Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy. If the target is the weakest enemy, this attack deals double damage and is guaranteed to Critically Hit.
Damage:
4,674
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.62
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 0.68
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 0.76
+15% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 0.79
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 0.85
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 0.94
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 0.94
This attack deals double damage if the target is the weakest enemy
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 60% less damage. If the target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1.
Damage:
7,631
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.53
-2% Damage penalty
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.53
-3% Damage penalty
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.53
-2% Damage penalty
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.53
-3% Damage penalty
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.53
-5% Damage penalty
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1.53
-5% Damage penalty
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 1.53
If target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns.
Tier 2
lvl 20
+5% Heal
1,300
2
Tier 3
lvl 30
+5% Heal
2,500
3
3
Tier 4
lvl 40
+5% Heal
3,800
4
4
3
Tier 5
lvl 50
+5% Heal
7,500
5
5
4
Tier 6
lvl 60
+5% Heal
15.1K
8
7
5
Tier 7
lvl 70
+5% Heal
45.2K
12
10
7
Tier 8
lvl 80
Frenzy and Taunt Duration + 1
80.4K
5
Level 8
(Leader)
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
Tier 2
lvl 22
+10% Protection
900
2
Tier 3
lvl 32
+10% Tenacity
1,800
3
3
Tier 4
lvl 42
+10% Protection
2,700
3
3
3
Tier 5
lvl 52
Add Contract: Damage the weakest enemy
5,500
5
4
3
Tier 6
lvl 62
+10% Tenacity
11K
7
6
4
Tier 7
lvl 72
+10% Protection and Tenacity
32.9K
10
9
6
Tier 8
lvl 82
Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection
125K
30
13
20
Level 8
(Unique)
Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.
Tier 2
lvl 24
+10% Defense
900
2
Tier 3
lvl 34
+10% Max Health
1,800
3
3
Tier 4
lvl 44
+10% Defense
2,700
3
3
3
Tier 5
lvl 54
+10% Max Health
5,500
5
4
3
Tier 6
lvl 64
+20% Offense
11K
7
6
4
Tier 7
lvl 74
+20% Health Steal
32.9K
10
9
6
Tier 8
lvl 84
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
125K
30
13
20
Level 3
(Unique)
Whenever Bossk receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Bossk Recovers 5% Health and Protection at the start of his turn, and half that much whenever another Bounty Hunter ally starts their turn.
Payout: Bossk Recovers 5% Health and Protection at the start of his turn, and half that much whenever another Bounty Hunter ally starts their turn.
Tier 2
lvl 72
Add Payout: Bossk Recovers 5% Protection at the start of his turn
54.8K
30
25
16
Tier 3
lvl 80
Add Payout: Gain half recovery when any other Bounty Hunter starts their turn
113K
10
9
6
5
Hidden Abilities
(Unique)
Placeholder
Description
Bounty Hunter Tank that constantly regenerates Health and Protection
Power
35,785
Base Attributes
Strength (STR)
2,524
Agility (AGI)
1,846
Tactics (TAC)
1,851
Strength Growth
23.4
Agility Growth
18.4
Tactics Growth
18.2
Mastery
60
General
Health
61,582
Protection
63,915
Speed
171
Critical Damage
150%
Potency
50%
Tenacity
55%
Health Steal
19%
Defense Penetration
0%
Physical Offense
Damage
4,883
Critical Chance
64.12%
Armor Penetration
161
Accuracy
0%
Physical Survivability
Armor
57.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,803
Critical Chance
12.92%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
38.7%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Apr 26, 2018
Mastery Stat Changes
Increases Armor, Health Steal, and Protection.
Base ID
BOSSK
Shards to Activate
25 Shards