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Level 8
(Basic)
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If no enemies are debuffed, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.
Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
Damage:
16,520
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.52
+5% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.59
+5% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 1.73
+10% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 1.88
+10% Damage
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 2.17
+20% Damage
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 2.6
+30% Damage
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 2.6
For each Shock or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn; if there are no debuffs on the enemy side, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted
73.8K
25
25
10
15
Level 8
(Crew)
• 2 turn cooldown
Deal true damage to target enemy equal to 15% of Fury-class Interceptor's Max Health and inflict Suspense for 1 turn. Sith allies recover 20% Health and Protection, doubled for Sith Empire allies.
Damage:
10,471
±
0%
Tier 2
lvl 1
Damage Multiplier: 0.01
+5% Health and Protection Recovery
5,000
10
5
Tier 3
lvl 1
Damage Multiplier: 0.03
+2% Max Health damage
5,000
10
5
Tier 4
lvl 1
Damage Multiplier: 0.03
+5% Health and Protection Recovery
7,500
10
10
Tier 5
lvl 1
Damage Multiplier: 0.05
+2% Max Health damage
13.8K
15
10
5
Tier 6
lvl 1
Damage Multiplier: 0.05
+5% Health and Protection Recovery
21.2K
15
15
10
Tier 7
lvl 1
Damage Multiplier: 0.15
+10% Max Health damage
45K
20
20
15
5
Tier 8
lvl 1
Damage Multiplier: 0.15
Inflict Suspense for 1 turn
78.5K
30
30
20
15
Level 8
(Special)
• 8 turn cooldown
Call all Sith and Sith Empire allies to assist. Inflict debuffs on the target enemy for each active Sith and Sith Empire ally (allies that are both count twice).
1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
Tier 2
lvl 50
Cooldown - 1
5,000
10
5
Tier 3
lvl 60
3+ Sith or Sith Empire allies: Inflict Burning for 2 turns
5,000
10
5
Tier 4
lvl 68
Cooldown - 1
7,500
10
10
Tier 5
lvl 73
5+ Sith or Sith Empire allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
13.8K
15
10
5
Tier 6
lvl 78
Cooldown - 1
21.2K
15
15
10
Tier 7
lvl 84
7+ Sith or Sith Empire allies: Inflict Shield Disruption for 2 turns
45K
20
20
15
5
Tier 8
lvl 85
Cooldown - 1
78.5K
30
30
20
15
Level 8
(Unique)
Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns and Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle. When Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.
Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark
Reinforced Determination: +50% Defense per stack
Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark
Reinforced Determination: +50% Defense per stack
Tier 2
lvl 50
+10% Tenacity
1,250
5
Tier 3
lvl 60
+10% Tenacity
1,250
5
Tier 4
lvl 70
When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn
5,000
10
5
Tier 5
lvl 75
Ally Sith ships gain an additional +5% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
7,500
10
10
Tier 6
lvl 80
+10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
13.8K
15
10
5
Tier 7
lvl 85
+10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
32.5K
20
15
10
5
Tier 8
lvl 85
Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle; when Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns
88.8K
25
25
10
20
Level 3
(Unique)
Enter Battle: Inflict target enemy with Suspense for 1 turn, which can't be evaded. All Sith allies gain Protection Up (20%), doubled for Sith Empire allies. All Sith allies gain a stack of Reinforced Determination for 1 turn.
Tier 2
lvl 75
All Sith allies gain Protection Up (20%) for 2 turns, doubled for Sith Empire allies
175K
25
Tier 3
lvl 85
Inflict target enemy with Suspense for 1 turn, which can't be evaded
525K
75
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Resistance
0.00162934
Health
1.82870287
Protection
1.21913524
Physical Damage
0.18114509
Speed
0.00158142
Potency
0.00001198
Tenacity
0.00001198
Description
Sith Support ship that provides powerful defensive bonuses to allies while inflicting debilitating debuffs to enemies
Power
90,282
Base Attributes
Strength (STR)
1,463
Agility (AGI)
944
Tactics (TAC)
850
Strength Growth
11.7
Agility Growth
6.7
Tactics Growth
6.7
Mastery
0
General
Health
69,808
Protection
28,983
Speed
137
Critical Damage
150%
Potency
28.48%
Tenacity
43.48%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
6,354
Critical Chance
25.71%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
27.1%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
2,040
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
14.5%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Apr 12, 2023
Base ID
FURYCLASSINTERCEPTOR
Shards to Activate
330 Shards