Offensive Jedi Capital Ship that uses Valor to bolster ally attacks and increase its Speed
Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Target Lock: Inflict Offense Down for 2 turns
Damage: 28546 - 31550
Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
|2||x10||69||+2% Protection Up||0.000|
|3||x20||73||+3% Protection Up||0.000|
|4||x30||78||Unending Loyalty Duration +1||0.000|
|5||x40||82||+5% Protection Up||0.000|
|6||x60||85||Offense Up Duration + 1||0.000|
|7||x80||85||+5% Protection Up||0.000|
|8||x150||85||Unending Loyalty Duration +1||0.000|
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Damage: 28546 - 31550
|3||x20||74||+10% Turn Meter gain||1.853|
|6||x60||85||+10% Turn Meter gain||2.206|
Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Damage: 76122 - 84134
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns. Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
|8||x150||1||11||+5% More Damage||0.000|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars