Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.
Damage:
29,740
±
5%
Damage:
29,740
±
5%
Tier 2
lvl 68
Damage Multiplier: 1.69
Damage Multiplier: 1.69
+5% Damage
10K
10
Tier 3
lvl 72
Damage Multiplier: 1.85
Damage Multiplier: 1.85
+10% Damage
20K
20
Tier 4
lvl 77
Damage Multiplier: 2.1
Damage Multiplier: 2.1
+15% Damage
30K
30
Tier 5
lvl 81
Damage Multiplier: 2.1
Damage Multiplier: 2.1
-5% Damage penalty
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.26
Damage Multiplier: 2.26
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.5
Damage Multiplier: 2.5
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 2.5
Damage Multiplier: 2.5
-15% Damage penalty
150K
150
Level 8
(Special)
• 2 turn cooldown
Deal Physical damage to target enemy and inflict Offense Down and Target Lock for 3 turns. If the target is Resistance or Hunted, these effects can't be resisted.
Damage:
47,584
±
5%
Tier 2
lvl 72
Damage Multiplier: 2.26
+10% Damage
10K
10
Tier 3
lvl 76
Damage Multiplier: 2.56
+15% Damage
20K
20
Tier 4
lvl 81
Damage Multiplier: 2.77
+10% Damage
30K
30
Tier 5
lvl 85
Damage Multiplier: 3.08
+15% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 3.28
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 3.59
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 4
Debuff Duration + 1 and +20% Damage
150K
150
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to all enemies. This attack deals 100% more damage for each Hunted enemy.
Damage:
23,792
±
5%
Tier 2
lvl 69
Damage Multiplier: 1.33
+10% Damage
10K
10
Tier 3
lvl 73
Damage Multiplier: 1.51
+15% Damage
20K
20
Tier 4
lvl 78
Damage Multiplier: 1.64
+10% Damage
30K
30
Tier 5
lvl 82
Damage Multiplier: 1.64
+25% Bonus damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 1.82
+15% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 2
+50% Bonus damage
150K
150
Level 8
(Special)
• 3 turn cooldown
All Hunted enemies lose 35% Turn Meter and the target enemy becomes Hunted until they are defeated, which can't be copied, dispelled, prevented, or resisted. Then, deal Physical damage to target enemy.
First Order allies gain Defense Penetration and Offense Up for 2 turns.
This ability can't be evaded and is available for use at the start of battle.
Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter
First Order allies gain Defense Penetration and Offense Up for 2 turns.
This ability can't be evaded and is available for use at the start of battle.
Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter
Damage:
59,480
±
5%
Tier 2
lvl 70
Damage Multiplier: 3.23
+10% Damage
10K
10
Tier 3
lvl 74
Damage Multiplier: 3.68
+15% Damage
20K
20
Tier 4
lvl 79
Damage Multiplier: 4.12
+15% Damage
30K
30
Tier 5
lvl 83
Damage Multiplier: 4.12
First Order allies gain Defense Penetration Up for 2 turns
40K
40
Tier 6
lvl 85
Damage Multiplier: 4.56
+15% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 5
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 5
First Order allies gain Offense Up for 2 turns
150K
150
(Special)
• 2 turn cooldown
Call one Reinforcement.
Level 8
(Crew)
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
Tier 2
lvl 1
+5% Max Health
10K
10
Tier 3
lvl 1
+10% Max Health
20K
20
Tier 4
lvl 1
+2 Speed
30K
30
Tier 5
lvl 1
+15% Health Recovery
40K
40
Tier 6
lvl 1
+15% Max Health
60K
60
Tier 7
lvl 1
+3 Speed
80K
80
Tier 8
lvl 1
+15% Critical Damage
150K
150
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Resistance
0.00880058
Health
5.14425694
Physical Damage
0.41099618
Speed
0.00299401
Potency
0.00002267
Tenacity
0.00002267
Description
First Order Capital Ship that enables the First Order fleet to have an early game advantage and relentlessly pursue enemies
Power
84,563
Base Attributes
Strength (STR)
869
Agility (AGI)
1,519
Tactics (TAC)
869
Strength Growth
6.7
Agility Growth
11.7
Tactics Growth
6.7
Mastery
0
General
Speed
181
Critical Damage
150%
Potency
53.89%
Tenacity
68.89%
Defense Penetration
0%
Physical Offense
Damage
11,896
Critical Chance
35.29%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
2,085
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
First Seen
Feb 28, 2020
Base ID
CAPITALFINALIZER
Shards to Activate
80 Shards