Ability Classes
Level 8
(Basic)
If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Then, deal Physical damage to target enemy and, if the target is a Jedi, inflict 1 stack of Purge (max 6) until the end of the encounter, which can't be copied or resisted.
Damage:
15,947
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.3
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.36
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.48
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.61
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.79
+15% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 2.1
+25% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2.1
If the target is a Jedi, inflict 1 stack of Purge (max 6) until the end of the encounter, which can't be resisted
43.8K
5
Level 8
(Special)
• 3 turn cooldown
If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage to all enemies and inflict Accuracy Down and Burning for 2 turns. Jedi enemies damaged by this ability are instead inflicted with Blind and Burning for 2 turns, which can't be resisted.
Damage:
19,744
±
5%
Damage:
9,872
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.83
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.87
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 0.87
Jedi enemies damaged by this ability are inflicted with Blind and Burning for 2 turns, which can't be resisted
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 0.94
+10% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.1
+20% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.3
+25% Damage
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 2.6
Damage Multiplier: 1.3
This ability deals double damage to enemies who have any stacks of Purge
80.4K
5
Level 8
(Special)
• 5 turn cooldown
If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage and consume up to 5 stacks of Purge. For each stack of Purge consumed this way after the first, deal Physical damage again.
- 1+ stack consumed: Inflict Healing Immunity for 2 turns
- 2+ stacks consumed: Inflict Speed Down for 2 turns
- 3+ stacks consumed: Inflict Ability Block for 1 turn
- 4+ stacks consumed: Inflict Buff Immunity for 2 turns
- 5 stacks consumed: Inflict Armor Shred for the rest of the battle
These debuffs cannot be resisted by Jedi enemies.
- 1+ stack consumed: Inflict Healing Immunity for 2 turns
- 2+ stacks consumed: Inflict Speed Down for 2 turns
- 3+ stacks consumed: Inflict Ability Block for 1 turn
- 4+ stacks consumed: Inflict Buff Immunity for 2 turns
- 5 stacks consumed: Inflict Armor Shred for the rest of the battle
These debuffs cannot be resisted by Jedi enemies.
Damage:
11,391
±
5%
Damage:
11,391
±
5%
Won't trigger counter attack
Damage:
11,391
±
5%
Won't trigger counter attack
Damage:
11,391
±
5%
Won't trigger counter attack
Damage:
11,391
±
5%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 0.79
Damage Multiplier: 0.79
Damage Multiplier: 0.79
Damage Multiplier: 0.79
Damage Multiplier: 0.79
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.79
Damage Multiplier: 0.79
Damage Multiplier: 0.79
Damage Multiplier: 0.79
Damage Multiplier: 0.79
3+ stacks consumed: inflict Ability Block for 1 turn
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
4+ stacks consumed: inflict Buff Immunity for 2 turns
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 0.97
Damage Multiplier: 0.97
Damage Multiplier: 0.97
Damage Multiplier: 0.97
Damage Multiplier: 0.97
+15% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.12
Damage Multiplier: 1.12
Damage Multiplier: 1.12
Damage Multiplier: 1.12
Damage Multiplier: 1.12
+20% Damage
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1.5
Damage Multiplier: 1.5
Damage Multiplier: 1.5
Damage Multiplier: 1.5
Damage Multiplier: 1.5
+50% Damage; 5 stacks consumed: inflict Armor Shred for the rest of the battle
125K
30
13
20
Level 8
(Leader)
Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted.
While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage can't defeat enemies. Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted.
While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage can't defeat enemies. Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted.
Tier 2
lvl 22
Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
800
2
Tier 3
lvl 32
Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
1,600
2
2
Tier 4
lvl 42
Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
2,400
3
3
2
Tier 5
lvl 52
Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
4,800
4
4
3
Tier 6
lvl 62
Inquisitorious allies have +5% Accuracy and +5% Potency; Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted
9,600
6
5
4
Tier 7
lvl 72
Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted
28.8K
9
7
5
Tier 8
lvl 85
While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health; this damage can't defeat enemies; Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted
105K
20
10
20
Level 8
(Unique)
At the start of battle, Eighth Brother gains Stealth for 3 turns. Whenever Eighth Brother gains Stealth, he recovers 20% Health and 20% Protection.
Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. If that ability was Whirling Strike or Photon Grenades, he inflicts 1 stack of Purge (max 6) on any enemy damaged by that ability.
Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. If that ability was Whirling Strike or Photon Grenades, he inflicts 1 stack of Purge (max 6) on any enemy damaged by that ability.
Tier 2
lvl 18
Whenever Eighth Brother gains Stealth, he recovers 2% Health
900
2
Tier 3
lvl 28
Whenever Eighth Brother gains Stealth, he recovers 2% Protection
1,800
3
3
Tier 4
lvl 38
+3% Health recovery
2,700
3
3
3
Tier 5
lvl 48
+3% Protection recovery
5,500
5
4
3
Tier 6
lvl 58
+5% Health recovery
11K
7
6
4
Tier 7
lvl 68
+5% Protection recovery
32.9K
10
9
6
Tier 8
lvl 78
+10% Health and Protection Recovery
80.4K
5
Level 3
(Unique)
At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. If this character is Stealthed at the start of turn, this character has +40% Defense Penetration and Offense while Stealthed. Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.
Tier 2
lvl 72
If this character is Stealthed at the start of turn, this character has +40% Defense Penetration and Offense while Stealthed
54.8K
30
25
16
Tier 3
lvl 80
Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted; whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter
113K
10
9
6
5
Hidden Abilities
(Unique)
Second Sister gains +50% Critical Damage. Her Special abilities can't be evaded when attacking an enemy with one or more stacks of Purge. Whenever an enemy or Empire ally is defeated, Second Sister gains bonuses for the rest of the encounter.
First enemy or Empire ally: +10 Speed
Second enemy or Empire ally: +20% Defense Penetration
Third enemy or Empire ally: +10% Critical Damage
First enemy or Empire ally: +10 Speed
Second enemy or Empire ally: +20% Defense Penetration
Third enemy or Empire ally: +10% Critical Damage
Description
A stealthy member of the Inquisitorious with an arsenal of tricks and weapons to surprise his opponent.
Power
33,379
Base Attributes
Strength (STR)
1,927
Agility (AGI)
2,886
Tactics (TAC)
1,731
Strength Growth
18.9
Agility Growth
23.8
Tactics Growth
18.1
Mastery
60
General
Health
53,821
Protection
57,469
Speed
186
Critical Damage
168%
Potency
23%
Tenacity
71%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
7,323
Critical Chance
88.25%
Armor Penetration
99
Accuracy
0%
Physical Survivability
Armor
52.4%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,865
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
38%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 23, 2022
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
EIGHTHBROTHER
Shards to Activate
25 Shards