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TIE Silencer

TIE Silencer

Superior First Order Attacker that gains unlimited speed and deals massive damage

  • Power
    91700
  • Speed
    210
  • Health
    118,378
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Alignment / Role / Affiliations
Dark Side Attacker First Order
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Disruptive Advance
    Disruptive Advance
    TIE Silencer
  • Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 152% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 159.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 174.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 197.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 205.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 220.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_u06
    For Current Target from Enemy Side who is Alive
    Deals 243.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #2basicability_tiesilencer_damage_u07
    For Current Target from Enemy Side who is Alive
    Deals 273.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ParalysisContext #3generic_stun_single_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assistfeatcounter_paralysis_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4basicability_tiesilencer_advantage
    To Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbufffeatcounter_advantage_buff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
 
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