Level 8
(Basic)
Deal Physical damage to target enemy. This attack deals 10% more damage for each time the target has been struck by it (max 100%).
Damage:
8,773
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.32
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.51
+15% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.57
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.57
+3% More Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.64
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.7
+5% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.89
+15% Damage and +5% More Damage
43.8K
5
Level 8
(Special)
• 3 turn cooldown
All Resistance allies recover 20% Health and Protection. Finn gains Advantage, Defense Up, Taunt, and Determination for 2 turns, and dispels all debuffs from all allies.
Determination: Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.
Determination: Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.
Tier 2
lvl 18
+1% Health and Protection recovery
1,300
2
Tier 3
lvl 28
+2% Health and Protection recovery
2,500
3
3
Tier 4
lvl 38
+2% Health and Protection recovery
3,800
4
4
3
Tier 5
lvl 48
+2% Health and Protection recovery
7,500
5
5
4
Tier 6
lvl 58
+3% Health and Protection recovery
15.1K
8
7
5
Tier 7
lvl 68
+5% Health and Protection recovery
45.2K
12
10
7
Tier 8
lvl 78
Finn gains Determination for 2 turns
80.4K
5
Level 8
(Special)
• 2 turn cooldown
Deal Physical damage to target enemy, Expose them for 2 turns, and Stun them for 1 turn. This attack deals 50% more damage for each time the target has been struck by it (max 500%).
Damage:
9,994
±
5%
Tier 2
lvl 20
Damage Multiplier: 1.68
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 1.68
+15% Expose and Stun Chance
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 1.75
+5% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 1.83
+5% Damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 1.83
+15% Expose and Stun Chance
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.15
+20% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.15
This attack deals 50% more damage for each time the target has been struck by it (max 500%)
80.4K
5
Level 9
(Leader)
Resistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle.
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle.
Tier 2
lvl 22
+5% Defense, Offense, and Potency
800
2
Tier 3
lvl 32
+5% Defense, Offense, and Potency
1,600
2
2
Tier 4
lvl 42
+5% Defense, Offense, and Potency
2,400
3
3
2
Tier 5
lvl 52
+5% Defense, Offense, and Potency
4,800
4
4
3
Tier 6
lvl 62
+5% Defense, Offense, and Potency
9,600
6
5
4
Tier 7
lvl 72
+5% Defense, Offense, and Potency
28.8K
9
7
5
Tier 8
lvl 82
If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1
105K
20
10
20
Tier 9
lvl 85
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection; enemies attacking out of turn deal 50% less damage; at the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns; while Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance; whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy and inflict Expose for 2 turns, which can't be evaded or resisted; whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn; if an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle
105K
20
Description
Resistance tank that keeps the pressure up with a balance between offense and defense
Power
32,020
Base Attributes
Strength (STR)
2,729
Agility (AGI)
1,765
Tactics (TAC)
1,868
Strength Growth
22.8
Agility Growth
18
Tactics Growth
17.9
Mastery
60
General
Health
63,402
Protection
62,036
Speed
139
Critical Damage
150%
Potency
45%
Tenacity
50%
Health Steal
34%
Defense Penetration
0%
Physical Offense
Damage
4,547
Critical Chance
47.17%
Armor Penetration
100
Accuracy
0%
Physical Survivability
Armor
62%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,732
Critical Chance
10.83%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
50%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Armor, Health Steal, and Protection.
Base ID
FINN
Shards to Activate
80 Shards