Separatist Capital Ship that powers up both Separatists and Droids and has the means to shut down entire enemy fleets.
Deal Physical damage to target enemy and Stun them for 1 turn.
Damage: 30,837 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.579 | |
2 | 68 |
+5% Damage
10K
10
|
1.658 |
3 | 72 |
+10% