Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. If Han has full health, gain 30% Turn Meter.
Damage: 13,589 ± 5%
Damage: 6,795 ± 5%
Tier 2
lvl 16
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
+15% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Add 30% Turn Meter Gain if Han has full Health
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 10 turn cooldown
Ability Material Omega
Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection.

This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.
Tier 2
lvl 18
+5% Heal
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+5% Heal
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Add +10% Turn Meter Gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+5% Heal
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+5% Heal
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+15% Turn Meter gain
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
If the target ally has full Health after this ability is used, they also recover 20% Protection
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 7 turn cooldown
Ability Material Omega
Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 50% Health and gain 50% Turn Meter.
Tier 2
lvl 18
+5% Heal
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+5% Turn Meter gain
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+5% Heal
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+10% Turn Meter gain
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Cooldown - 1
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+10% Heal
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
+15% Heal and +15% Turn Meter Gain
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns.
Tier 2
lvl 22
+2% Critical Chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+2% Heal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+3% Critical Chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+20% Critical Damage
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+5% Critical Chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+3% Heal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Hidden Abilities

Captain Han Solo has +5% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 5% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.

Description

Daring Rebel Support that risks himself to Revive allies and Daze enemies
Power
32,020
Base Attributes
Strength (STR)
2,602
Agility (AGI)
2,577
Tactics (TAC)
2,179
Strength Growth
20.1
Agility Growth
23.1
Tactics Growth
20.1
Mastery
60
General
Health
56,506
Protection
40,740
Speed
149
Critical Damage
168%
Potency
50%
Tenacity
50%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
4,625
Critical Chance
81.67%
Armor Penetration
75
Accuracy
0%
Physical Survivability
Armor
51.8%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
5,372
Critical Chance
30.92%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
38.4%
Deflection Rating
23%
Critical Avoidance
0%

First Seen

Aug 31, 2017

Mastery Stat Changes

Increases Critical Chance, Critical Damage, Deflection Chance, and Dodge Chance.

Base ID

HOTHHAN

Shards to Activate

80 Shards