Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 70% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns.
Damage: 11,043 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.21
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.21
+15% Heal Over Time Chance
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.27
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.27
Heal Over Time Duration + 1
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.32
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.32
+15% Heal Over Time Chance
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.5
+15% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 6 turn cooldown
Ability Material Omega
All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 3 turns.
Tier 2
lvl 18
Heal Over Time Duration + 1
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Tenacity Up Duration + 1
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Heal Over Time Duration + 1
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Cooldown - 1
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Heal Over Time Duration + 1
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Tenacity Up Duration + 1
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Cooldown - 1
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist.
Damage: 19,226 ± 5%
Tier 2
lvl 20
Damage Multiplier: 2.11
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
Damage Multiplier: 2.31
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
Damage Multiplier: 2.31
+5% Bonus damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
Damage Multiplier: 2.41
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
Damage Multiplier: 2.61
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
Damage Multiplier: 2.61
+10% Bonus damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Damage Multiplier: 2.61
Cooldown - 1
Credits
80.4K
Ability Material Omega
5
Level 7 (Unique)
Ability Material Mk III
Chirrut Îmwe gains +17% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses.
Tier 2
lvl 22
+1% Counter Chance and Health Steal
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+2% Counter Chance and Health Steal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+3% Counter Chance and Health Steal
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+1% Counter Chance and Health Steal
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+2% Counter Chance and Health Steal
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+3% Counter Chance and Health Steal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6
Level 7 (Unique)
Ability Material Mk III
Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 4% of their Max Health.
Tier 2
lvl 24
+0.5% Heal
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+0.5% Heal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+0.5% Heal
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
+0.5% Heal
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+0.5% Heal
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+0.5% Heal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Description

Balanced Rebel Attacker who dispels debuffs, heals allies, and grants Tenacity Up
Power
30,189
Base Attributes
Strength (STR)
2,008
Agility (AGI)
2,854
Tactics (TAC)
1,822
Strength Growth
19
Agility Growth
24.8
Tactics Growth
17.3
Mastery
60
General
Health
44,710
Protection
31,082
Speed
173
Critical Damage
168%
Potency
1%
Tenacity
45%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
7,101
Critical Chance
91.71%
Armor Penetration
197
Accuracy
0%
Physical Survivability
Armor
53%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,973
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
39%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Nov 15, 2016

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

CHIRRUTIMWE

Shards to Activate

50 Shards