Zeta Ability statistics based on 342 Zetas seen. Stats are based on level 85 Characters.
At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.
Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks
This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated
This ability deals 50% more damage on subsequent uses (stacking, max 10 stacks)
Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount; after the start of each encounter, whenever an enemy gains a buff that can't be dispelled, Sith allies gain 5% Turn Meter
If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%)
Add Contract: While buffed with My Kind of Scum, deal damage with an attack to enemies with Thermal Detonators 20 times; enemies must be debuffed with Thermal Detonators before the start of an attack to count progress
Target other Galactic Republic ally has their cooldowns reset (excludes granted abilities)
Enemies with Damage Over Time effects can't gain bonus Turn Meter
When a Galactic Republic ally attacks out of turn, all Galactic Republic allies recover 2% Health and Protection and call the weakest other Galactic Republic ally to assist dealing 20% less damage (limit once per turn)
During Jabba's turn, he inflicts Blind on target enemy, gains 6% Ultimate Charge, and the weakest Hutt Cartel ally recovers 30% Protection; Hutt Cartel allies gain Protection Up (30%) for 2 turns
The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns; then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.
For each stack of Underestimated, this ability deals 2.5% more damage
Dispel all buffs, deal Special damage, and inflict Buff Immunity on target enemy for 2 turns, which can't be dispelled or resisted; inflict an additional Thermal Detonator on all enemies for 2 turns for every 20% Ultimate Charge Jabba the Hutt has, which can't be resisted
If Jabba the Hutt is in the allied Leader slot, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Hutt Cartel allies gain 7% Turn Meter (limit once per turn); whenever a Hutt Cartel ally loses Turn Meter, they gain Bonus Protection (20%, stacking) until the start of their next turn
Dark Side allies recover 50% Protection
Whenever a Deceived enemy uses an ability, their weakest ally without Deceived becomes Deceived for the max duration Sith Eternal Emperor could inflict on them (limit once per turn), and Sith Eternal Emperor recovers 2% Protection
If the target enemy was Dark Side, inflict Ability Block for 1 turn (excludes Galactic Legends)
At the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented
Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy; all Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn
When Hired Muscle expires, it provides different benefits based on a character's faction: - Bounty Hunter: Gain Defense Penetration Up for 2 turns - Smuggler: Gain Speed Up for 2 turns - Hutt Cartel: Gain Advantage for 2 turns
Rebel allies take 25% reduced damage from out of turn attacks and are immune to Max Health reduction and Plague; whenever enemies attack out of turn, non-Scoundrel Rebel allies gain 1% Mastery (stacking) until the end of the encounter; at the start of each Rebel ally's turn, dispel Foresight and Stealth from all enemies; allies and enemies are immune to cooldown manipulation
Target enemy is Deceived for 2 turns, increased to 3 turns if they are a Jedi
Increase the cooldowns of target enemy by 1; target ally and Jedi Master Luke Skywalker gain Advantage and Critical Damage Up for 2 turns
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role