Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.
Damage: 16,032 ± 5%
Tier 2
lvl 14
Damage Multiplier: 2.2
+10% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 2.3
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 2.4
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 2.6
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 2.7
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 2.8
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 3
+10% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 2 turn cooldown
Ability Material Omega
Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.
Damage: 12,291 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.64
+10% chance Stun Empire enemies
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 1.81
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 1.97
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 1.97
+10% chance Stun Empire enemies
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 2.14
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 2.3
+10% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Damage Multiplier: 2.3
+10% chance Stun Empire enemies
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Omega
While Stealthed, Cara Dune has +100% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.
Tier 2
lvl 18
Add +10% Critical Chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
Add +10% Critical Chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Add +10% Critical Chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
Add +10% Critical Chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
Add +10% Critical Chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
Add +10% Critical Chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
Add +10% Critical Chance
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.
Tier 2
lvl 18
Add +10% Turn Meter gained
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
Add +10% Turn Meter gained
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Add +10% Turn Meter gained
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
Add +10% Turn Meter gained
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
Add +10% Turn Meter gained
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
Add "and half that amount for non-Empire enemies"
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

A Scoundrel/Rebel Tank who gains benefits when being led by either.
Power
32,020
Base Attributes
Strength (STR)
2,595
Agility (AGI)
1,725
Tactics (TAC)
1,787
Strength Growth
22.1
Agility Growth
18.1
Tactics Growth
18.9
Mastery
60
General
Health
65,650
Protection
72,330
Speed
177
Critical Damage
150%
Potency
53%
Tenacity
62%
Health Steal
24%
Defense Penetration
0%
Physical Offense
Damage
5,249
Critical Chance
63.79%
Armor Penetration
188
Accuracy
0%
Physical Survivability
Armor
54.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,379
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
36.8%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Apr 22, 2020

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

CARADUNE

Shards to Activate

25 Shards