Categories
Hidden Categories
Ability Classes
Leader: +Critical
Leader: +Defense
Leader: +Max Health
Leader: +Speed
Unique: +Speed
AoE
Leader: Assist
Assist
Bonus Turn
Counter
Critical Damage Up
Daze
Defense Down
Dispel
DoT
Expose
Gain Turn Meter
Healing Immunity
Offense Down
Protection Over Time
Remove Turn Meter
Revive
Speed Down
Speed Up
Stun
Taunt
Vulnerable
Level 8
(Basic)
Inflict Offense Down on target enemy for 1 turn and call another random Gungan ally to assist, dealing 30% more damage.
During Boss Nass' turn, he recovers 30% Protection, gains 10% Max Protection (stacking, max 100%) until the end of the encounter, and inflicts Vulnerable on target enemy for 1 turn.
During Boss Nass' turn, he recovers 30% Protection, gains 10% Max Protection (stacking, max 100%) until the end of the encounter, and inflicts Vulnerable on target enemy for 1 turn.
Tier 2
lvl 14
+10% Bonus damage
700
3
Tier 3
lvl 24
+10% Bonus damage
1,400
4
4
Tier 4
lvl 34
+10% Bonus damage
2,100
5
5
4
Tier 5
lvl 44
+10% Bonus damage
4,100
7
7
5
Tier 6
lvl 54
+10% Bonus damage
8,200
10
9
6
Tier 7
lvl 64
+10% Bonus damage
24.7K
16
13
9
Tier 8
lvl 74
+25% Bonus damage
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Dispel all debuffs on Gungan allies and they gain 25% Turn Meter and Retribution for 2 turns.
Allies recover 20% Protection. If there is an active ally Shield Generator, remove 1 stack of Recharge from it.
Gungan allies gain additional benefits based on their role:
- Attackers: Critical Damage Up for 2 turns
- Tanks: Taunt for 2 turns
- Supports and Healers: Speed Up for 2 turns
Allies recover 20% Protection. If there is an active ally Shield Generator, remove 1 stack of Recharge from it.
Gungan allies gain additional benefits based on their role:
- Attackers: Critical Damage Up for 2 turns
- Tanks: Taunt for 2 turns
- Supports and Healers: Speed Up for 2 turns
Tier 2
lvl 16
+5% Turn Meter gain
1,300
2
Tier 3
lvl 26
+5% Turn Meter gain
2,500
3
3
Tier 4
lvl 36
+5% Turn Meter gain
3,800
4
4
3
Tier 5
lvl 46
+5% Turn Meter gain
7,500
5
5
4
Tier 6
lvl 56
+10% Protection recovery
15.1K
8
7
5
Tier 7
lvl 66
If there is an active ally Shield Generator, remove 1 stack of Recharge from it
45.2K
12
10
7
Tier 8
lvl 76
Gungan allies gain additional benefits based on their role:
- Attackers: Critical Damage Up for 2 turns
- Tanks: Taunt for 2 turns
- Supports and Healers: Speed Up for 2 turns
- Attackers: Critical Damage Up for 2 turns
- Tanks: Taunt for 2 turns
- Supports and Healers: Speed Up for 2 turns
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Dispel buffs on all enemies. If an enemy was buffed, remove 25% Turn Meter from them. If they were a Separatist, remove 50% Turn Meter instead.
Inflict target enemy with Expose for 2 turns and inflict all enemies with Defense Down, 2 Damage Over Time, and Healing Immunity for 2 turns.
Inflict target enemy with Expose for 2 turns and inflict all enemies with Defense Down, 2 Damage Over Time, and Healing Immunity for 2 turns.
Tier 2
lvl 16
+5% Turn Meter removal
1,300
2
Tier 3
lvl 26
+5% Turn Meter removal
2,500
3
3
Tier 4
lvl 36
+5% Turn Meter removal
3,800
4
4
3
Tier 5
lvl 46
+5% Turn Meter removal
7,500
5
5
4
Tier 6
lvl 56
If the target enemy was buffed and a Separatist, remove 50% Turn Meter instead
15.1K
8
7
5
Tier 7
lvl 66
Inflict all enemies with Defense Down for 2 turns
45.2K
12
10
7
Tier 8
lvl 76
Inflict all enemies with Healing Immunity for 2 turns
80.4K
5
Level 8
(Leader)
Gungan allies have +30% Max Protection, and Offense, and +30 Speed.
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn. The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns.
If there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter. If the Shield Generator is defeated, Gungan allies gain 50% Turn Meter. At the end of each Gungan ally's turn, they remove a stack of Recharge.
If all allies are Gungans at the start of battle: Summon a Shield Generator to battle if the ally slot is available.
While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed.
At the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves.
Whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns.
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn. The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns.
If there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter. If the Shield Generator is defeated, Gungan allies gain 50% Turn Meter. At the end of each Gungan ally's turn, they remove a stack of Recharge.
If all allies are Gungans at the start of battle: Summon a Shield Generator to battle if the ally slot is available.
While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed.
At the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves.
Whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns.
