Description
Deal Physical damage 3 times. For each critical hit scored, grant TIE Defender a stack of Resilient Defense (max 2). If TIE Defender has Special Forces, this attack has +50% Critical Chance and Critical Damage.
Upgrade From Previous Level
+1 Stack of Resilient Defense; +40% Resilient Defense chance
Effects
Query Count
Context: #0
tiedefender_specialforces_query
Unavoidable
For
Self
who is Alive
Where an active effect
does have tag special_forces
Puts the target(s) from this query into CONTEXT_VALUE
Apply Effect
Context: #1
basicability_tiedefender_resilientdefense_crit_handler_u07
Unavoidable
For
Self
who is Alive
Where an active effect
doesn't have tag
basicability_tiedefender_resilientdefense_crit_handler
Apply child effect(s) based on condition triggers
Descriptive
basicability_tiedefender_resilientdefense_crit_handler
Effect expires on:
Round End
Child effects are applied on:
Critical
Blackboard Query
Context: #0
basicability_tiedefender_resilientdefense_lessthan_2_query
Unavoidable
For
Self
who is Alive
Check target(s) blackboard generic_resilient_defense_buff value
is less than
2
Modify Stat
Context: #1
generic_resilient_defense_buff_part1_CE
Unavoidable
For
Self
who is Alive
This effect will EXECUTE if
the previous
effect successfully executed
Gain Taunt
Descriptive
resilient_defense
resilient_defense_buff_part1
countable_buff
clearable_buff
Effect expires on:
Death, Encounter End
Apply Effect
Context: #2
generic_resilient_defense_buff_part2
Unavoidable
For
All
from
Both Sides
who are Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part2
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Descriptive
generic_resilient_defense_buff_part2
Effect expires on:
Remove Persistent Effectresilient_defense
Child effects are applied on:
Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
Query Count
Context: #0
generic_resilient_defense_buff_count
Unavoidable
For
Self
who is Alive or Dead
Puts the target(s) from this query into CONTEXT_VALUE
Effected Tags
resilient_defense
Blackboard Modify
Context: #1
generic_resilient_defense_blackboard_set
Unavoidable
For
Self
who is Alive or Dead
Set value to
1 * CONTEXT_VALUE
on blackboard generic_resilient_defense_buff
Apply Effect
Context: #3
generic_resilient_defense_buff_part3
Unavoidable
For
All
from
Both Sides
who are Alive
Where an active effect
doesn't have tag
generic_resilient_defense_buff_part3
, and
does have tag resilient_defense
Apply child effect(s) based on condition triggers
Effect is unresistable
Descriptive
generic_resilient_defense_buff_part3
Effect expires on:
Remove Persistent Effectresilient_defense
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
Query Count
Context: #0
generic_query_whodunit_enemy_unithealthstateany
Unavoidable
For
All
from
Enemy Side
who are Alive or Dead
This effect will FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
Dispel
Context: #1
generic_resilient_defense_buff_dispel_CE
Unavoidable
For
Self
who is Alive
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effected Tags
resilient_defense
Modify Stat
Context: #2
basicability_tiedefender_ability_damage_crit_chance_u05_CE
Unavoidable
For
Self
who is Alive
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Modify stat
Special Critical Chance
by
50%
(additive)
Effect expires on:
Perform Move, Round End, Death, Encounter End
Modify Stat
Context: #3
basicability_tiedefender_attack_damage_crit_chance_u05_CE
Unavoidable
For
Self
who is Alive
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Modify stat
Physical Critical Chance
by
50%
(additive)
Effect expires on:
Perform Move, Round End, Death, Encounter End
Modify Stat
Context: #4
basicability_tiedefender_crit_damage_u06_CE
Unavoidable
For
Self
who is Alive
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Modify stat
Critical Damage
by
50%
(additive)
Effect expires on:
Perform Move, Round End, Death, Encounter End
Damage
Context: #5
basicability_tiedefender_damage_u03
Physical
For
Current Target
from
Enemy Side
who is Alive
Deals
86% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Damage
Context: #6
basicability_tiedefender_damage_nocounter_u03
Physical
For
Current Target
from
Enemy Side
who is Alive
Deals
86% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Damage can't trigger counter attack
Descriptive
physical_damage
Damage
Context: #7
basicability_tiedefender_damage_nocounter_u03
Physical
For
Current Target
from
Enemy Side
who is Alive
Deals
86% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Damage can't trigger counter attack
Descriptive
physical_damage