Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
Damage: 15,112 ± 5%
Damage: 30,423 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.53
Damage Multiplier: 3.08
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.53
Damage Multiplier: 3.08
Add 50% chance to gain Offense Up for 2 turns on finishing blow
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.6
Damage Multiplier: 3.23
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.82
Damage Multiplier: 3.67
+15% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.9
Damage Multiplier: 3.82
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.97
Damage Multiplier: 3.97
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.97
Damage Multiplier: 3.97
Bonus Effect Chance 100%
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
Damage: 14,675 ± 5%
Damage: 29,549 ± 5%
Tier 2
lvl 18
Damage Multiplier: 1.34
Damage Multiplier: 2.7
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 1.4
Damage Multiplier: 2.82
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 1.59
Damage Multiplier: 3.21
+15% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 1.66
Damage Multiplier: 3.34
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 1.66
Damage Multiplier: 3.34
Cooldown - 1
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 1.72
Damage Multiplier: 3.47
+5% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 1.91
Damage Multiplier: 3.85
+15% Damage
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
Tier 2
lvl 22
+2.5% Evasion
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
Add +15% Turn Meter on Evade and when Crit
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+2.5% Evasion
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+2.5% Evasion
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+5% Bonus Effect Power
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+2.5% Evasion
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Omega
Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
Tier 2
lvl 20
+5% Critical Chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+5% Evasion
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
Add 15% Max Health recovery on hit
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+5% Critical Chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+5% Evasion
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+5% Heal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
+5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health
Credits
80.4K
Ability Material Omega
5

Description

Deadly Attacker that gains power and extra turns as enemies are defeated
Power
32,020
Base Attributes
Strength (STR)
2,130
Agility (AGI)
2,581
Tactics (TAC)
1,556
Strength Growth
19
Agility Growth
24.8
Tactics Growth
17.3
Mastery
60
General
Health
52,665
Protection
39,128
Speed
120
Critical Damage
168%
Potency
0%
Tenacity
34%
Health Steal
25%
Defense Penetration
0%
Physical Offense
Damage
7,400
Critical Chance
94.12%
Armor Penetration
199
Accuracy
0%
Physical Survivability
Armor
51.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,294
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
29.4%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

MAUL

Shards to Activate

80 Shards