Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy. If the target is the weakest enemy, this attack deals double damage and is guaranteed to Critically Hit.
Damage: 4,674 ± 5%
Tier 2
lvl 16
Damage Multiplier: 0.62
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 0.68
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 0.76
+15% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 0.79
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 0.85
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 0.94
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 0.94
This attack deals double damage if the target is the weakest enemy
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 60% less damage. If the target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1.
Damage: 7,631 ± 5%
Tier 2
lvl 18
Damage Multiplier: 1.53
-2% Damage penalty
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 1.53
-3% Damage penalty
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 1.53
-2% Damage penalty
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 1.53
-3% Damage penalty
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 1.53
-5% Damage penalty
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 1.53
-5% Damage penalty
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 1.53
If target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns.
Tier 2
lvl 20
+5% Heal
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+5% Heal
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+5% Heal
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
+5% Heal
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+5% Heal
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
+5% Heal
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Frenzy and Taunt Duration + 1
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
Tier 2
lvl 22
+10% Protection
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+10% Tenacity
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+10% Protection
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
Add Contract: Damage the weakest enemy
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+10% Tenacity
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+10% Protection and Tenacity
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Zeta
Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.
Tier 2
lvl 24
+10% Defense
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+10% Max Health
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+10% Defense
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
+10% Max Health
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+20% Offense
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+20% Health Steal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
Level 3 (Unique)
Ability Material Omega
Whenever Bossk receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Bossk Recovers 5% Health and Protection at the start of his turn, and half that much whenever another Bounty Hunter ally starts their turn.
Tier 2
lvl 72
Add Payout: Bossk Recovers 5% Protection at the start of his turn
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 80
Add Payout: Gain half recovery when any other Bounty Hunter starts their turn
Credits
113K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6
Ability Material Omega
5

Hidden Abilities

(Unique)
Placeholder

Description

Bounty Hunter Tank that constantly regenerates Health and Protection
Power
35,785
Base Attributes
Strength (STR)
2,524
Agility (AGI)
1,846
Tactics (TAC)
1,851
Strength Growth
23.4
Agility Growth
18.4
Tactics Growth
18.2
Mastery
60
General
Health
61,582
Protection
63,915
Speed
171
Critical Damage
150%
Potency
50%
Tenacity
55%
Health Steal
19%
Defense Penetration
0%
Physical Offense
Damage
4,883
Critical Chance
64.12%
Armor Penetration
161
Accuracy
0%
Physical Survivability
Armor
57.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,803
Critical Chance
12.92%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
38.7%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Apr 26, 2018

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

BOSSK

Shards to Activate

25 Shards