Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Damage:
11,910
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.31
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.44
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.62
+15% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.62
Add inflict Tenacity Down for 1 turn
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.69
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.81
+10% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 2
+15% Damage, Tenacity Down duration +1
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
Damage:
17,865
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.97
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 2.16
+10% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 2.44
+15% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 2.44
Shock duration +1
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 2.53
+5% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 2.72
+10% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 3
+15% Damage, and if the target already had Shock or Fear, Stun them for 2 turns
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 20
Damage Multiplier: 0.35
Damage Multiplier: 0.01
Damage Multiplier: 0
+5% Bonus damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 0.4
Damage Multiplier: 0.01
Damage Multiplier: 0
+5% Bonus damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 0.45
Damage Multiplier: 0.01
Damage Multiplier: 0
Damage Multiplier: 0.01
+5% Bonus damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 0.55
Damage Multiplier: 0.01
Damage Multiplier: 0
+10% Bonus damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 0.65
Damage Multiplier: 0.01
Damage Multiplier: 0
+10% Bonus damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 1
Damage Multiplier: 0.02
Damage Multiplier: 0
+35% bonus damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 1
Damage Multiplier: 0.02
Damage Multiplier: 0
Add recover Health equal to the damage dealt
80.4K
5
Level 8
(Unique)
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
Tier 2
lvl 24
+5% Taunt chance
900
2
Tier 3
lvl 34
+10% Taunt chance
1,800
3
3
Tier 4
lvl 44
+15% Taunt chance
2,700
3
3
3
Tier 5
lvl 54
Add chance to Taunt whenever an enemy is inflicted with Fear
5,500
5
4
3
Tier 6
lvl 64
+20% Taunt chance
11K
7
6
4
Tier 7
lvl 74
+25% Taunt chance
32.9K
10
9
6
Tier 8
lvl 84
Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
125K
30
13
20
Level 8
(Unique)
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
Tier 2
lvl 22
+5% Threshold stats
900
2
Tier 3
lvl 32
Add Health Steal
1,800
3
3
Tier 4
lvl 42
+5% Threshold stats
2,700
3
3
3
Tier 5
lvl 52
Add Tenacity
5,500
5
4
3
Tier 6
lvl 62
+5% Threshold stats
11K
7
6
4
Tier 7
lvl 72
Add Defense
32.9K
10
9
6
Tier 8
lvl 82
Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset
125K
30
13
20
Hidden Abilities
(Unique)
Placeholder
(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder
(Unique)
Placeholder
Description
Brutal Sith Tank who terrorizes and drains enemies to stay alive
Power
35,001
Base Attributes
Strength (STR)
3,145
Agility (AGI)
1,768
Tactics (TAC)
1,785
Strength Growth
24.6
Agility Growth
19.2
Tactics Growth
18.9
Mastery
60
General
Health
67,700
Protection
81,890
Speed
173
Critical Damage
150%
Potency
55%
Tenacity
76%
Health Steal
44%
Defense Penetration
0%
Physical Offense
Damage
5,860
Critical Chance
49.67%
Armor Penetration
189
Accuracy
0%
Physical Survivability
Armor
63.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,423
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
48%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Apr 11, 2019
Mastery Stat Changes
Increases Armor, Health Steal, and Protection.
Base ID
DARTHMALAK
Shards to Activate
145 Shards