Categories
Hidden Categories
Ability Classes
Level 8
(Basic)
Deal Physical damage to target enemy with a 60% chance to gain 50% Turn Meter, grant other Ewok allies half that amount, and grant other allies 10% Turn Meter.
Damage:
8,424
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.36
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.36
+15% Turn Meter Gain Chance
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.43
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.43
+15% Turn Meter Gain Chance
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.49
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.62
+10% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.82
Add +10% Turn Meter for non-Ewok allies and +15% Damage
43.8K
5
Level 8
(Special)
• 5 turn cooldown
Dispel all debuffs on all allies. All allies recover Health equal to 30% of Ewok Elder's Max Health with a 35% chance to revive defeated allies at 15% Health.
Tier 2
lvl 18
+5% Heal
1,300
2
Tier 3
lvl 28
+5% Revive Chance
2,500
3
3
Tier 4
lvl 38
+5% Heal
3,800
4
4
3
Tier 5
lvl 48
Cooldown - 1
7,500
5
5
4
Tier 6
lvl 58
+9% Revive Health
15.1K
8
7
5
Tier 7
lvl 68
+5% Heal
45.2K
12
10
7
Tier 8
lvl 78
+5% Revive Chance, +5% Heal, +5% Revive Health
80.4K
5
Level 8
(Special)
• 8 turn cooldown
Revive a random defeated ally at 40% Health with a 55% chance for Ewok Elder to gain 45% Turn Meter. If the revived ally is an Ewok, they are called to Assist. Whenever an Ewok ally is defeated, reduce the cooldown of this ability by 1.
Tier 2
lvl 20
+10% Revive Health
1,300
2
Tier 3
lvl 30
Add 25% chance to gain 25% Turn Meter on use
2,500
3
3
Tier 4
lvl 40
+10% Turn Meter gain
3,800
4
4
3
Tier 5
lvl 50
+15% Turn Meter Gain Chance
7,500
5
5
4
Tier 6
lvl 60
+10% Revive Health
15.1K
8
7
5
Tier 7
lvl 70
+10% Turn Meter gain
45.2K
12
10
7
Tier 8
lvl 80
Cooldown - 1 and +15% Turn Meter Gain Chance
80.4K
5
Hidden Abilities
(Unique)
EMPTY
Description
Ewok Healer that specializes in Revives
Power
29,040
Base Attributes
Strength (STR)
2,335
Agility (AGI)
2,428
Tactics (TAC)
2,046
Strength Growth
22.3
Agility Growth
20.3
Tactics Growth
19.4
Mastery
60
General
Health
86,423
Protection
37,419
Speed
142
Critical Damage
150%
Potency
15%
Tenacity
49%
Health Steal
24%
Defense Penetration
0%
Physical Offense
Damage
4,524
Critical Chance
63.87%
Armor Penetration
120
Accuracy
0%
Physical Survivability
Armor
52.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,108
Critical Chance
12.92%
Resistance Penetration
10
Accuracy
0%
Special Survivability
Resistance
37.3%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Armor, Health, and Health Steal.
Base ID
EWOKELDER
Shards to Activate
25 Shards