Level 8 (Basic)
Ability Material Omega
Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Damage: 18,270 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.31
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.38
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.5
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.62
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.81
+15% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 2
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 2
Gain 25% Turn Meter
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
Tier 2
lvl 18
+2% Bonus damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+2% Bonus damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+3% Bonus damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+3% Bonus damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+5% Bonus damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+5% Bonus damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
Tier 2
lvl 20
+5% Turn Meter gain
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+5% Turn Meter gain
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+5% Turn Meter gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
+5% Turn Meter gain
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+5% Turn Meter gain
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
Grant target other First Order ally a bonus turn
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Omega
Basic attacks of First Order allies deal 50% more damage.

If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.

Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.

Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Tier 2
lvl 22
+2% Damage
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+2% Damage
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+3% Damage
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+3% Damage
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+15% Damage
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+15% Damage
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented; Dominance expires at the end of the turn whenever General Hux is critically hit
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.

If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Tier 2
lvl 24
+5% Advantage chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+5% Advantage chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+5% Advantage chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
+5% Advantage chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+15% Advantage chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+15% Advantage chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Hidden Abilities

(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder

Description

Ruthless First Order Support that can prevent enemies from counterattacking.
Power
32,805
Base Attributes
Strength (STR)
2,152
Agility (AGI)
1,844
Tactics (TAC)
3,028
Strength Growth
18.2
Agility Growth
19
Tactics Growth
23.1
Mastery
60
General
Health
64,621
Protection
42,670
Speed
161
Critical Damage
150%
Potency
27%
Tenacity
103%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
5,268
Critical Chance
42.58%
Armor Penetration
5
Accuracy
18%
Physical Survivability
Armor
45.5%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
8,934
Critical Chance
15.83%
Resistance Penetration
130
Accuracy
18%
Special Survivability
Resistance
38.1%
Deflection Rating
2%
Critical Avoidance
18%

First Seen

Dec 11, 2019

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

GENERALHUX

Shards to Activate

25 Shards