TIE Advanced x1

TIE Advanced x1

Fearsome Empire Attacker that shuts enemies down with stacking debuffs and permanent Target Locks

  • Power
    98407
  • Speed
    197
  • Health
    110,425
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Alignment / Role / Affiliations
Dark Side Attacker Empire Sith
  • Advanced Targeting System
    Advanced Targeting System
    TIE Advanced x1
  • Apply EffectContext #0uniqueability_tieadvanced01_bootup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -10% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_tieadvanced01_bootup_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_u01
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -12% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_tieadvanced01_bootup_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_u02
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -14% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_tieadvanced01_bootup_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_u03
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -16% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_tieadvanced01_bootup_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_u04
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_u04
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -18% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_tieadvanced01_bootup_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_u05
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_u05
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -20% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_tieadvanced01_bootup_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_u06
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_u06
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_tieadvanced01_bootup_u07
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Enemy Summoned,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_tieadvanced01_nobreak_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_targetlock_nobreak
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_targetlock_nobreak
    Child effects are applied on:Remove Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_tieadvancede01_targetlock
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuffai_target_lockfeatcounter_target_lock
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_enemy_attacked_handler_u01
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_enemy_attack_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_enemy_attack_handler
    Child effects are applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_self
    Find Self who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1vader_check_CE
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_quicken_u01
    For All from Enemy Side who are Alive
    Where an active effect has taguniqueability_tieadvanced01_attacker_marker
    This effect will EXECUTE if the previous effect successfully executed
    Recover 15% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #2uniqueability_tieadvanced01_tenacity_handler_u06
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_tieadvanced01_tenacity
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Child effects are applied on:Add Persistent Effecttarget_lock
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0vader_check
    Find All from Enemy Side who are Alive and is selftag_tieadvanced
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_tieadvanced01_tenacity_u06
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Tenacity by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_tenacity
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_tieadvanced01_attacker_handler
    To All from Ally Side who are Alive and is affiliation_empire
    Where an active effect doesn't have taguniqueability_tieadvanced01_attacker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_handler
    Child effect is applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_tieadvanced01_attacker_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_tieadvanced01_attacker_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_tieadvanced01_recover_capital_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Start of Battle
    Child effects are applied on:Start of Battle
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_tieadvanced01_query_nonempire_allies
    Find All from Ally Side who are Alive and is profession_sith or affiliation_empire or targeting_sets_exclude or profession_inquisitorius
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_tieadvanced01_query_interceptor_reinforcements_CS
    Find All from Ally Side who are Alive and is selftag_tieinterceptor
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_tieadvanced01_recover_capital_cooldown_CE
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by -1
    Descriptivecooldown_recovery
    Effectedship_specialreinforce
    Context Returned: Last ability's cooldown amount lowered
    Apply EffectContext #2uniqueability_tieadvanced01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_tieadvanced01_tenacity_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_tieadvanced01_tenacity
    Context Returned: Target(s) and their number of effect(s) dispelled
 
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