Zeta Ability statistics based on 338 Zetas seen. Stats are based on level 85 Characters.
At the start of her turn, all other Rebel allies recover Health equal to 100% of the damage Leia received since her last turn; if their Health was already at 100%, they recover this amount in Protection instead; whenever a Rebel Attacker or Rebel Support ally is Dazed they gain bonus Protection (100%) for 1 turn; whenever a Jedi Rebel Tank uses an ability on their turn, Leia assists
The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires
On Leia's turn, deal additional effects based on the target enemy's role: - Attackers: Dispel all buffs on target enemy and reduce their Speed by 5 (max 200) per buff dispelled until the end of the encounter - Healers and Supports: Dispel all debuffs on all Rebel allies, equalize Leia's Health and Protection with the weakest Rebel ally, then recover 20% Health and Protection - Tanks: Call all other Rebel allies to assist (limit once per turn) and reduce the target enemy's Max Health by 5% per Rebel ally until the end of the encounter
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted
This attack will critically hit if able and can't be countered
Remove Call to Action from all allies then all Rebel allies gain Call to Action for 4 turns, which can't be copied or dispelled, and 10% Max Health (stacking) until the end of the encounter
Dark Side Tank allies gain Taunt for 2 turns
Deal 2x massive damage, dealing 7% more damage with massive damage per Relic Amplifier level
Inflict debuffs on all enemies based on their role which can't be dispelled: - Attackers: Daze for 1 turn - Healers and Supports: Stagger for 1 turn - Tanks: Buff Immunity for 1 turn
Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented
Double the Siphon Mastery amount if the target was Stunned
If it is Grand Inquisitor's turn and if the enemy has at least 3 stacks of Purge at the start of turn, attack a second time always scoring a critical hit if able, and if the enemy has 6 stacks of Purge, attack a third time dealing true damage instead, which can't be evaded
If the target was Stunned, deal damage again and gain Advantage for 2 turns
When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
If it's Rey's turn, deal damage a second time
Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced
Deal true damage to target enemy equal to 40% of Darth Malgus' Max Health; if Darth Malgus is in the Leader slot and not the ally slot, this Doubt can't be resisted; increase target enemy's cooldowns by 1, which can't be resisted; Darth Malgus gains additional Protection Up (5%, stacking) for each debuff on each ally for 2 turns
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted
On the second attack, Darth Malgus gains 20% Max Health (stacking, max 100%) until the end of the encounter; these attacks can't be countered or evaded
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects
General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn