Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.
Damage:
16,032
±
5%
Tier 2
lvl 14
Damage Multiplier: 2.2
+10% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 2.3
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 2.4
+5% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 2.6
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 2.7
+5% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 2.8
+5% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 3
+10% Damage
43.8K
5
Level 8
(Special)
• 2 turn cooldown
Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.
Damage:
12,291
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.64
+10% chance Stun Empire enemies
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.81
+10% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.97
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.97
+10% chance Stun Empire enemies
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2.14
+10% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 2.3
+10% Damage
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 2.3
+10% chance Stun Empire enemies
80.4K
5
Level 8
(Unique)
While Stealthed, Cara Dune has +100% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.
Tier 2
lvl 18
Add +10% Critical Chance
900
2
Tier 3
lvl 28
Add +10% Critical Chance
1,800
3
3
Tier 4
lvl 38
Add +10% Critical Chance
2,700
3
3
3
Tier 5
lvl 48
Add +10% Critical Chance
5,500
5
4
3
Tier 6
lvl 58
Add +10% Critical Chance
11K
7
6
4
Tier 7
lvl 68
Add +10% Critical Chance
32.9K
10
9
6
Tier 8
lvl 78
Add +10% Critical Chance
80.4K
5
Level 8
(Unique)
Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.
Tier 2
lvl 18
Add +10% Turn Meter gained
900
2
Tier 3
lvl 28
Add +10% Turn Meter gained
1,800
3
3
Tier 4
lvl 38
Add +10% Turn Meter gained
2,700
3
3
3
Tier 5
lvl 48
Add +10% Turn Meter gained
5,500
5
4
3
Tier 6
lvl 58
Add +10% Turn Meter gained
11K
7
6
4
Tier 7
lvl 68
Add "and half that amount for non-Empire enemies"
32.9K
10
9
6
Tier 8
lvl 78
If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn
125K
30
13
20
Description
A Scoundrel/Rebel Tank who gains benefits when being led by either.
Power
32,020
Base Attributes
Strength (STR)
2,595
Agility (AGI)
1,725
Tactics (TAC)
1,787
Strength Growth
22.1
Agility Growth
18.1
Tactics Growth
18.9
Mastery
60
General
Health
65,650
Protection
72,330
Speed
177
Critical Damage
150%
Potency
53%
Tenacity
62%
Health Steal
24%
Defense Penetration
0%
Physical Offense
Damage
5,249
Critical Chance
63.79%
Armor Penetration
188
Accuracy
0%
Physical Survivability
Armor
54.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,379
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
36.8%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Apr 22, 2020
Mastery Stat Changes
Increases Armor, Health Steal, and Protection.
Base ID
CARADUNE
Shards to Activate
25 Shards