Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage and inflict Expose for 1 turn on target enemy. Deal 5% more damage for each active Empire ally. Deal 25% more damage for each active Bounty Hunter ally.
Damage:
31,854
±
5%
Tier 2
lvl 68
Damage Multiplier: 1.75
+5% Damage
10K
10
Tier 3
lvl 72
Damage Multiplier: 1.92
+10% Damage
20K
20
Tier 4
lvl 77
Damage Multiplier: 2.08
+10% Damage
30K
30
Tier 5
lvl 81
Damage Multiplier: 2.17
+5% Damage; inflict Expose for 1 turn
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.42
+15% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.67
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 3
+20% Damage; +20% damage for each active Bounty Hunter
150K
150
Level 8
(Special)
• 4 turn cooldown
Dispel Tenacity Up and deal Physical damage to all enemies. Call all Bounty Hunter allies to assist, dealing 10% more damage. If the target enemy is Breached, assisting Bounty Hunter allies deal 25% more damage instead. If the target enemy is Target Locked, call all Empire allies to assist, dealing 30% less damage.
Damage:
31,854
±
5%
Tier 2
lvl 69
Damage Multiplier: 1.66
+5% Damage
10K
10
Tier 3
lvl 73
Damage Multiplier: 1.82
+10% Damage
20K
20
Tier 4
lvl 78
Damage Multiplier: 1.97
+10% Damage
30K
30
Tier 5
lvl 82
Damage Multiplier: 2.05
+5% Damage; -20% Damage penalty for Empire allies
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.29
+15% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.53
+15% Damage; -25% Damage penalty for Bounty Hunter allies
80K
80
Tier 8
lvl 85
Damage Multiplier: 3
+30% Damage; dispel Tenacity Up from all enemies; assisting Bounty Hunter allies deal 10% more damage; if the target enemy is Breached, assisting Bounty Hunter allies deal 25% more damage instead
150K
150
Level 8
(Special)
• 5 turn cooldown
Bounty Hunter allies gain Potency Up for 1 turn.
Dispel Outmaneuver and Stealth from all enemies, and dispel all debuffs from Bounty Hunter allies.
Target ally recovers 100% Health and Protection. If the target ally is a Bounty Hunter, they gain Foresight for 2 turns, and if they are also a Tank they gain Taunt for 2 turns.
Dispel Outmaneuver and Stealth from all enemies, and dispel all debuffs from Bounty Hunter allies.
Target ally recovers 100% Health and Protection. If the target ally is a Bounty Hunter, they gain Foresight for 2 turns, and if they are also a Tank they gain Taunt for 2 turns.
Tier 2
lvl 70
+15% Health and Protection recovery
10K
10
Tier 3
lvl 74
Dispel all debuffs from Bounty Hunter allies
20K
20
Tier 4
lvl 79
+10% Health and Protection recovery
30K
30
Tier 5
lvl 83
Dispel Outmaneuver and Stealth from all enemies
40K
40
Tier 6
lvl 85
+15% Health and Protection recovery
60K
60
Tier 7
lvl 85
If the target ally is a Bounty Hunter, they gain Foresight for 2 turns, and if they are also a Tank they gain Taunt for 2 turns
80K
80
Tier 8
lvl 85
+50% Health and Protection recovery
150K
150
Level 8
(Special)
• 30 turn cooldown
Destroy the enemy Capital Ship and Stun all enemies for 1 turn. Allies gain Protection Up (35%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
Tier 2
lvl 71
-2 Cooldown
10K
10
Tier 3
lvl 75
+10% Protection Up
20K
20
Tier 4
lvl 80
-2 Cooldown
30K
30
Tier 5
lvl 84
-3 Cooldown
40K
40
Tier 6
lvl 85
-3 Cooldown
60K
60
Tier 7
lvl 85
+15% Protection Up
80K
80
Tier 8
lvl 85
Stun all enemies for 1 turn
150K
150
(Special)
• 2 turn cooldown
Call one Reinforcement.
Level 8
(Crew)
Bounty Hunter allies have +35% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Enemies attacking out of turn deal 50% less damage to Tank allies. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves.
Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.
Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns
We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.
Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns
We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
Tier 2
lvl 1
+5% Max Health and Max Protection
10K
10
Tier 3
lvl 1
+5% Offense
20K
20
Tier 4
lvl 1
+5% Offense
30K
30
Tier 5
lvl 1
+5% Max Health and Max Protection
40K
40
Tier 6
lvl 1
Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn
60K
60
Tier 7
lvl 1
Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves
80K
80
Tier 8
lvl 1
+15% Max Health, Max Protection, and Offense; enemies attacking out of turn deal 50% less damage to Tank allies
150K
150
Hidden Abilities
(Unique)
Placeholder
(Unique)
Placeholder
Crew Contribution
Resistance
0.00344765
Health
3.95500476
Physical Damage
0.35724006
Speed
0.00322083
Potency
0.00002268
Tenacity
0.00002268
Description
Empire Capital Ship with strong Bounty Hunter synergy.
Power
89,504
Base Attributes
Strength (STR)
1,519
Agility (AGI)
869
Tactics (TAC)
869
Strength Growth
11.7
Agility Growth
6.7
Tactics Growth
6.7
Mastery
0
General
Speed
194
Critical Damage
150%
Potency
53.92%
Tenacity
68.92%
Defense Penetration
0%
Physical Offense
Damage
10,618
Critical Chance
24.46%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
2,085
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
First Seen
Aug 12, 2021
Base ID
CAPITALEXECUTOR
Shards to Activate
80 Shards