Ability Classes
Level 8
(Basic)
Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. If Han has full health, gain 30% Turn Meter.
Damage:
13,589
±
5%
Damage:
6,795
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.91
Damage Multiplier: 0.95
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 2.09
Damage Multiplier: 1.04
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 2.36
Damage Multiplier: 1.18
+15% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 2.45
Damage Multiplier: 1.23
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 2.64
Damage Multiplier: 1.32
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 2.91
Damage Multiplier: 1.45
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 2.91
Damage Multiplier: 1.45
Add 30% Turn Meter Gain if Han has full Health
43.8K
5
Level 8
(Special)
• 10 turn cooldown
Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection.
This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.
This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.
Tier 2
lvl 18
+5% Heal
1,300
2
Tier 3
lvl 28
+5% Heal
2,500
3
3
Tier 4
lvl 38
Add +10% Turn Meter Gain
3,800
4
4
3
Tier 5
lvl 48
+5% Heal
7,500
5
5
4
Tier 6
lvl 58
+5% Heal
15.1K
8
7
5
Tier 7
lvl 68
+15% Turn Meter gain
45.2K
12
10
7
Tier 8
lvl 78
If the target ally has full Health after this ability is used, they also recover 20% Protection
80.4K
5
Level 8
(Special)
• 7 turn cooldown
Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 50% Health and gain 50% Turn Meter.
Tier 2
lvl 18
+5% Heal
1,300
2
Tier 3
lvl 28
+5% Turn Meter gain
2,500
3
3
Tier 4
lvl 38
+5% Heal
3,800
4
4
3
Tier 5
lvl 48
+10% Turn Meter gain
7,500
5
5
4
Tier 6
lvl 58
Cooldown - 1
15.1K
8
7
5
Tier 7
lvl 68
+10% Heal
45.2K
12
10
7
Tier 8
lvl 78
+15% Heal and +15% Turn Meter Gain
80.4K
5
Level 8
(Unique)
Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns.
Tier 2
lvl 22
+2% Critical Chance
900
2
Tier 3
lvl 32
+2% Heal
1,800
3
3
Tier 4
lvl 42
+3% Critical Chance
2,700
3
3
3
Tier 5
lvl 52
+20% Critical Damage
5,500
5
4
3
Tier 6
lvl 62
+5% Critical Chance
11K
7
6
4
Tier 7
lvl 72
+3% Heal
32.9K
10
9
6
Tier 8
lvl 82
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
125K
30
13
20
Hidden Abilities
(Unique)
Captain Han Solo has +5% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 5% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.
Description
Daring Rebel Support that risks himself to Revive allies and Daze enemies
Power
32,020
Base Attributes
Strength (STR)
2,602
Agility (AGI)
2,577
Tactics (TAC)
2,179
Strength Growth
20.1
Agility Growth
23.1
Tactics Growth
20.1
Mastery
60
General
Health
56,506
Protection
40,740
Speed
149
Critical Damage
168%
Potency
50%
Tenacity
50%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
4,625
Critical Chance
81.67%
Armor Penetration
75
Accuracy
0%
Physical Survivability
Armor
51.8%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
5,372
Critical Chance
30.92%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
38.4%
Deflection Rating
23%
Critical Avoidance
0%
First Seen
Aug 31, 2017
Mastery Stat Changes
Increases Critical Chance, Critical Damage, Deflection Chance, and Dodge Chance.
Base ID
HOTHHAN
Shards to Activate
80 Shards