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Sith Fighter

Sith Fighter

Agile Sith Attacker that bypasses enemy defenses

  • Power
    75405
  • Speed
    183
  • Health
    107,879
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Alignment / Role / Affiliations
Dark Side Attacker Sith Sith Empire
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Extreme Maneuverability
    Extreme Maneuverability
    Sith Fighter
  • Apply EffectContext #0hardwareability_sithfighter01_foresight_reinforce_handler
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    Modify StatContext #1generic_foresight_dodge_self
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3hardwareability_sithfighter01_foresight_sithcrit_handler
    To All from Ally Side who are Alive and is profession_sith
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0hardwareability_sithfighter01_foresight_dodge
    For All from Ally Side who are Alive and is selftag_sithfighter
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1hardwareability_sithfighter01_foresight_deflection
    For All from Ally Side who are Alive and is selftag_sithfighter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4hardwareability_sithfighter01_foresight_offense_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0hardwareability_sithfighter01_query_foresight_self
    Find Self who is Alive
    Where an active effect has tagforesight or has tagforesight
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1hardwareability_sithfighter01_offense_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Offense Percent Additive by 10% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5hardwareability_sithfighter01_maxhealth_debuff_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0hardwareability_sithfighter01_query_foresight_self
    Find Self who is Alive
    Where an active effect has tagforesight or has tagforesight
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1hardwareability_sithfighter01_maxhealth_debuff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Max Health by -20% (multiplicative)
    Descriptivemax_health_decrease
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0hardwareability_sithfighter01_foresight_reinforce_handler_u01
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    Modify StatContext #1generic_foresight_dodge_self
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3hardwareability_sithfighter01_foresight_sithcrit_handler
    To All from Ally Side who are Alive and is profession_sith
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0hardwareability_sithfighter01_foresight_dodge
    For All from Ally Side who are Alive and is selftag_sithfighter
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1hardwareability_sithfighter01_foresight_deflection
    For All from Ally Side who are Alive and is selftag_sithfighter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4hardwareability_sithfighter01_foresight_offense_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0hardwareability_sithfighter01_query_foresight_self
    Find Self who is Alive
    Where an active effect has tagforesight or has tagforesight
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1hardwareability_sithfighter01_offense_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Offense Percent Additive by 10% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5hardwareability_sithfighter01_maxhealth_debuff_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0hardwareability_sithfighter01_query_foresight_self
    Find Self who is Alive
    Where an active effect has tagforesight or has tagforesight
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1hardwareability_sithfighter01_maxhealth_debuff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Max Health by -10% (multiplicative)
    Descriptivemax_health_decrease
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0hardwareability_sithfighter01_foresight_reinforce_handler_u02
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    Modify StatContext #1generic_foresight_dodge_self
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3hardwareability_sithfighter01_foresight_sithcrit_handler
    To All from Ally Side who are Alive and is profession_sith
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0hardwareability_sithfighter01_foresight_dodge
    For All from Ally Side who are Alive and is selftag_sithfighter
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1hardwareability_sithfighter01_foresight_deflection
    For All from Ally Side who are Alive and is selftag_sithfighter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4hardwareability_sithfighter01_foresight_offense_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Attack,Start Limit Break
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0hardwareability_sithfighter01_query_foresight_self
    Find Self who is Alive
    Where an active effect has tagforesight or has tagforesight
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1hardwareability_sithfighter01_offense_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Offense Percent Additive by 25% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5hardwareability_sithfighter01_maxhealth_debuff_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0hardwareability_sithfighter01_query_foresight_self
    Find Self who is Alive
    Where an active effect has tagforesight or has tagforesight
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1hardwareability_sithfighter01_maxhealth_debuff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Max Health by -10% (multiplicative)
    Descriptivemax_health_decrease
    Context Returned: Target(s) and if effect succeeded in applying
 
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