Level 8
(Basic)
Deal Physical damage to target enemy. All Unaligned Force User allies gain Tenacity Up for 2 turns and all allies gain Accuracy Up for 2 turns.
Damage:
10,311
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.44
+10% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.44
All Unaligned Force User allies gain Tenacity Up for 1 turn
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.57
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.57
All allies gain Accuracy Up for 1 turn
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.71
+10% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.71
Tenacity Up duration +1
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2.1
+30% Damage; Accuracy Up duration +1
43.8K
5
Level 8
(Special)
• 5 turn cooldown
All allies gain 10% bonus Protection for 2 turns. Gain an additional 5% bonus Protection for each active Jedi ally and 10% bonus Protection for each active Dark Side or Light Side Unaligned Force User ally for 2 turns. All Unaligned Force User allies gain Defense Up for 2 turns.
The weakest Dark Side or other Light Side Unaligned Force User ally gains Damage Immunity for 1 turn.
The weakest Dark Side or other Light Side Unaligned Force User ally gains Damage Immunity for 1 turn.
Tier 2
lvl 16
+1% Bonus Protection
1,300
2
Tier 3
lvl 26
+2% Bonus Protection
2,500
3
3
Tier 4
lvl 36
+2% Bonus Protection
3,800
4
4
3
Tier 5
lvl 46
Additional 5% bonus Protection for each active Jedi ally
7,500
5
5
4
Tier 6
lvl 56
Additional 10% bonus Protection for each active Dark Side or Light Side Unaligned Force User ally
15.1K
8
7
5
Tier 7
lvl 66
All Unaligned Force User allies gain Defense Up for 2 turns
45.2K
12
10
7
Tier 8
lvl 76
The weakest Dark Side or other Light Side Unaligned Force User ally gains Damage Immunity for 1 turn
80.4K
5
Level 8
(Special)
• 10 turn cooldown
Deal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter. This ability starts on cooldown and can't be evaded. All Unaligned Force User allies gain Defense Penetration Up for 3 turns.
The weakest other Light Side Unaligned Force User ally recovers 50% Health.
The weakest other Light Side Unaligned Force User ally recovers 50% Health.
Damage:
11,293
±
5%
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 16
Damage Multiplier: 1.51
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.58
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.73
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.87
+10% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2.08
+15% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 2.3
+15% Damage; all Unaligned Force User allies gain Defense Penetration Up for 3 turns
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.3
Damage Multiplier: 0
Damage Multiplier: 0
Damage Multiplier: 0
Deal bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter; the weakest other Light Side Unaligned Force User ally recovers 50% Health
145K
40
16
20
Level 8
(Leader)
All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.
If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.
While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns.
If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.
While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns.
Tier 2
lvl 22
+5% Defense
800
2
Tier 3
lvl 32
+5% Max Health
1,600
2
2
Tier 4
lvl 42
+5% Max Protection
2,400
3
3
2
Tier 5
lvl 52
At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns
4,800
4
4
3
Tier 6
lvl 62
+10% Defense, Max Health, and Max Protection
9,600
6
5
4
Tier 7
lvl 72
If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; while allies have Accuracy Up, they have +50% Critical Damage; all other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy
105K
20
10
20
Tier 8
lvl 85
While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze; at the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead; for each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns; until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns; whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns
105K
20
Level 8
(Unique)
At the start of battle, Cere gains 20% Tenacity for each Dark Side Unaligned Force User ally, 20% Max Protection for each other Light Side Unaligned Force User ally, and 20% Defense for each Jedi ally.
If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: At the end of each of her turns, Cere's cooldowns are increased by 1. Whenever an enemy takes a turn, her cooldowns are decreased by 1.
If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: At the end of each of her turns, Cere's cooldowns are increased by 1. Whenever an enemy takes a turn, her cooldowns are decreased by 1.
Tier 2
lvl 18
+5% Tenacity
900
2
Tier 3
lvl 28
+5% Max Protection
1,800
3
3
Tier 4
lvl 38
+5% Tenacity
2,700
3
3
3
Tier 5
lvl 48
+5% Max Protection
5,500
5
4
3
Tier 6
lvl 58
+5% Tenacity
11K
7
6
4
Tier 7
lvl 68
At the start of battle, Cere gains 5% Defense for each Jedi ally
32.9K
10
9
6
Tier 8
lvl 78
+5% Max Protection; +15% Defense
80.4K
5
Description
Resilient Support who aids her allies with an assortment of different buffs and punishes fast opponents
Power
35,001
Base Attributes
Strength (STR)
2,484
Agility (AGI)
2,566
Tactics (TAC)
1,908
Strength Growth
20
Agility Growth
23
Tactics Growth
20
Mastery
60
General
Health
52,897
Protection
57,732
Speed
132
Critical Damage
168%
Potency
67%
Tenacity
81%
Health Steal
55%
Defense Penetration
0%
Physical Offense
Damage
4,862
Critical Chance
78.54%
Armor Penetration
131
Accuracy
0%
Physical Survivability
Armor
57.3%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,670
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
39.4%
Deflection Rating
23%
Critical Avoidance
0%
First Seen
Mar 22, 2023
Mastery Stat Changes
Increases Critical Chance, Critical Damage, Deflection Chance, and Dodge Chance.
Base ID
CEREJUNDA
Shards to Activate
25 Shards