Level 8
(Basic)
Deal Special damage to target enemy and inflict Defense Down for 1 turn. If the target enemy is a Tank, this attack deals 100% more damage. If the target enemy is an Attacker or Support, inflict Offense Down and Potency Down for 1 turn. If the target enemy is a Healer, inflict Speed Down for 1 turn.
Damage:
24,118
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.47
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.61
+10% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.61
Inflict Defense Down for 1 turn
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.82
+15% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 2.1
+20% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 2.1
If the target enemy is a Tank, this attack deals 100% more damage; if the target enemy is a Healer, inflict Speed Down for 1 turn
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2.1
If the target enemy is an Attacker or Support, inflict Offense Down and Potency Down for 1 turn
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Deal Special damage to target enemy, remove 100% Turn Meter and, if there is any version of Rey in the allied Leader slot, Blind the target enemy for 2 turns. Gain Offense Up for 2 turns.
While in Grand Arenas if all allies were Light Side at the start of battle: When this ability is used, Ben Solo’s cooldowns are reduced by 1. If Galactic Legend Rey is in the allied Leader slot, this attack instead deals true damage and inflicts Healing Immunity for 4 turns, which can’t be copied, dispelled, evaded, or resisted.
While in Grand Arenas if all allies were Light Side at the start of battle: When this ability is used, Ben Solo’s cooldowns are reduced by 1. If Galactic Legend Rey is in the allied Leader slot, this attack instead deals true damage and inflicts Healing Immunity for 4 turns, which can’t be copied, dispelled, evaded, or resisted.
Damage:
28,712
±
5%
Damage:
28,712
±
0%
Damage:
28,712
±
0%
Tier 2
lvl 16
Damage Multiplier: 1.75
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.83
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 2
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 2.17
+10% Damage; buff duration +1
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2.5
+20% Damage
15.1K
8
7
5
Tier 7
lvl 76
Damage Multiplier: 2.5
Remove 100% Turn Meter from target enemy; if there is any version of Rey in the allied Leader slot, Blind the target enemy for 2 turns
45.2K
12
10
7
Tier 8
lvl 82
Damage Multiplier: 2.5
Damage Multiplier: 2.5
Damage Multiplier: 2.5
While in Grand Arenas if all allies were Light Side at the start of battle: When this ability is used, Ben Solo's cooldowns are reduced by 1; if Galactic Legend Rey is in the allied Leader slot, this attack instead deals true damage and inflicts Healing Immunity for 4 turns, which can't be copied, dispelled, evaded, or resisted
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Deal Special damage to target enemy and inflict Armor Shred until the end of the encounter. If all allies were Light Side at the start of battle, dispel all buffs from all enemies and deal true damage again to all enemies. All allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability.
If this ability defeats an enemy, Ben Solo gains 10% Offense (stacking, max 50%) and all other Light Side allies gain 5% Offense (stacking, max 25%) until the end of battle.
This attack can't be evaded.
If this ability defeats an enemy, Ben Solo gains 10% Offense (stacking, max 50%) and all other Light Side allies gain 5% Offense (stacking, max 25%) until the end of battle.
This attack can't be evaded.
Damage:
25,267
±
5%
Damage:
25,267
±
0%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 1.91
+10% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.56
+20% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 2.2
+20% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 2.2
Damage Multiplier: 2.2
If all allies were Light Side at the start of battle, deal Special damage again to all enemies
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2.2
Damage Multiplier: 2.2
Inflict Armor Shred until the end of the encounter
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 2.2
Damage Multiplier: 2.2
If this ability defeats an enemy, Ben Solo gains 10% Offense (stacking, max 50%) and all other Light Side allies gain 5% Offense (stacking, max 25%) until the end of battle
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 2.2
Damage Multiplier: 2.2
If all allies were Light Side at the start of battle, dispel all buffs from all enemies and dealing damage again instead deals true damage; all allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability; this attack can't be evaded
145K
40
16
20
Level 8
(Unique)
At the start of battle, if all of Ben Solo’s allies were Light Side and there is any version of Rey in the allied Leader slot, Ben Solo gains 15% Max Health and 10 Speed for each Light Side ally (excluding summons). Ben Solo ignores taunt effects during his turn.
