Level 8
(Basic)
Deal Physical damage to target enemy and call another random Empire ally to assist. Allies with Inevitable Failure are called to assist.
Damage:
15,552
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.58
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.65
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.8
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.95
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 2.1
+10% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 2.33
+15% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2.33
Allies with Inevitable Failure are called to assist
43.8K
5
Level 8
(Special)
• 4 turn cooldown
All allies gain Offense Up for 2 turns and Admiral Piett gains Stealth for 2 turns. Inflict Marked for 2 turns and 3 stacks of Inevitable Failure on target other Empire ally until end of battle or that ally is defeated, and remove Inevitable Failure from all other allies. These debuffs can't be copied, dispelled, or resisted.
Inevitable Failure: Gain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Admiral Piett the following bonuses based on the defeated unit's stats until the end of battle.
- 1 Stack: 5% Max Health (stacking)
- 10 Stacks: 20% Max Health and Max Protection (stacking)
- 15 Stacks: 50% Max Health, Max Protection and Offense (stacking)
- 20 Stacks (Max): 100% Max Health and Max Protection, 300% Offense and 25% Speed (stacking)
Inevitable Failure: Gain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Admiral Piett the following bonuses based on the defeated unit's stats until the end of battle.
- 1 Stack: 5% Max Health (stacking)
- 10 Stacks: 20% Max Health and Max Protection (stacking)
- 15 Stacks: 50% Max Health, Max Protection and Offense (stacking)
- 20 Stacks (Max): 100% Max Health and Max Protection, 300% Offense and 25% Speed (stacking)
Tier 2
lvl 16
Offense Up duration +1
1,300
2
Tier 3
lvl 26
Marked duration +1
2,500
3
3
Tier 4
lvl 36
Stealth duration +1
3,800
4
4
3
Tier 5
lvl 46
Inevitable Failure stack +1
7,500
5
5
4
Tier 6
lvl 56
Inevitable Failure stack +1
15.1K
8
7
5
Tier 7
lvl 66
+200% Offense at 20 stacks
45.2K
12
10
7
Tier 8
lvl 76
+25% Speed at 20 stacks
80.4K
5
Level 8
(Special)
• 5 turn cooldown
Dispel all buffs on Light Side enemies. Deal Physical damage to all enemies and inflict Daze for 2 turns. Allies with Inevitable Failure gain 2 stacks. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. This Fear can't be copied, dispelled, or resisted.
Damage:
12,703
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.38
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.44
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.51
+5% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.64
+10% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.77
+10% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.9
+10% Damage
45.2K
12
10
7
Tier 8
lvl 82
Damage Multiplier: 1.9
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns
If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
145K
40
16
20
Level 8
(Leader)
Empire allies have +30% Offense and Potency. Light Side enemies have -30% Tenacity and -15 Speed. When an ally with Inevitable Failure critically hits an enemy, they gain 1 stack of Inevitable Failure and Defense Up for 2 turns.
Tier 2
lvl 22
+2% Offense and Potency
800
2
Tier 3
lvl 32
+2% Offense and Potency
1,600
2
2
Tier 4
lvl 42
+2% Offense and Potency
2,400
3
3
2
Tier 5
lvl 52
+2% Offense and Potency
4,800
4
4
3
Tier 6
lvl 62
+2% Offense and Potency
9,600
6
5
4
Tier 7
lvl 72
+10% Offense and Potency
28.8K
9
7
5
Tier 8
lvl 82
When an ally with Inevitable Failure critically hits an enemy, they gain 1 stack of Inevitable Failure and Defense Up for 2 turns
51.2K
3
Level 8
(Unique)
Admiral Piett has +60% counter chance. Piett gains 5% Turn Meter whenever another Empire ally takes damage.
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle. The Emperor's Trap can't be copied, dispelled, or prevented.
If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity.
The Emperor's Trap: +6% Offense and Potency per stack
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle. The Emperor's Trap can't be copied, dispelled, or prevented.
If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity.
The Emperor's Trap: +6% Offense and Potency per stack
Tier 2
lvl 18
+5% Counter chance
900
2
Tier 3
lvl 28
+10% Counter chance
1,800
3
3
Tier 4
lvl 38
+10% Counter chance
2,700
3
3
3
Tier 5
lvl 48
+10% Counter chance
5,500
5
4
3
Tier 6
lvl 58
+10% Counter chance
11K
7
6
4
Tier 7
lvl 68
+10% Counter chance
32.9K
10
9
6
Tier 8
lvl 84
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle; The Emperor's Trap can't be copied, dispelled, or prevented
If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity
The Emperor's Trap: +6% Offense and Potency per stack
If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity
The Emperor's Trap: +6% Offense and Potency per stack
125K
30
13
20
Description
An ambitious Imperial Officer who supports his allies while plotting their demise
Power
35,001
Base Attributes
Strength (STR)
2,102
Agility (AGI)
1,908
Tactics (TAC)
2,360
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
48,271
Protection
54,622
Speed
179
Critical Damage
150%
Potency
43%
Tenacity
83%
Health Steal
45%
Defense Penetration
0%
Physical Offense
Damage
6,519
Critical Chance
64.79%
Armor Penetration
48
Accuracy
18%
Physical Survivability
Armor
44.6%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
6,434
Critical Chance
10%
Resistance Penetration
0
Accuracy
18%
Special Survivability
Resistance
32.9%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Aug 27, 2020
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
ADMIRALPIETT
Shards to Activate
25 Shards