ally is defeated, Second Sister gains bonuses for the rest of the encounter.

First enemy or Empire ally: +10 Speed

Second enemy or Empire ally: +20% Defense Penetration

Third enemy or Empire ally: +10% Critical Damage
(Unique)
Placeholder

Description

The calculating and relentless master of the Inquisitorius who specializes in dealing with Jedi
Power
40,278
Base Attributes
Strength (STR)
2,779
Agility (AGI)
1,883
Tactics (TAC)
1,893
Strength Growth
22.9
Agility Growth
20.4
Tactics Growth
20.1
Mastery
70
General
Health
84,860
Protection
68,219
Speed
183
Critical Damage
150%
Potency
41%
Tenacity
56%
Health Steal
45%
Defense Penetration
0%
Physical Offense
Damage
7,647
Critical Chance
55%
Armor Penetration
357
Accuracy
21%
Physical Survivability
Armor
53.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,495
Critical Chance
10%
Resistance Penetration
140
Accuracy
21%
Special Survivability
Resistance
38.5%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Jun 22, 2022

Mastery Stat Changes

Increases Accuracy, Damage, and Defense Penetration.

Base ID

GRANDINQUISITOR

Shards to Activate

330 Shards