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Level 8
(Basic)
Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 20% of Nebit's Max Health for 3 turns to a random ally who is not Stealthed.
Damage:
6,356
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.97
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 0.92
+5% Protection
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.01
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.01
+15% Protection Up Chance
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.06
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.06
+5% Protection
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.2
+15% Damage
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Nebit taunts for 2 turns and gain Heal Over Time for 3 turns. Reduce the cooldowns of all Jawa and Droid allies by 1.
Tier 2
lvl 18
+15% Heal Over Time Chance
1,300
2
Tier 3
lvl 28
Heal Over Time Duration + 1
2,500
3
3
Tier 4
lvl 38
+15% Heal Over Time Chance
3,800
4
4
3
Tier 5
lvl 48
Cooldown - 1
7,500
5
5
4
Tier 6
lvl 58
+15% Heal Over Time Chance
15.1K
8
7
5
Tier 7
lvl 68
Heal Over Time Duration + 1
45.2K
12
10
7
Tier 8
lvl 78
Taunt Duration + 1
80.4K
5
Level 8
(Special)
• 5 turn cooldown
Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 3 turns.
Damage:
12,585
±
5%
Tier 2
lvl 20
Damage Multiplier: 1.91
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 2
+5% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 2
Cooldown - 1
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 2.1
+5% Damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 2.1
Stealth Duration + 1
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.37
+15% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.37
Cooldown - 1
80.4K
5
Level 8
(Leader)
Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit.
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
Tier 2
lvl 22
+5% Critical Chance
800
2
Tier 3
lvl 32
+5% Critical Chance
1,600
2
2
Tier 4
lvl 42
Critical Chance Down Duration + 1
2,400
3
3
2
Tier 5
lvl 52
+5% Critical Chance
4,800
4
4
3
Tier 6
lvl 62
+5% Critical Chance
9,600
6
5
4
Tier 7
lvl 72
Critical Chance Down Duration + 1
28.8K
9
7
5
Tier 8
lvl 85
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
105K
20
10
20
Description
Cunning Jawa Tank with Stealth synergies who can reduce cooldowns
Power
29,614
Base Attributes
Strength (STR)
2,720
Agility (AGI)
1,807
Tactics (TAC)
1,849
Strength Growth
22.8
Agility Growth
18
Tactics Growth
17.9
Mastery
60
General
Health
60,954
Protection
64,525
Speed
135
Critical Damage
150%
Potency
13%
Tenacity
59%
Health Steal
24%
Defense Penetration
0%
Physical Offense
Damage
5,215
Critical Chance
52.88%
Armor Penetration
69
Accuracy
0%
Physical Survivability
Armor
59.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,713
Critical Chance
11.25%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
43.9%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Jul 14, 2016
Mastery Stat Changes
Increases Armor, Health Steal, and Protection.
Base ID
CHIEFNEBIT
Shards to Activate
50 Shards