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affiliation_sithlord
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affiliation_crimsondawn
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Level 8
(Basic)
Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
Damage:
15,112
±
5%
Damage:
30,423
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.53
Damage Multiplier: 3.08
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.53
Damage Multiplier: 3.08
Add 50% chance to gain Offense Up for 2 turns on finishing blow
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.6
Damage Multiplier: 3.23
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.82
Damage Multiplier: 3.67
+15% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.9
Damage Multiplier: 3.82
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.97
Damage Multiplier: 3.97
+5% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.97
Damage Multiplier: 3.97
Bonus Effect Chance 100%
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
Damage:
14,675
±
5%
Damage:
29,549
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.34
Damage Multiplier: 2.7
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.4
Damage Multiplier: 2.82
+5% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.59
Damage Multiplier: 3.21
+15% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.66
Damage Multiplier: 3.34
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.66
Damage Multiplier: 3.34
Cooldown - 1
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1.72
Damage Multiplier: 3.47
+5% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 1.91
Damage Multiplier: 3.85
+15% Damage
80.4K
5
Level 8
(Leader)
All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
Tier 2
lvl 22
+2.5% Evasion
800
2
Tier 3
lvl 32
Add +15% Turn Meter on Evade and when Crit
1,600
2
2
Tier 4
lvl 42
+2.5% Evasion
2,400
3
3
2
Tier 5
lvl 52
+2.5% Evasion
4,800
4
4
3
Tier 6
lvl 62
+5% Bonus Effect Power
9,600
6
5
4
Tier 7
lvl 72
+2.5% Evasion
28.8K
9
7
5
Tier 8
lvl 82
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
105K
20
10
20
Level 8
(Unique)
Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.
First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
Tier 2
lvl 20
+5% Critical Chance
900
2
Tier 3
lvl 30
+5% Evasion
1,800
3
3
Tier 4
lvl 40
Add 15% Max Health recovery on hit
2,700
3
3
3
Tier 5
lvl 50
+5% Critical Chance
5,500
5
4
3
Tier 6
lvl 60
+5% Evasion
11K
7
6
4
Tier 7
lvl 70
+5% Heal
32.9K
10
9
6
Tier 8
lvl 80
+5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health
80.4K
5
Description
Deadly Attacker that gains power and extra turns as enemies are defeated
Power
32,020
Base Attributes
Strength (STR)
2,130
Agility (AGI)
2,581
Tactics (TAC)
1,556
Strength Growth
19
Agility Growth
24.8
Tactics Growth
17.3
Mastery
60
General
Health
52,665
Protection
39,128
Speed
120
Critical Damage
168%
Potency
0%
Tenacity
34%
Health Steal
25%
Defense Penetration
0%
Physical Offense
Damage
7,400
Critical Chance
94.12%
Armor Penetration
199
Accuracy
0%
Physical Survivability
Armor
51.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,294
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
29.4%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
MAUL
Shards to Activate
80 Shards