Offensive Jedi Capital Ship that uses Valor to bolster ally attacks and increase its Speed
Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Target Lock: Inflict Offense Down for 2 turns
Damage: 31,629 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.579 | |
2 | 68 |
+5% Damage
10K
10
|
1.658 |
3 | 72 |
+10% Damage
20K
20
|
1.816 |
4 | 77 |
+15% Damage
30K
30
|
2.053 |
5 | 81 |
+5% Damage
40K
40
|
2.132 |
6 | 85 |
+10% Damage
60K
60
|
2.289 |
7 | 85 |
+15% Damage
80K
80
|
2.526 |
8 | 85 |
+30% Damage
150K
150
|
3.0 |
Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 69 |
+2% Protection Up
10K
10
|
|
3 | 73 |
+3% Protection Up
20K
20
|
|
4 | 78 |
Unending Loyalty Duration +1
30K
30
|
|
5 | 82 |
+5% Protection Up
40K
40
|
|
6 | 85 |
Offense Up Duration + 1
60K
60
|
|
7 | 85 |
+5% Protection Up
80K
80
|
|
8 | 85 |
Unending Loyalty Duration +1
150K
150
|
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Damage: 31,629 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.756 | |
2 | 70 |
+5% Damage
10K
10
|
1.853 |
3 | 74 |
+10% Turn Meter gain
20K
20
|
1.853 |
4 | 79 |
+15% Damage
30K
30
|
2.118 |
5 | 83 |
+5% Damage
40K
40
|
2.206 |
6 | 85 |
+10% Turn Meter gain
60K
60
|
2.206 |
7 | 85 |
+15% Damage
80K
80
|
2.471 |
8 | 85 |
+30% Damage
150K
150
|
3.0 |
Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
Damage: 84,344 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 4.211 | |
2 | 71 |
+5% Damage
10K
10
|
4.421 |
3 | 75 |
+10% Damage
20K
20
|
4.842 |
4 | 80 |
+15% Damage
30K
30
|
5.474 |
5 | 84 |
+5% Damage
40K
40
|
5.684 |
6 | 85 |
+10% Damage
60K
60
|
6.105 |
7 | 85 |
+15% Damage
80K
80
|
6.737 |
8 | 85 |
+30% Damage
150K
150
|
8.0 |
Call one Reinforcement.
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+5% Potency
10K
10
|
|
3 | 1 |
+5% Accuracy
20K
20
|
|
4 | 1 |
+5% Potency
30K
30
|
|
5 | 1 |
+5% Accuracy
40K
40
|
|
6 | 1 |
+5% Potency
60K
60
|
|
7 | 1 |
+5% Accuracy
80K
80
|
|
8 | 1 |
+5% More Damage
150K
150
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALNEGOTIATOR