Level 8
(Basic)
Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 60% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit.
Damage:
10,597
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.08
+5% Assist chance
700
3
Tier 3
lvl 26
Damage Multiplier: 1.14
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.14
+5% Assist chance
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.19
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.35
+15% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.41
+5% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.41
+10% Assist chance
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to target enemy with a 75% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn.
Damage:
18,273
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.96
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.96
Speed Down Duration + 1
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.96
+25% Stun Chance
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 2.06
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 2.33
+15% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 2.43
+5% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 2.43
+25% Speed Down Chance
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns
2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
3 Critical Hits: 50% Turn Meter Reduction
Finally, apply 1 Thermal Detonator to a random enemy target for each Bounty Hunter ally.
This attack can't be Countered.
1 Critical Hit: Tenacity Down for 3 turns
2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
3 Critical Hits: 50% Turn Meter Reduction
Finally, apply 1 Thermal Detonator to a random enemy target for each Bounty Hunter ally.
This attack can't be Countered.
Damage:
7,804
±
5%
Won't trigger counter attack
Damage:
4,414
±
5%
Won't trigger counter attack
Damage:
4,414
±
5%
Won't trigger counter attack
Tier 2
lvl 20
Damage Multiplier: 0.84
Damage Multiplier: 0.47
Damage Multiplier: 0.47
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 0.84
Damage Multiplier: 0.47
Damage Multiplier: 0.47
If this attack scores at least 2 Critical Hits, inflict Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 0.92
Damage Multiplier: 0.52
Damage Multiplier: 0.52
+5% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 0.92
Damage Multiplier: 0.52
Damage Multiplier: 0.52
If this attack scores at least 3 Critical Hits, remove 50% Turn Meter
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 0.96
Damage Multiplier: 0.54
Damage Multiplier: 0.54
+5% Damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 1.04
Damage Multiplier: 0.59
Damage Multiplier: 0.59
+10% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 1.04
Damage Multiplier: 0.59
Damage Multiplier: 0.59
Add 1 Thermal Detonator per Bounty Hunter ally
80.4K
5
Level 8
(Leader)
Bounty Hunter allies have +50% Health Steal. In addition, all enemies have -50% Critical Damage. When Dengar is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated.
Contract: Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated.
Tier 2
lvl 22
+5% Health Steal
800
2
Tier 3
lvl 32
+5% Health Steal
1,600
2
2
Tier 4
lvl 42
+10% Critical Damage Reduction
2,400
3
3
2
Tier 5
lvl 52
Add Contract: Damage Healthiest Enemy
4,800
4
4
3
Tier 6
lvl 62
+5% Health Steal
9,600
6
5
4
Tier 7
lvl 72
+5% Health Steal
28.8K
9
7
5
Tier 8
lvl 82
+10% Health Steal and +10% Critical Damage Reduction
51.2K
3
Level 8
(Unique)
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.
Tier 2
lvl 22
Whenever an enemy evades Dengar's attack, he gains +20% Turn Meter
900
2
Tier 3
lvl 32
Stealth Duration + 1
1,800
3
3
Tier 4
lvl 42
Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn
2,700
3
3
3
Tier 5
lvl 52
+20% Turn Meter on enemy Evade
5,500
5
4
3
Tier 6
lvl 62
Tenacity Up Duration + 1
11K
7
6
4
Tier 7
lvl 72
+20% Turn Meter on enemy Evade
32.9K
10
9
6
Tier 8
lvl 82
Add 3% Health and Protection when this ability's effects trigger
125K
30
13
20
Level 3
(Unique)
Whenever Dengar receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Dengar gains +25% Offense and +25% Speed until the end of battle. In addition, while Dengar is Stealthed, he has +60% chance to Assist when another Bounty Hunter ally uses a Special Ability.
Payout: Dengar gains +25% Offense and +25% Speed until the end of battle. In addition, while Dengar is Stealthed, he has +60% chance to Assist when another Bounty Hunter ally uses a Special Ability.
Tier 2
lvl 72
Add Payout: +25% Speed
54.8K
30
25
16
Tier 3
lvl 80
Add Payout: While Dengar is Stealthed, he has 60% chance to Assist when a Bounty Hunter ally uses a Special Ability
113K
10
9
6
5
Description
Adaptable Scoundrel attacker that Stuns and inflicts Tenacity Down.
Power
33,589
Base Attributes
Strength (STR)
2,705
Agility (AGI)
1,907
Tactics (TAC)
1,779
Strength Growth
22.8
Agility Growth
19.9
Tactics Growth
19
Mastery
60
General
Health
55,710
Protection
43,677
Speed
129
Critical Damage
150%
Potency
51%
Tenacity
45%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
7,171
Critical Chance
65.88%
Armor Penetration
330
Accuracy
18%
Physical Survivability
Armor
51.5%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,920
Critical Chance
12.5%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
32.9%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Jun 1, 2016
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
DENGAR
Shards to Activate
25 Shards