Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy and remove 5% of their Turn Meter. If the target has Blight, deal damage again.
During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1.
During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1.
Damage:
10,713
±
5%
Damage:
10,713
±
5%
Won't trigger counter attack
Tier 2
lvl 14
Damage Multiplier: 1.34
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.4
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.53
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.66
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.85
+15% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.85
Damage Multiplier: 1.85
If target enemy has Blight, deal damage again
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 1.85
Damage Multiplier: 1.85
Remove 5% Turn Meter from target enemy; during Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Dispel all debuffs on all Imperial Remnant allies and they gain Protection Up (60%) for 2 turns and 20% Turn Meter, and all enemies with Blight lose 5% Turn Meter. Allies with Decay gain Critical Avoidance Up for 2 turns. Call another random ally with Decay to assist, dealing 40% less damage.
If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn.
If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn.
Tier 2
lvl 16
+10% Protection Up
1,300
2
Tier 3
lvl 26
+10% Protection Up
2,500
3
3
Tier 4
lvl 36
Allies with Decay gain Critical Avoidance Up for 2 turns
3,800
4
4
3
Tier 5
lvl 46
+10% Protection Up
7,500
5
5
4
Tier 6
lvl 56
Enemies with Blight lose 5% Turn Meter
15.1K
8
7
5
Tier 7
lvl 66
Call another random ally with Decay to assist, dealing 40% less damage
45.2K
12
10
7
Tier 8
lvl 76
Imperial Remnant allies gain 20% Turn Meter; if all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn
80.4K
5
Level 8
(Leader)
Imperial Remnant allies have +50% Critical Avoidance, +75% Potency, and +15 Speed.
At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of Decay, they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Non-Droid Imperial Remnant allies are immune to Healing Immunity.
During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded.
Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health.
Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn.
Decay: -10% Health limit per stack; can't Health Steal
At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of Decay, they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Non-Droid Imperial Remnant allies are immune to Healing Immunity.
During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded.
Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health.
Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn.
Decay: -10% Health limit per stack; can't Health Steal
Tier 2
lvl 22
+10% Critical Avoidance
800
2
Tier 3
lvl 32
+10% Critical Avoidance
1,600
2
2
Tier 4
lvl 42
+10% Critical Avoidance
2,400
3
3
2
Tier 5
lvl 52
+10% Critical Avoidance
4,800
4
4
3
Tier 6
lvl 62
Imperial Remnant allies have +25% Potency
9,600
6
5
4
Tier 7
lvl 72
Imperial Remnant allies have +50% Potency
28.8K
9
7
5
Tier 8
lvl 82
Imperial Remnant allies have +15 Speed; allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health; non-Droid Imperial Remnant allies are immune to Healing Immunity; whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn
105K
20
10
20
Level 8
(Unique)
Captain Enoch gains 75% Defense for each other active Imperial Remnant ally.
Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter.
Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns.
While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter.
At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled.
Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded.
Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter.
Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns.
While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter.
At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled.
Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded.
Tier 2
lvl 18
+10% Defense for each other active Imperial Remnant ally
900
2
Tier 3
lvl 28
+10% Defense for each other active Imperial Remnant ally
1,800
3
3
Tier 4
lvl 38
+20% Defense for each other active Imperial Remnant ally
2,700
3
3
3
Tier 5
lvl 48
+20% Defense for each other active Imperial Remnant ally
5,500
5
4
3
Tier 6
lvl 58
Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter
11K
7
6
4
Tier 7
lvl 72
Enemies have an additional -350% Critical Chance; at the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns
125K
30
13
20
Tier 8
lvl 82
While in Territory Battles: Imperial Remnant allies gain 150% Max Health; whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter; at the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled; whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level; this damage can't defeat enemies and can't be evaded
125K
20
Description
Ominous captain of the guard who keeps his forces fighting even at the edge of defeat
Power
34,216
Base Attributes
Strength (STR)
2,879
Agility (AGI)
1,844
Tactics (TAC)
1,901
Strength Growth
21.9
Agility Growth
20
Tactics Growth
20
Mastery
60
General
Health
61,554
Protection
62,219
Speed
173
Critical Damage
150%
Potency
89%
Tenacity
56%
Health Steal
34%
Defense Penetration
0%
Physical Offense
Damage
5,696
Critical Chance
52.88%
Armor Penetration
351
Accuracy
18%
Physical Survivability
Armor
57.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,694
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
37.1%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Aug 14, 2024
Mastery Stat Changes
Increases Accuracy, Defense Penetration, and Health Steal.
Base ID
CAPTAINENOCH
Shards to Activate
25 Shards