Level 8 (Basic)
Ability Material Zeta
Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.

If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.

Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Damage: 16,265 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.78
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.86
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.95
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 2.03
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 2.12
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 2.2
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 80
Damage Multiplier: 2.2
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy and inflict Armor Shred. If they are Dazed, this attack deals double damage.

If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible.
Damage: 25,876 ± 5%
Damage: 51,751 ± 5%
Tier 2
lvl 18
Damage Multiplier: 2.3
Damage Multiplier: 4.59
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 2.41
Damage Multiplier: 4.81
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 2.52
Damage Multiplier: 5.03
+5% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 2.62
Damage Multiplier: 5.25
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 2.73
Damage Multiplier: 5.47
+5% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 2.84
Damage Multiplier: 5.69
+5% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 3.5
Damage Multiplier: 7
+30% Damage
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred.

If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
Damage: 22,179 ± 5%
Damage: 22,179 ± 5%
Tier 2
lvl 20
Damage Multiplier: 1.97
Damage Multiplier: 1.97
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
Damage Multiplier: 2.06
Damage Multiplier: 2.06
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
Damage Multiplier: 2.16
Damage Multiplier: 2.16
+5% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
Damage Multiplier: 2.25
Damage Multiplier: 2.25
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
Damage Multiplier: 2.34
Damage Multiplier: 2.34
+5% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
Damage Multiplier: 2.44
Damage Multiplier: 2.44
+5% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Damage Multiplier: 3
Damage Multiplier: 3
+30% Damage
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.

While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated

Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Tier 2
lvl 22
+5% Critical Damage
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+5% Critical Damage
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+5% Critical Damage
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+10% Critical Damage
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+10% Critical Damage
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+10% Critical Damage
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Zeta
General Skywalker uses an additional ability during his turn.

Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.

If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.

If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
Tier 2
lvl 24
+5% Cooldown increase chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+5% Cooldown increase chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+10% Cooldown increase chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
+10% Cooldown increase chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+15% Cooldown increase chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+15% Cooldown increase chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Level 8 (Unique)
Ability Material Zeta
At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.

If all allies are 501st at the start of battle, General Skywalker gains the following:

- 100% counter chance and 50% Critical Chance

- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
Tier 2
lvl 25
+2.5% Protection
Credits
900
Ability Material Mk I
2

Tier 3
lvl 35
+10% Defense
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 45
+10% Tenacity
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 55
+2.5% Protection
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 65
+10% Defense
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 75
+10% Tenacity
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 85
General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

Fierce Jedi Attacker who protects his battalion at all costs
Power
40,177
Base Attributes
Strength (STR)
2,628
Agility (AGI)
2,128
Tactics (TAC)
1,848
Strength Growth
23.7
Agility Growth
20.5
Tactics Growth
19.5
Mastery
60
General
Health
67,264
Protection
64,188
Speed
157
Critical Damage
150%
Potency
65%
Tenacity
63%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
7,038
Critical Chance
64.67%
Armor Penetration
316
Accuracy
18%
Physical Survivability
Armor
53.9%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,086
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
29.7%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Oct 9, 2019

Mastery Stat Changes

Increases Accuracy, Damage, and Defense Penetration.

Base ID

GENERALSKYWALKER

Shards to Activate

145 Shards