Tier 2
lvl 22
+5% Max Protection, and Offense
800
2
Tier 3
lvl 32
+10 Speed
1,600
2
2
Tier 4
lvl 42
+5% Max Protection, and Offense
2,400
3
3
2
Tier 5
lvl 52
+10 Speed
4,800
4
4
3
Tier 6
lvl 62
+10% Max Protection, and Offense
9,600
6
5
4
Tier 7
lvl 72
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn; the first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns; if there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter; if the Shield Generator is defeated, Gungan allies gain 50% Turn Meter; at the end of each Gungan ally's turn, they remove a stack of Recharge
105K
20
10
20
Tier 8
lvl 84
While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed; at the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves; whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns
105K
20
Level 8
(Unique)
At the start of battle, Boss Nass loses 75% Max Health and gains that much Max Protection.
At the start of Boss Nass' turn, he gains Potency equal to 50% of his current Protection percent until the start of his next turn. Whenever enemies are inflicted with Speed Down, they have -25% Critical Chance and Offense.
If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target.
At the start of Boss Nass' turn, he gains Potency equal to 50% of his current Protection percent until the start of his next turn. Whenever enemies are inflicted with Speed Down, they have -25% Critical Chance and Offense.
If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target.
Tier 2
lvl 18
Potency equal to +5% of his current Protection percent
900
2
Tier 3
lvl 28
Potency equal to +10% of his current Protection percent
1,800
3
3
Tier 4
lvl 38
Potency equal to +10% of his current Protection percent
2,700
3
3
3
Tier 5
lvl 48
Potency equal to +20% of his current Protection percent
5,500
5
4
3
Tier 6
lvl 58
Whenever enemies are inflicted with Speed Down, they have -25% Critical Chance
11K
7
6
4
Tier 7
lvl 68
Whenever enemies are inflicted with Speed Down, they have -25% Offense
32.9K
10
9
6
Tier 8
lvl 78
If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target
125K
30
13
20
(Unique)
Light Side
[Basic] Plasma Pulse: All Gungan allies recover 100% Protection, gain 25% Turn Meter, and have their cooldowns reduced by 1.
[Unique] Big Bombad Shielding: The Shield Generator has 10 stacks of Plasma Shielding, which can't be copied, dispelled, or prevented. Whenever it takes damage it loses 1 stack.
While Shield Generator is active, Gungan allies have the following benefits:
- +500% Defense
- Immune to critical hits
- Take reduced damage from Percent Health damage effects
Plasma Shielding: While the Shield Generator has this, its allies gain bonuses
[Unique] Pride of the Grand Army: The Shield Generator has no Protection, its Max Health is 1, and it can't be defeated or destroyed while it has Plasma Shielding. When all stacks of Plasma Shielding expire, the Shield Generator is destroyed. The Shield Generator is immune to buffs and debuffs and its Max Health and Max Protection can't be increased.
The Shield Generator has 50 stacks of Recharge, which can't be copied, dispelled, or prevented. When it loses all stacks of Recharge, it takes a bonus turn and gains 50 stacks of Recharge.
Recharge: This unit will take a bonus turn when all stacks expire
[Unique] Summoned: This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
[Basic] Plasma Pulse: All Gungan allies recover 100% Protection, gain 25% Turn Meter, and have their cooldowns reduced by 1.
[Unique] Big Bombad Shielding: The Shield Generator has 10 stacks of Plasma Shielding, which can't be copied, dispelled, or prevented. Whenever it takes damage it loses 1 stack.
While Shield Generator is active, Gungan allies have the following benefits:
- +500% Defense
- Immune to critical hits
- Take reduced damage from Percent Health damage effects
Plasma Shielding: While the Shield Generator has this, its allies gain bonuses
[Unique] Pride of the Grand Army: The Shield Generator has no Protection, its Max Health is 1, and it can't be defeated or destroyed while it has Plasma Shielding. When all stacks of Plasma Shielding expire, the Shield Generator is destroyed. The Shield Generator is immune to buffs and debuffs and its Max Health and Max Protection can't be increased.
The Shield Generator has 50 stacks of Recharge, which can't be copied, dispelled, or prevented. When it loses all stacks of Recharge, it takes a bonus turn and gains 50 stacks of Recharge.
Recharge: This unit will take a bonus turn when all stacks expire
[Unique] Summoned: This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
Hidden Abilities
(Unique)
Placeholder
Description
A boisterous Leader who commands the Gungans of Otoh Gunga with pride and utilizes their unique technology to achieve victory
Power
35,001
Base Attributes
Strength (STR)
2,139
Agility (AGI)
1,814
Tactics (TAC)
2,360
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
59,107
Protection
57,732
Speed
177
Critical Damage
150%
Potency
96%
Tenacity
59%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
5,500
Critical Chance
52.75%
Armor Penetration
128
Accuracy
18%
Physical Survivability
Armor
53.5%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
6,475
Critical Chance
10%
Resistance Penetration
0
Accuracy
18%
Special Survivability
Resistance
46.5%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Feb 22, 2024
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
BOSSNASS
Shards to Activate
25 Shards