Level 8
(Basic)
Deal Physical damage to target enemy with a 70% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns.
Damage:
11,043
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.21
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.21
+15% Heal Over Time Chance
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.27
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.27
Heal Over Time Duration + 1
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.32
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.32
+15% Heal Over Time Chance
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.5
+15% Damage
43.8K
5
Level 8
(Special)
• 6 turn cooldown
All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 3 turns.
Tier 2
lvl 18
Heal Over Time Duration + 1
1,300
2
Tier 3
lvl 28
Tenacity Up Duration + 1
2,500
3
3
Tier 4
lvl 38
Heal Over Time Duration + 1
3,800
4
4
3
Tier 5
lvl 48
Cooldown - 1
7,500
5
5
4
Tier 6
lvl 58
Heal Over Time Duration + 1
15.1K
8
7
5
Tier 7
lvl 68
Tenacity Up Duration + 1
45.2K
12
10
7
Tier 8
lvl 78
Cooldown - 1
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist.
Damage:
19,226
±
5%
Tier 2
lvl 20
Damage Multiplier: 2.11
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 2.31
+10% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 2.31
+5% Bonus damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 2.41
+5% Damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 2.61
+10% Damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.61
+10% Bonus damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.61
Cooldown - 1
80.4K
5
Level 7
(Unique)
Chirrut Îmwe gains +17% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses.
Tier 2
lvl 22
+1% Counter Chance and Health Steal
900
2
Tier 3
lvl 32
+2% Counter Chance and Health Steal
1,800
3
3
Tier 4
lvl 42
+3% Counter Chance and Health Steal
2,700
3
3
3
Tier 5
lvl 52
+1% Counter Chance and Health Steal
5,500
5
4
3
Tier 6
lvl 62
+2% Counter Chance and Health Steal
11K
7
6
4
Tier 7
lvl 72
+3% Counter Chance and Health Steal
32.9K
10
9
6
Level 7
(Unique)
Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 4% of their Max Health.
Tier 2
lvl 24
+0.5% Heal
900
2
Tier 3
lvl 34
+0.5% Heal
1,800
3
3
Tier 4
lvl 44
+0.5% Heal
2,700
3
3
3
Tier 5
lvl 54
+0.5% Heal
5,500
5
4
3
Tier 6
lvl 64
+0.5% Heal
11K
7
6
4
Tier 7
lvl 74
+0.5% Heal
32.9K
10
9
6
Description
Balanced Rebel Attacker who dispels debuffs, heals allies, and grants Tenacity Up
Power
30,189
Base Attributes
Strength (STR)
2,008
Agility (AGI)
2,854
Tactics (TAC)
1,822
Strength Growth
19
Agility Growth
24.8
Tactics Growth
17.3
Mastery
60
General
Health
44,710
Protection
31,082
Speed
173
Critical Damage
168%
Potency
1%
Tenacity
45%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
7,101
Critical Chance
91.71%
Armor Penetration
197
Accuracy
0%
Physical Survivability
Armor
53%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,973
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
39%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Nov 15, 2016
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
CHIRRUTIMWE
Shards to Activate
50 Shards