While in Grand Arenas: Ben Solo's attacks ignore Protection.Â
While in Grand Arenas: Ben Solo's attacks ignore Protection.Â
Tier 2
lvl 18
+5% Max Health for each Light Side ally
900
2
Tier 3
lvl 28
+2 Speed for each Light Side ally
1,800
3
3
Tier 4
lvl 38
+2 Speed for each Light Side ally
2,700
3
3
3
Tier 5
lvl 48
+5% Max Health for each Light side ally
5,500
5
4
3
Tier 6
lvl 58
+5% Max Health and +3 Speed for each Light side ally
11K
7
6
4
Tier 7
lvl 72
Ben Solo ignores taunt effects during his turn
125K
30
13
20
Tier 8
lvl 82
While in Grand Arenas: Ben Solo's attacks ignore Protection
125K
20
Level 8
(Unique)
If all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot: All allies gain Instant Defeat Immunity for 1 turn at the start of each encounter, which can’t be copied, dispelled, or prevented. While Ben Solo is active, Rey can’t be defeated. Ben Solo can’t be defeated while Rey is above 50% Health.
While in Grand Arenas, if Galactic Legend Rey is in the allied Leader slot: If the enemy in the Leader slot begins their turn with Ben Solo defeated and Ben still has an active ally, he revives with 51% Health and all allies gain Instant Defeat Immunity for the rest of the encounter, which can’t be copied, dispelled, or prevented.
While in Grand Arenas, if Galactic Legend Rey is in the allied Leader slot: If the enemy in the Leader slot begins their turn with Ben Solo defeated and Ben still has an active ally, he revives with 51% Health and all allies gain Instant Defeat Immunity for the rest of the encounter, which can’t be copied, dispelled, or prevented.
Tier 2
lvl 18
While Ben Solo is above 50% Health, Rey can’t be defeated
900
2
Tier 3
lvl 28
While Ben Solo is active, Rey can’t be defeated
1,800
3
3
Tier 4
lvl 38
Ben Solo can't be defeated while Rey is above 80% Health
2,700
3
3
3
Tier 5
lvl 48
Ben Solo can't be defeated while Rey is above 70% Health
5,500
5
4
3
Tier 6
lvl 58
Ben Solo can't be defeated while Rey is above 60% Health
11K
7
6
4
Tier 7
lvl 70
Ben Solo can't be defeated while Rey is above 50% Health; if all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot, all allies gain Instant Defeat Immunity for 1 turn at the start of each encounter, which can't be copied, dispelled, or prevented
125K
30
13
20
Tier 8
lvl 80
While in Grand Arenas, if Galactic Legend Rey is in the allied Leader slot: If the enemy in the Leader slot begins their turn with Ben Solo defeated and Ben still has an active ally, he revives with 51% Health and all allies gain Instant Defeat Immunity for the rest of the encounter, which can't be copied, dispelled, or prevented
125K
20
Hidden Abilities
(Unique)
Placeholder
Description
A powerful Force user whose internal struggles have long placed him on the edge of light and dark
Power
36,987
Base Attributes
Strength (STR)
2,086
Agility (AGI)
1,993
Tactics (TAC)
3,112
Strength Growth
20
Agility Growth
20
Tactics Growth
21.9
Mastery
60
General
Health
52,838
Protection
57,732
Speed
166
Critical Damage
150%
Potency
68%
Tenacity
52%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
6,447
Critical Chance
65.62%
Armor Penetration
38
Accuracy
18%
Physical Survivability
Armor
47.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
11,011
Critical Chance
42.37%
Resistance Penetration
122
Accuracy
18%
Special Survivability
Resistance
44.6%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Aug 3, 2022
Mastery Stat Changes
Increases Accuracy, Critical Chance, and Damage.
Base ID
BENSOLO
Shards to Activate
330 Shards