Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that doesn't already have it.
Damage:
31,428
±
5%
Tier 2
lvl 68
Damage Multiplier: 1.68
+5% Damage
10K
10
Tier 3
lvl 72
Damage Multiplier: 1.84
+10% Damage
20K
20
Tier 4
lvl 77
Damage Multiplier: 2.08
+15% Damage
30K
30
Tier 5
lvl 81
Damage Multiplier: 2.16
+5% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.32
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.56
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 3.04
+30% Damage; inflict Target Lock for 2 turns to a random enemy that doesn't already have it
150K
150
Level 8
(Special)
• 3 turn cooldown
Target ally gains Critical Hit Immunity for 2 turns and recovers 50% Health and 100% Protection. If target ally is a Tank, they Taunt for 2 turns. If target ally is already at full Health, they gain Defense Penetration Up for 2 turns.
Tier 2
lvl 69
+5% Protection recovery
10K
10
Tier 3
lvl 73
+5% Protection recovery
20K
20
Tier 4
lvl 78
+5% Protection recovery
30K
30
Tier 5
lvl 82
+5% Protection recovery
40K
40
Tier 6
lvl 85
+10% Protection recovery
60K
60
Tier 7
lvl 85
+10% Protection recovery
80K
80
Tier 8
lvl 85
+20% Protection recovery; +50% Health recovery; if target ally is already at full Health, they gain Defense Penetration Up for 2 turns
150K
150
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Damage:
48,775
±
5%
Tier 2
lvl 70
Damage Multiplier: 2.61
+5% Damage
10K
10
Tier 3
lvl 74
Damage Multiplier: 2.85
+10% Damage
20K
20
Tier 4
lvl 79
Damage Multiplier: 3.23
+15% Damage
30K
30
Tier 5
lvl 83
Damage Multiplier: 3.35
+5% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 3.6
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 3.97
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 4.72
+30% Damage
150K
150
Level 8
(Crew)
• 15 turn cooldown
All allies gain Defense Up, Offense Up, and Protection Up (150%) for 3 turns, which can't be dispelled or prevented. Call itself and all allies with Valor to assist. All allies with Valor gain a bonus turn. After taking this bonus turn, that ally gains Retribution for 2 turns. This ability starts on Cooldown.
Tier 2
lvl 1
+20% Protection
10K
10
Tier 3
lvl 1
+20% Protection
20K
20
Tier 4
lvl 1
+20% Protection
30K
30
Tier 5
lvl 1
+20% Protection
40K
40
Tier 6
lvl 1
+20% Protection
60K
60
Tier 7
lvl 1
+25% Protection
80K
80
Tier 8
lvl 1
Protection Up +1 duration; all allies gain Defense Up and Offense Up for 3 turns, which can't be dispelled or prevented; Endurance calls itself and all allies with Valor to assist; all allies with Valor gain a bonus turn; after taking this bonus turn, that ally gains Retribution for 2 turns
150K
150
(Special)
• 2 turn cooldown
Call one Reinforcement.
Level 8
(Unique)
All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
At the start of battle, all Clone Trooper allies gain Valor for 1 turn.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
At the start of battle, all Clone Trooper allies gain Valor for 1 turn.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
Tier 2
lvl 71
+1% Defense and Offense
10K
10
Tier 3
lvl 75
+1% Defense and Offense
20K
20
Tier 4
lvl 80
+1% Defense and Offense
30K
30
Tier 5
lvl 84
+1% Defense and Offense
40K
40
Tier 6
lvl 85
+1% Defense and Offense
60K
60
Tier 7
lvl 85
+2% Defense and Offense
80K
80
Tier 8
lvl 85
+3% Defense and Offense; at the start of battle, all Clone Trooper allies gain Valor for 1 turn; enemies have -30% Offense when attacking Clone Trooper allies with Valor; whenever Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and whenever Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns; Reinforcement Bonus: Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns
150K
150
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Armor
0.00573861
Resistance
0.00945459
Health
5.27764058
Physical Damage
0.35560572
Speed
0.00319857
Potency
0.00002351
Tenacity
0.00002351
Description
Defensive Jedi Capital Ship that uses Valor to gain a huge Speed advantage
Power
96,211
Base Attributes
Strength (STR)
1,094
Agility (AGI)
869
Tactics (TAC)
1,294
Strength Growth
6.7
Agility Growth
6.7
Tactics Growth
11.7
Mastery
0
General
Speed
175
Critical Damage
150%
Potency
58.23%
Tenacity
73.23%
Defense Penetration
0%
Physical Offense
Damage
10,338
Critical Chance
24.46%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
3,105
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
First Seen
Sep 16, 2017
Base ID
CAPITALJEDICRUISER
Shards to Activate
10 Shards