Categories
Hidden Categories
Ability Classes
Level 8
(Basic)
Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Damage:
18,270
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.31
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.38
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.5
+10% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.62
+10% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.81
+15% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 2
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 2
Gain 25% Turn Meter
43.8K
5
Level 8
(Special)
• 3 turn cooldown
General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
Tier 2
lvl 18
+2% Bonus damage
1,300
2
Tier 3
lvl 28
+2% Bonus damage
2,500
3
3
Tier 4
lvl 38
+3% Bonus damage
3,800
4
4
3
Tier 5
lvl 48
+3% Bonus damage
7,500
5
5
4
Tier 6
lvl 58
+5% Bonus damage
15.1K
8
7
5
Tier 7
lvl 68
+5% Bonus damage
45.2K
12
10
7
Tier 8
lvl 78
If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
Tier 2
lvl 20
+5% Turn Meter gain
1,300
2
Tier 3
lvl 30
+5% Turn Meter gain
2,500
3
3
Tier 4
lvl 40
+5% Turn Meter gain
3,800
4
4
3
Tier 5
lvl 50
+5% Turn Meter gain
7,500
5
5
4
Tier 6
lvl 60
+5% Turn Meter gain
15.1K
8
7
5
Tier 7
lvl 70
Grant target other First Order ally a bonus turn
45.2K
12
10
7
Tier 8
lvl 80
If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally
80.4K
5
Level 8
(Leader)
Basic attacks of First Order allies deal 50% more damage.
If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.
Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.
Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.
Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.
Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Tier 2
lvl 22
+2% Damage
900
2
Tier 3
lvl 32
+2% Damage
1,800
3
3
Tier 4
lvl 42
+3% Damage
2,700
3
3
3
Tier 5
lvl 52
+3% Damage
5,500
5
4
3
Tier 6
lvl 62
+15% Damage
11K
7
6
4
Tier 7
lvl 72
+15% Damage
32.9K
10
9
6
Tier 8
lvl 82
If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented; Dominance expires at the end of the turn whenever General Hux is critically hit
80.4K
5
Level 8
(Unique)
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.
If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Tier 2
lvl 24
+5% Advantage chance
900
2
Tier 3
lvl 34
+5% Advantage chance
1,800
3
3
Tier 4
lvl 44
+5% Advantage chance
2,700
3
3
3
Tier 5
lvl 54
+5% Advantage chance
5,500
5
4
3
Tier 6
lvl 64
+15% Advantage chance
11K
7
6
4
Tier 7
lvl 74
+15% Advantage chance
32.9K
10
9
6
Tier 8
lvl 84
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
125K
30
13
20
Hidden Abilities
(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder
Description
Ruthless First Order Support that can prevent enemies from counterattacking.
Power
32,805
Base Attributes
Strength (STR)
2,152
Agility (AGI)
1,844
Tactics (TAC)
3,028
Strength Growth
18.2
Agility Growth
19
Tactics Growth
23.1
Mastery
60
General
Health
64,621
Protection
42,670
Speed
161
Critical Damage
150%
Potency
27%
Tenacity
103%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
5,268
Critical Chance
42.58%
Armor Penetration
5
Accuracy
18%
Physical Survivability
Armor
45.5%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
8,934
Critical Chance
15.83%
Resistance Penetration
130
Accuracy
18%
Special Survivability
Resistance
38.1%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Dec 11, 2019
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
GENERALHUX
Shards to Activate
25 Shards