Level 8 (Basic)
Prestige
Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that doesn't already have it.
Damage: 31,428 ± 5%
Tier 2
lvl 68
Damage Multiplier: 1.68
+5% Damage
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 72
Damage Multiplier: 1.84
+10% Damage
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 77
Damage Multiplier: 2.08
+15% Damage
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 81
Damage Multiplier: 2.16
+5% Damage
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
Damage Multiplier: 2.32
+10% Damage
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
Damage Multiplier: 2.56
+15% Damage
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
Damage Multiplier: 3.04
+30% Damage; inflict Target Lock for 2 turns to a random enemy that doesn't already have it
Ship Building Materials
150K
Prestige
150
Level 8 (Special) 3 turn cooldown
Prestige
Target ally gains Critical Hit Immunity for 2 turns and recovers 50% Health and 100% Protection. If target ally is a Tank, they Taunt for 2 turns. If target ally is already at full Health, they gain Defense Penetration Up for 2 turns.
Tier 2
lvl 69
+5% Protection recovery
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 73
+5% Protection recovery
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 78
+5% Protection recovery
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 82
+5% Protection recovery
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
+10% Protection recovery
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
+10% Protection recovery
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
+20% Protection recovery; +50% Health recovery; if target ally is already at full Health, they gain Defense Penetration Up for 2 turns
Ship Building Materials
150K
Prestige
150
Level 8 (Special) 4 turn cooldown
Prestige
Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.

Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Damage: 48,775 ± 5%
Tier 2
lvl 70
Damage Multiplier: 2.61
+5% Damage
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 74
Damage Multiplier: 2.85
+10% Damage
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 79
Damage Multiplier: 3.23
+15% Damage
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 83
Damage Multiplier: 3.35
+5% Damage
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
Damage Multiplier: 3.6
+10% Damage
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
Damage Multiplier: 3.97
+15% Damage
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
Damage Multiplier: 4.72
+30% Damage
Ship Building Materials
150K
Prestige
150
Level 8 (Crew) 15 turn cooldown
All allies gain Defense Up, Offense Up, and Protection Up (150%) for 3 turns, which can't be dispelled or prevented. Call itself and all allies with Valor to assist. All allies with Valor gain a bonus turn. After taking this bonus turn, that ally gains Retribution for 2 turns. This ability starts on Cooldown.
Tier 2
lvl 1
+20% Protection
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 1
+20% Protection
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 1
+20% Protection
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 1
+20% Protection
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 1
+20% Protection
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 1
+25% Protection
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 1
Protection Up +1 duration; all allies gain Defense Up and Offense Up for 3 turns, which can't be dispelled or prevented; Endurance calls itself and all allies with Valor to assist; all allies with Valor gain a bonus turn; after taking this bonus turn, that ally gains Retribution for 2 turns
Ship Building Materials
150K
Prestige
150
(Special) 2 turn cooldown
Call one Reinforcement.
Level 8 (Unique)
Prestige
All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).

At the start of battle, all Clone Trooper allies gain Valor for 1 turn.

Enemies have -30% Offense when attacking Clone Trooper allies with Valor.

When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
Tier 2
lvl 71
+1% Defense and Offense
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 75
+1% Defense and Offense
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 80
+1% Defense and Offense
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 84
+1% Defense and Offense
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
+1% Defense and Offense
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
+2% Defense and Offense
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
+3% Defense and Offense; at the start of battle, all Clone Trooper allies gain Valor for 1 turn; enemies have -30% Offense when attacking Clone Trooper allies with Valor; whenever Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and whenever Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns; Reinforcement Bonus: Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns
Ship Building Materials
150K
Prestige
150

Hidden Abilities

(Unique)
Placeholder

Crew Contribution

Armor
0.00573861
Resistance
0.00945459
Health
5.27764058
Physical Damage
0.35560572
Speed
0.00319857
Potency
0.00002351
Tenacity
0.00002351

Description

Defensive Jedi Capital Ship that uses Valor to gain a huge Speed advantage
Power
96,211
Base Attributes
Strength (STR)
1,094
Agility (AGI)
869
Tactics (TAC)
1,294
Strength Growth
6.7
Agility Growth
6.7
Tactics Growth
11.7
Mastery
0
General
Speed
175
Critical Damage
150%
Potency
58.23%
Tenacity
73.23%
Defense Penetration
0%
Physical Offense
Damage
10,338
Critical Chance
24.46%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
3,105
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%

First Seen

Sep 16, 2017

Base ID

CAPITALJEDICRUISER

Shards to Activate

10 Shards