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Level 8
(Basic)
Deal Physical damage to target enemy and Shock them for 1 turn. If the target enemy had any buffs, dispel them and deal damage an additional time. Gungan allies gain Advantage for 2 turns.
Damage:
13,630
±
5%
Damage:
13,630
±
5%
Won't trigger counter attack
Tier 2
lvl 14
Damage Multiplier: 1.45
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.45
Gungan allies gain Advantage for 2 turns
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.52
+5% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.52
Inflict Shock on target enemy
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.66
+10% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.8
+10% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 1.8
Damage Multiplier: 1.8
If the target enemy had any buffs, dispel them and deal damage an additional time
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Deal True damage to all enemies, dealing 10% more damage per debuffed enemy. Remove 10% Turn Meter from all enemies. Enemies without debuffs are Staggered for 1 turn. Separatist enemies without debuffs are Stunned for 1 turn, which can't be resisted. Remove 2 stacks of Recharge from allied Shield Generator. This ability can't be evaded.
Damage:
24,230
±
0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 16
Damage Multiplier: 2.61
+10% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 2.61
Enemies without debuffs are Staggered for 1 turn
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 3.2
+25% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 3.2
Remove 2 stacks of Recharge from allied Shield Generator
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 3.2
Separatist enemies without debuffs are Stunned for 1 turn, which can't be resisted
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 3.2
Remove 10% Turn Meter from all enemies
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 3.2
Deal 10% more damage per debuffed enemy
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to target enemy, dealing 10% more damage per debuff on them, and call target other ally to assist. Gungan allies gain Critical Damage Up for 1 turn and recover 25% Protection. Inflict Marked on the target enemy for 1 turn, if they don't already have it. If the target enemy is a Separatist, also inflict the enemy Leader with Marked for 2 turns, which can't be dispelled, evaded, or resisted.
Damage:
21,202
±
5%
Tier 2
lvl 16
Damage Multiplier: 2.2
+10% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 2.2
Gungan allies gain Critical Damage Up for 1 turn
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 2.2
Gungan allies recover 25% Protection
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 2.8
+30% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2.8
Inflict Marked on the target enemy for 1 turn, if they don't already have it
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 2.8
If the target enemy is a Separatist, also inflict the enemy Leader with Marked for 2 turns, which can't be dispelled, evaded, or resisted
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 2.8
Deal 10% more damage per debuff on the target enemy
80.4K
5
Level 8
(Unique)
At the start of battle, Captain Tarpals loses 75% Max Health and gains that much Max Protection. Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded, and he and the weakest other Gungan ally recover 10% Protection.
Whenever Captain Tarpals scores a critical hit, remove 1 stack of Recharge from allied Shield Generator. Gungan allies gain 5% Defense Penetration for 1 turn (stacking) for each stack of Recharge removed from allied Shield Generator.
Captain Tarpals gains 1% Turn Meter whenever an enemy is inflicted with a debuff. Whenever a debuffed enemy attacks Captain Tarpals, he counter attacks.
If there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and whenever he attacks out of turn, inflict Buff Immunity for 1 turn.
While in Territory Battles: At the start of each encounter Captain Tarpals gains 20% Offense for each active Gungan ally, and all Gungan allies gain Critical Damage Up for 2 turns and 100% Max Protection until the end of the encounter.
At the start of each Gungan ally's turn, they remove 1 stack of Recharge from the allied Shield Generator.
The first time each Gungan ally falls below 50% Health, they recover 100% Health and Protection. At the start of Captain Tarpals' turn, if he has more than 50% Max Protection all Gungans gain Offense Up for 2 turns, otherwise they gain Defense Up for 2 turns.
Whenever a Gungan ally is Dazed or Stunned they dispel it, reset their cooldowns, and gain a bonus turn. Whenever Captain Tarpals scores a critical hit add a stack of Plasma Shielding to the allied Shield Generator.
Whenever Captain Tarpals scores a critical hit, remove 1 stack of Recharge from allied Shield Generator. Gungan allies gain 5% Defense Penetration for 1 turn (stacking) for each stack of Recharge removed from allied Shield Generator.
Captain Tarpals gains 1% Turn Meter whenever an enemy is inflicted with a debuff. Whenever a debuffed enemy attacks Captain Tarpals, he counter attacks.
If there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and whenever he attacks out of turn, inflict Buff Immunity for 1 turn.
While in Territory Battles: At the start of each encounter Captain Tarpals gains 20% Offense for each active Gungan ally, and all Gungan allies gain Critical Damage Up for 2 turns and 100% Max Protection until the end of the encounter.
At the start of each Gungan ally's turn, they remove 1 stack of Recharge from the allied Shield Generator.
The first time each Gungan ally falls below 50% Health, they recover 100% Health and Protection. At the start of Captain Tarpals' turn, if he has more than 50% Max Protection all Gungans gain Offense Up for 2 turns, otherwise they gain Defense Up for 2 turns.
Whenever a Gungan ally is Dazed or Stunned they dispel it, reset their cooldowns, and gain a bonus turn. Whenever Captain Tarpals scores a critical hit add a stack of Plasma Shielding to the allied Shield Generator.
Tier 2
lvl 18
Gungan allies gain 5% Defense Penetration for 1 turn (stacking) for each stack of Recharge removed from allied Shield Generator
900
2
Tier 3
lvl 28
Whenever Captain Tarpals attacks out of turn, he and the weakest other Gungan ally recover 10% Protection
1,800
3
3
Tier 4
lvl 38
Whenever Captain Tarpals scores a critical hit, remove 1 stack of Recharge from the allied Shield Generator
2,700
3
3
3
Tier 5
lvl 48
Captain Tarpals gains 1% Turn Meter whenever an enemy is inflicted with a debuff
5,500
5
4
3
Tier 6
lvl 58
Whenever a debuffed enemy attacks Captain Tarpals, he counter attacks
11K
7
6
4
Tier 7
lvl 72
Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded; if there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and inflict Buff Immunity for 1 turn whenever he attacks out of turn
125K
30
13
20
Tier 8
lvl 82
While in Territory Battles: At the start of each encounter Captain Tarpals gains 20% Offense for each active Gungan ally, and all Gungan allies gain Critical Damage Up for 2 turns and 100% Max Protection until the end of the encounter; at the start of each Gungan ally's turn, they remove 1 stack of Recharge from the allied Shield Generator; the first time each Gungan ally falls below 50% Health, they recover 100% Health and Protection; at the start of Captain Tarpals' turn, if he has more than 50% Max Protection all Gungans gain Offense Up for 2 turns, otherwise they gain Defense Up for 2 turns; whenever a Gungan ally is Dazed or Stunned they dispel it, reset their cooldowns, and gain a bonus turn; whenever Captain Tarpals scores a critical hit add a stack of Plasma Shielding to the allied Shield Generator
125K
20
Description
A powerful Gungan Attacker who crushes his foes with area damage and wrecks debuffed enemies
Power
32,020
Base Attributes
Strength (STR)
2,259
Agility (AGI)
2,676
Tactics (TAC)
1,752
Strength Growth
18.9
Agility Growth
23.8
Tactics Growth
18.1
Mastery
60
General
Health
50,817
Protection
57,732
Speed
173
Critical Damage
168%
Potency
44%
Tenacity
55%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
7,301
Critical Chance
84.79%
Armor Penetration
139
Accuracy
0%
Physical Survivability
Armor
57.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,873
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
45.7%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 6, 2024
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
CAPTAINTARPALS
Shards to Activate
25 Shards