Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If the enemy was already inflicted with Speed Down, attack again.
Damage: 10,278 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.4
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.6
+15% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.67
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.87
+15% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.93
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 2
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 2
If the enemy was already inflicted with Speed Down, attack again
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy and call target ally to assist. If the assisting ally is a Clone Trooper or 501st, both attackers deal 35% more damage. At the end of his turn if no allies are Taunting, Fives Taunts for 2 turns.
Damage: 9,456 ± 5%
Tier 2
lvl 18
Damage Multiplier: 1.38
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 1.45
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 1.45
+5% More damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 1.64
+15% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 1.84
+15% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 1.84
+5% More damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 1.84
At the end of his turn if no allies are Taunting, Fives Taunts for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Omega
Clone Trooper allies have +50% Defense, and other allies gain half that amount. 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit.
Tier 2
lvl 20
+5% Defense
Credits
800
Ability Material Mk I
2

Tier 3
lvl 30
+5% Defense
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 40
+5% Defense
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 50
+5% Defense
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+5% Defense
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 70
+10% Defense
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 80
501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit
Credits
51.2K
Ability Material Omega
3
Level 8 (Unique)
Ability Material Zeta
Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.

If CT-21-0408 "Echo" is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
Tier 2
lvl 22
+10% Counter chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+10% Counter chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+10% Counter chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+10% Counter chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+10% Counter chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+10% Counter chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Zeta
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.

If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Tier 2
lvl 20
+5% Heal
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+5% Heal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+10% Heal
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+10% Heal
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+15% Heal
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+15% Heal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

Tank with high Defense, enemy Speed reduction, and team-wide stat bonuses
Power
35,001
Base Attributes
Strength (STR)
2,905
Agility (AGI)
1,804
Tactics (TAC)
1,932
Strength Growth
23
Agility Growth
18.1
Tactics Growth
18
Mastery
60
General
Health
60,612
Protection
63,793
Speed
135
Critical Damage
150%
Potency
50%
Tenacity
53%
Health Steal
39%
Defense Penetration
0%
Physical Offense
Damage
5,044
Critical Chance
50.96%
Armor Penetration
80
Accuracy
0%
Physical Survivability
Armor
65.5%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,827
Critical Chance
10.42%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
38.7%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

CT5555

Shards to Activate

50 Shards