Zeta Ability statistics based on 81 Zetas seen. Stats are based on level 85 Characters.
This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated
This ability deals 50% more damage on subsequent uses (stacking, max 10 stacks)
Target other Galactic Republic ally has their cooldowns reset (excludes granted abilities)
For each stack of Underestimated, this ability deals 2.5% more damage
Dispel all buffs, deal Special damage, and inflict Buff Immunity on target enemy for 2 turns, which can't be dispelled or resisted; inflict an additional Thermal Detonator on all enemies for 2 turns for every 20% Ultimate Charge Jabba the Hutt has, which can't be resisted
Dark Side allies recover 50% Protection
Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy; all Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn
When Hired Muscle expires, it provides different benefits based on a character's faction: - Bounty Hunter: Gain Defense Penetration Up for 2 turns - Smuggler: Gain Speed Up for 2 turns - Hutt Cartel: Gain Advantage for 2 turns
Increase the cooldowns of target enemy by 1; target ally and Jedi Master Luke Skywalker gain Advantage and Critical Damage Up for 2 turns
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted
Remove Call to Action from all allies then all Rebel allies gain Call to Action for 4 turns, which can't be copied or dispelled, and 10% Max Health (stacking) until the end of the encounter
Dark Side Tank allies gain Taunt for 2 turns
Deal 2x massive damage, dealing 7% more damage with massive damage per Relic Amplifier level
Inflict debuffs on all enemies based on their role which can't be dispelled: - Attackers: Daze for 1 turn - Healers and Supports: Stagger for 1 turn - Tanks: Buff Immunity for 1 turn
Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented
Double the Siphon Mastery amount if the target was Stunned
Deal true damage to target enemy equal to 40% of Darth Malgus' Max Health; if Darth Malgus is in the Leader slot and not the ally slot, this Doubt can't be resisted; increase target enemy's cooldowns by 1, which can't be resisted; Darth Malgus gains additional Protection Up (5%, stacking) for each debuff on each ally for 2 turns
The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter
If a Hacked Commando Droid is already present, inflict Breach and Target Lock on target enemy for 2 turns and call Hacked Commando Droid to assist, dealing damage again as true damage with additional damage equal to 20% of Aphra's Potency
Shien Duration increased by 2
If Third Sister is at full Health after using this ability, inflict Armor Shred on target enemy for the rest of the encounter
If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded; otherwise, reduce the cooldown of this ability by 1
Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish