Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy. If the target is Target Locked, this attack is guaranteed to critically hit if able. If all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn.
Damage: 9,695 ± 5%
Tier 2
lvl 14
Damage Multiplier: 1.24
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 1.29
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 1.41
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 1.53
+10% Damage; if the target enemy is Target Locked, this attack is guaranteed to critically hit if able
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 1.65
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 1.82
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 2
+15% Damage; if all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Zeta
Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used.

All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).
Damage: 8,554 ± 5%
Damage: 8,554 ± 5%
Won't trigger counter attack
Damage: 8,554 ± 5%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 1.24
Damage Multiplier: 1.24
Damage Multiplier: 1.24
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 1.29
Damage Multiplier: 1.29
Damage Multiplier: 1.29
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 1.29
Damage Multiplier: 1.29
Damage Multiplier: 1.29
Inflict Defense Down for 2 turns
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 1.41
Damage Multiplier: 1.41
Damage Multiplier: 1.41
+10% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 1.53
Damage Multiplier: 1.53
Damage Multiplier: 1.53
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 1.77
Damage Multiplier: 1.77
Damage Multiplier: 1.77
+20% Damage; all allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%)
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Damage Multiplier: 1.77
Damage Multiplier: 1.77
Damage Multiplier: 1.77
At the start of battle, if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock for 2 turns; remove 10% Turn Meter for each instance of damage (max 30%); allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Dispel all debuffs on the weakest ally and they gain Advantage, Health Steal Up, and Speed Up for 2 turns. If the ally was a non-Separatist Droid and if any debuffs were dispelled this way, they gain Offense Up and Tenacity Up for 2 turns and inflict Speed Down and Target Lock on the weakest enemy for 2 turns.
Tier 2
lvl 16
The weakest ally gains Advantage for 1 turn
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
The weakest ally gains Health Steal Up for 1 turn
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
The weakest ally gains Speed Up for 1 turn
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
If ally was a non-Separatist Droid and if debuffs were dispelled this way, they gain Offense Up for 1 turn
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
If ally was a non-Separatist Droid and if debuffs were dispelled this way, they gain Tenacity Up for 1 turn
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
If ally was a non-Separatist Droid and if debuffs were dispelled this way, inflict Target Lock and Speed Down on the weakest enemy for 2 turns
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Cooldown -1; buff duration +1
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
Ability Material Omicron
Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.

Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented

While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.
Tier 2
lvl 22
+10% Defense and +10 Speed
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+15% Defense and +10 Speed
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
If all allies are Droids, 50R-T gains 10% Max Health and 15 Speed
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
50R-T gains 10% Max Health and 5 Speed
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
50R-T gains 10% Max Health and 10 Speed
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
50R-T gains 10 Speed; Droid allies gain Spare Parts
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20

Tier 8
lvl 85
While in Conquest, if all allies are non-Separatist Droids, the first time in battle the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health and gain Damage Immunity and Instant Defeat Immunity for 2 turns; these buffs can't be copied, dispelled or prevented; this revive can't be prevented
Credits
105K
Ability Material Omicron
20
Level 8 (Unique)
Ability Material Omega
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns. If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction.

VIP: When receiving damage, gain bonuses from characters that utilize VIP
Tier 2
lvl 18
When the VIP is damaged, 50R-T recovers 5% Health
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
When 50R-T is damaged, the VIP recovers 5% of 50R-T's Health and Protection
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
When the VIP is damaged, 50R-T recovers 5% Protection
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
When 50R-T is damaged, the VIP gains Offense Up for 2 turns
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
When 50R-T is damaged, she gains Defense Up for 2 turns
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
When 50R-T is damaged, she gains 50% Protection Up (stacking, max 250%) for 2 turns
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction
Credits
80.4K
Ability Material Omega
5

Hidden Abilities

(Unique)
Placeholder

Description

A highly intelligent Droid who can quickly calculate the odds and determine how to defy them
Power
35,001
Base Attributes
Strength (STR)
2,298
Agility (AGI)
2,373
Tactics (TAC)
1,898
Strength Growth
20
Agility Growth
23
Tactics Growth
20
Mastery
60
General
Health
61,974
Protection
57,732
Speed
180
Critical Damage
168%
Potency
36%
Tenacity
59%
Health Steal
35%
Defense Penetration
0%
Physical Offense
Damage
4,798
Critical Chance
86.33%
Armor Penetration
128
Accuracy
0%
Physical Survivability
Armor
53.9%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,646
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
35.8%
Deflection Rating
23%
Critical Avoidance
0%

First Seen

May 11, 2022

Mastery Stat Changes

Increases Critical Chance, Critical Damage, Deflection Chance, and Dodge Chance.

Base ID

50RT

Shards to Activate

25 Shards