Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Damage: 11,910 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.31
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.44
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.62
+15% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.62
Add inflict Tenacity Down for 1 turn
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.69
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.81
+10% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 2
+15% Damage, Tenacity Down duration +1
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
Damage: 17,865 ± 5%
Tier 2
lvl 18
Damage Multiplier: 1.97
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 2.16
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 2.44
+15% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 2.44
Shock duration +1
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 2.53
+5% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 2.72
+10% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 3
+15% Damage, and if the target already had Shock or Fear, Stun them for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.

Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Damage: 0 ± 0%
Won't trigger counter attackWon't health steal
Damage: 0 ± 0%
Won't trigger counter attackWon't health steal
Damage: 0 ± 0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 20
Damage Multiplier: 0.35
Damage Multiplier: 0.01
Damage Multiplier: 0
+5% Bonus damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
Damage Multiplier: 0.4
Damage Multiplier: 0.01
Damage Multiplier: 0
+5% Bonus damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
Damage Multiplier: 0.45
Damage Multiplier: 0.01
Damage Multiplier: 0
Damage Multiplier: 0.01
+5% Bonus damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
Damage Multiplier: 0.55
Damage Multiplier: 0.01
Damage Multiplier: 0
+10% Bonus damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
Damage Multiplier: 0.65
Damage Multiplier: 0.01
Damage Multiplier: 0
+10% Bonus damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
Damage Multiplier: 1
Damage Multiplier: 0.02
Damage Multiplier: 0
+35% bonus damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Damage Multiplier: 1
Damage Multiplier: 0.02
Damage Multiplier: 0
Add recover Health equal to the damage dealt
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
Tier 2
lvl 24
+5% Taunt chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+10% Taunt chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+15% Taunt chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
Add chance to Taunt whenever an enemy is inflicted with Fear
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+20% Taunt chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+25% Taunt chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Zeta
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.

The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
Tier 2
lvl 22
+5% Threshold stats
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
Add Health Steal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+5% Threshold stats
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
Add Tenacity
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+5% Threshold stats
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
Add Defense
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Hidden Abilities

(Unique)
Placeholder
(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder
(Unique)
Placeholder

Description

Brutal Sith Tank who terrorizes and drains enemies to stay alive
Power
35,001
Base Attributes
Strength (STR)
3,145
Agility (AGI)
1,768
Tactics (TAC)
1,785
Strength Growth
24.6
Agility Growth
19.2
Tactics Growth
18.9
Mastery
60
General
Health
67,700
Protection
81,890
Speed
173
Critical Damage
150%
Potency
55%
Tenacity
76%
Health Steal
44%
Defense Penetration
0%
Physical Offense
Damage
5,860
Critical Chance
49.67%
Armor Penetration
189
Accuracy
0%
Physical Survivability
Armor
63.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,423
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
48%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Apr 11, 2019

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

DARTHMALAK

Shards to Activate

145 Shards