Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter.
Damage: 6,036 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.03
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.03
Add 25% chance to remove 50% Turn Meter on hit
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.08
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.08
+15% Harmful Effect Chance
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.13
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.18
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.18
+15% Harmful Effect Chance
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 5 turn cooldown
Ability Material Omega
Chewbacca Taunts and gains 30% Health Up for 2 turns.
Tier 2
lvl 18
Cooldown - 1
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Add 25% chance to gain 15% Health Up for 2 turns on use
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+15% Bonus Effect Power
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+25% Bonus Effect Chance
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Cooldown - 1
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Bonus Effect Chance 100%
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Taunt Duration + 1
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 5 turn cooldown
Ability Material Zeta
Chewbacca dispels all debuffs from himself, recovers 50% of his Max Health, gains Defense Up for 3 Turns, and has a 50% Chance to gain 25% Turn Meter.
Tier 2
lvl 22
+5% Heal
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 32
Cooldown - 1
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
Add 25% chance to gain 25% Turn Meter on use
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 52
+5% Heal
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 62
Bonus Effect Duration + 1
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 72
Cooldown - 1
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Leader)
Ability Material Omega
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged.
Tier 2
lvl 20
+10 Defense
Credits
800
Ability Material Mk I
2

Tier 3
lvl 30
Add 25% chance to gain Defense Up for 2 turns when attacked
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 40
+10 Defense
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 50
+10 Defense
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+25% Bonus Effect Chance
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 70
+10 Defense
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 80
Bonus Effect Duration + 1
Credits
51.2K
Ability Material Omega
3

Description

Durable Tank with both Taunt and self-Healing
Power
32,020
Base Attributes
Strength (STR)
2,637
Agility (AGI)
1,748
Tactics (TAC)
1,848
Strength Growth
23.4
Agility Growth
18.4
Tactics Growth
18.3
Mastery
60
General
Health
66,114
Protection
65,571
Speed
126
Critical Damage
150%
Potency
28%
Tenacity
55%
Health Steal
19%
Defense Penetration
0%
Physical Offense
Damage
5,028
Critical Chance
46.46%
Armor Penetration
101
Accuracy
0%
Physical Survivability
Armor
61.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,796
Critical Chance
12.92%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
47.3%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

CLONEWARSCHEWBACCA

Shards to Activate

50 Shards