Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.
Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.
Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Damage:
16,265
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.78
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.86
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.95
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 2.03
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 2.12
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 2.2
+5% Damage
24.7K
16
13
9
Tier 8
lvl 80
Damage Multiplier: 2.2
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able
145K
40
16
20
Granted
Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to target enemy and inflict Armor Shred. If they are Dazed, this attack deals double damage.
If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible.
If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible.
Damage:
25,876
±
5%
Damage:
51,751
±
5%
Tier 2
lvl 18
Damage Multiplier: 2.3
Damage Multiplier: 4.59
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 2.41
Damage Multiplier: 4.81
+5% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 2.52
Damage Multiplier: 5.03
+5% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 2.62
Damage Multiplier: 5.25
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 2.73
Damage Multiplier: 5.47
+5% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 2.84
Damage Multiplier: 5.69
+5% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 3.5
Damage Multiplier: 7
+30% Damage
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred.
If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
Damage:
22,179
±
5%
Damage:
22,179
±
5%
Tier 2
lvl 20
Damage Multiplier: 1.97
Damage Multiplier: 1.97
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 2.06
Damage Multiplier: 2.06
+5% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 2.16
Damage Multiplier: 2.16
+5% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 2.25
Damage Multiplier: 2.25
+5% Damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 2.34
Damage Multiplier: 2.34
+5% Damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.44
Damage Multiplier: 2.44
+5% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 3
Damage Multiplier: 3
+30% Damage
80.4K
5
Level 8
(Leader)
All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.
While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated
Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.
While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated
Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Tier 2
lvl 22
+5% Critical Damage
800
2
Tier 3
lvl 32
+5% Critical Damage
1,600
2
2
Tier 4
lvl 42
+5% Critical Damage
2,400
3
3
2
Tier 5
lvl 52
+10% Critical Damage
4,800
4
4
3
Tier 6
lvl 62
+10% Critical Damage
9,600
6
5
4
Tier 7
lvl 72
+10% Critical Damage
28.8K
9
7
5
Tier 8
lvl 82
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
105K
20
10
20
Level 8
(Unique)
General Skywalker uses an additional ability during his turn.
Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.
If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.
If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
Tier 2
lvl 24
+5% Cooldown increase chance
900
2
Tier 3
lvl 34
+5% Cooldown increase chance
1,800
3
3
Tier 4
lvl 44
+10% Cooldown increase chance
2,700
3
3
3
Tier 5
lvl 54
+10% Cooldown increase chance
5,500
5
4
3
Tier 6
lvl 64
+15% Cooldown increase chance
11K
7
6
4
Tier 7
lvl 74
+15% Cooldown increase chance
32.9K
10
9
6
Tier 8
lvl 84
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted
125K
30
13
20
Granted
Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Level 8
(Unique)
At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.
If all allies are 501st at the start of battle, General Skywalker gains the following:
- 100% counter chance and 50% Critical Chance
- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
If all allies are 501st at the start of battle, General Skywalker gains the following:
- 100% counter chance and 50% Critical Chance
- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
Tier 2
lvl 25
+2.5% Protection
900
2
Tier 3
lvl 35
+10% Defense
1,800
3
3
Tier 4
lvl 45
+10% Tenacity
2,700
3
3
3
Tier 5
lvl 55
+2.5% Protection
5,500
5
4
3
Tier 6
lvl 65
+10% Defense
11K
7
6
4
Tier 7
lvl 75
+10% Tenacity
32.9K
10
9
6
Tier 8
lvl 85
General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle
125K
30
13
20
Description
Fierce Jedi Attacker who protects his battalion at all costs
Power
40,177
Base Attributes
Strength (STR)
2,628
Agility (AGI)
2,128
Tactics (TAC)
1,848
Strength Growth
23.7
Agility Growth
20.5
Tactics Growth
19.5
Mastery
60
General
Health
67,264
Protection
64,188
Speed
157
Critical Damage
150%
Potency
65%
Tenacity
63%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
7,038
Critical Chance
64.67%
Armor Penetration
316
Accuracy
18%
Physical Survivability
Armor
53.9%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,086
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
29.7%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Oct 9, 2019
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
GENERALSKYWALKER
Shards to Activate
145 Shards