Categories
Hidden Categories
Ability Classes
Leader: +Critical
Leader: +Defense
Leader: +Max Health
Leader: +Speed
Leader: +Tenacity
Advantage
AoE
Counter
Damage Immunity
Defense Down
Defense Up
Dispel
Leader: Foresight
Foresight
Gain Turn Meter
Leader: Healing
Health Steal Up
Instant Defeat Immunity
Offense Up
Leader: Protection Up
Protection Up
Remove Turn Meter
Revive
Speed Down
Speed Up
Stealth
Target Lock
Tenacity Up
Level 8
(Basic)
Deal Physical damage to target enemy. If the target is Target Locked, this attack is guaranteed to critically hit if able. If all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn.
Damage:
9,695
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.24
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.29
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.41
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.53
+10% Damage; if the target enemy is Target Locked, this attack is guaranteed to critically hit if able
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.65
+10% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.82
+15% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2
+15% Damage; if all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used.
All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).
All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).
Damage:
8,554
±
5%
Damage:
8,554
±
5%
Won't trigger counter attack
Damage:
8,554
±
5%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 1.24
Damage Multiplier: 1.24
Damage Multiplier: 1.24
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.29
Damage Multiplier: 1.29
Damage Multiplier: 1.29
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.29
Damage Multiplier: 1.29
Damage Multiplier: 1.29
Inflict Defense Down for 2 turns
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.41
Damage Multiplier: 1.41
Damage Multiplier: 1.41
+10% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.53
Damage Multiplier: 1.53
Damage Multiplier: 1.53
+10% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.77
Damage Multiplier: 1.77
Damage Multiplier: 1.77
+20% Damage; all allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%)
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1.77
Damage Multiplier: 1.77
Damage Multiplier: 1.77
At the start of battle, if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock for 2 turns; remove 10% Turn Meter for each instance of damage (max 30%); allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Dispel all debuffs on the weakest ally and they gain Advantage, Health Steal Up, and Speed Up for 2 turns. If the ally was a non-Separatist Droid and if any debuffs were dispelled this way, they gain Offense Up and Tenacity Up for 2 turns and inflict Speed Down and Target Lock on the weakest enemy for 2 turns.
Tier 2
lvl 16
The weakest ally gains Advantage for 1 turn
1,300
2
Tier 3
lvl 26
The weakest ally gains Health Steal Up for 1 turn
2,500
3
3
Tier 4
lvl 36
The weakest ally gains Speed Up for 1 turn
3,800
4
4
3
Tier 5
lvl 46
If ally was a non-Separatist Droid and if debuffs were dispelled this way, they gain Offense Up for 1 turn
7,500
5
5
4
Tier 6
lvl 56
If ally was a non-Separatist Droid and if debuffs were dispelled this way, they gain Tenacity Up for 1 turn
15.1K
8
7
5
Tier 7
lvl 66
If ally was a non-Separatist Droid and if debuffs were dispelled this way, inflict Target Lock and Speed Down on the weakest enemy for 2 turns
45.2K
12
10
7
Tier 8
lvl 76
Cooldown -1; buff duration +1
80.4K
5
Level 8
(Leader)
Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.
Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented
While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.
Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented
While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.
Tier 2
lvl 22
+10% Defense and +10 Speed
800
2
Tier 3
lvl 32
+15% Defense and +10 Speed
1,600
2
2
Tier 4
lvl 42
If all allies are Droids, 50R-T gains 10% Max Health and 15 Speed
2,400
3
3
2
Tier 5
lvl 52
50R-T gains 10% Max Health and 5 Speed
4,800
4
4
3
Tier 6
lvl 62
50R-T gains 10% Max Health and 10 Speed
9,600
6
5
4
Tier 7
lvl 72
50R-T gains 10 Speed; Droid allies gain Spare Parts
105K
20
10
20
Tier 8
lvl 85
While in Conquest, if all allies are non-Separatist Droids, the first time in battle the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health and gain Damage Immunity and Instant Defeat Immunity for 2 turns; these buffs can't be copied, dispelled or prevented; this revive can't be prevented
105K
20
Level 8
(Unique)
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns. If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction.
VIP: When receiving damage, gain bonuses from characters that utilize VIP
VIP: When receiving damage, gain bonuses from characters that utilize VIP
Tier 2
lvl 18
When the VIP is damaged, 50R-T recovers 5% Health
900
2
Tier 3
lvl 28
When 50R-T is damaged, the VIP recovers 5% of 50R-T's Health and Protection
1,800
3
3
Tier 4
lvl 38
When the VIP is damaged, 50R-T recovers 5% Protection
2,700
3
3
3
Tier 5
lvl 48
When 50R-T is damaged, the VIP gains Offense Up for 2 turns
5,500
5
4
3
Tier 6
lvl 58
When 50R-T is damaged, she gains Defense Up for 2 turns
11K
7
6
4
Tier 7
lvl 68
When 50R-T is damaged, she gains 50% Protection Up (stacking, max 250%) for 2 turns
32.9K
10
9
6
Tier 8
lvl 78
If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction
80.4K
5
Hidden Abilities
(Unique)
Placeholder
Description
A highly intelligent Droid who can quickly calculate the odds and determine how to defy them
Power
35,001
Base Attributes
Strength (STR)
2,298
Agility (AGI)
2,373
Tactics (TAC)
1,898
Strength Growth
20
Agility Growth
23
Tactics Growth
20
Mastery
60
General
Health
61,974
Protection
57,732
Speed
180
Critical Damage
168%
Potency
36%
Tenacity
59%
Health Steal
35%
Defense Penetration
0%
Physical Offense
Damage
4,798
Critical Chance
86.33%
Armor Penetration
128
Accuracy
0%
Physical Survivability
Armor
53.9%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,646
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
35.8%
Deflection Rating
23%
Critical Avoidance
0%
First Seen
May 11, 2022
Mastery Stat Changes
Increases Critical Chance, Critical Damage, Deflection Chance, and Dodge Chance.
Base ID
50RT
Shards to Activate
25 Shards