Categories
Hidden Categories
Ability Classes
Leader: +Critical
Leader: +Defense
Leader: +Evasion
Leader: +Max Health
Leader: +Speed
Unique: +Speed
Leader: +Tenacity
Ability Block
AoE
Bonus Turn
Counter
Daze
Defense Penetration Up
Defense Up
Dispel
Evasion Up
Gain Turn Meter
Healing Immunity
Health Steal Up
Health Up
Leader: Health Up
Offense Up
Reduce Cooldowns
Remove Turn Meter
Reset Cooldown
Revive
Speed Up
Stun
Taunt
Level 8
(Basic)
Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.
If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.
Enemies defeated by this attack can't be revived.
If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.
Enemies defeated by this attack can't be revived.
Damage:
16,118
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.25
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.31
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.43
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.54
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.72
+15% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.9
+15% Damage
24.7K
16
13
9
Tier 8
lvl 80
Damage Multiplier: 1.9
If target enemy is above 50% Health, this attack will critically hit if able; if they are below 50% Health, this attack deals 200% more damage; enemies defeated by this attack can't be revived
145K
40
16
20
Level 8
(Special)
• 3 turn cooldown
Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Linked. Bane gains 5 Siphon until the end of the encounter.
This ability has +200% Health Steal.
While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies. Bane gains an additional 5 Siphon.
This ability has +200% Health Steal.
While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies. Bane gains an additional 5 Siphon.
Damage:
12,724
±
5%
Damage:
12,724
±
5%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 0.95
Damage Multiplier: 0.95
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1
Damage Multiplier: 1
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.09
Damage Multiplier: 1.09
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.18
Damage Multiplier: 1.18
+10% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.32
Damage Multiplier: 1.32
+15% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.5
Damage Multiplier: 1.5
+20% Damage
45.2K
12
10
7
Tier 8
lvl 82
Damage Multiplier: 1.5
Damage Multiplier: 1.5
While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies; Bane gains an additional 5 Siphon
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.
Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.
Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)
While in Grand Arenas: Increase enemy cooldowns by 2 instead.
Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.
Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.
Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)
While in Grand Arenas: Increase enemy cooldowns by 2 instead.
Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.
Damage:
28,332
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.24
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.25
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 0.28
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 0.31
+15% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 0.34
+15% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 0.39
+20% Damage
45.2K
12
10
7
Tier 8
lvl 82
Damage Multiplier: 0.39
While in Grand Arenas: Increase enemy cooldowns by 2 instead; remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter; reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle
145K
40
16
20
Level 8
(Leader)
Sith allies have +30% Offense and +30 Speed. Sith allies can't be revived. Light Side enemies have -10 Speed, doubled for Jedi.
At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.
Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.
While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.
Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.
While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
Tier 2
lvl 22
+5% Offense
800
2
Tier 3
lvl 32
+5 Speed
1,600
2
2
Tier 4
lvl 42
+5% Offense
2,400
3
3
2
Tier 5
lvl 52
+5 Speed
4,800
4
4
3
Tier 6
lvl 62
+10% Offense
9,600
6
5
4
Tier 7
lvl 72
+10 Speed
28.8K
9
7
5
Tier 8
lvl 82
Light Side enemies have -10 Speed, doubled for Jedi
105K
20
10
20
Level 8
(Unique)
Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.
Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn
These effects persist if Bane is defeated.
Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn
These effects persist if Bane is defeated.
Tier 2
lvl 18
+5% Critical Chance and Critical Damage
900
2
Tier 3
lvl 28
+5% Critical Chance and Critical Damage
1,800
3
3
Tier 4
lvl 38
+5% Critical Chance and Critical Damage
2,700
3
3
3
Tier 5
lvl 48
Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle
5,500
5
4
3
Tier 6
lvl 58
Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle
11K
7
6
4
Tier 7
lvl 82
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense; whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
125K
30
13
20
Tier 8
lvl 84
While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn
These effects persist if Bane is defeated
- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn
These effects persist if Bane is defeated
125K
20
Hidden Abilities
(Unique)
Placeholder
Description
Ancient Sith Lord spoken of in whispers who defeats foes through strength and cunning and believes only the strong should live to wield the power of the dark side
Power
36,777
Base Attributes
Strength (STR)
2,976
Agility (AGI)
2,015
Tactics (TAC)
1,926
Strength Growth
22.1
Agility Growth
20
Tactics Growth
20
Mastery
60
General
Health
67,423
Protection
57,157
Speed
140
Critical Damage
150%
Potency
48%
Tenacity
39%
Health Steal
55%
Defense Penetration
0%
Physical Offense
Damage
8,128
Critical Chance
55.88%
Armor Penetration
325
Accuracy
18%
Physical Survivability
Armor
49.1%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,373
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
25.8%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Dec 20, 2023
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
DARTHBANE
Shards to Activate
330 Shards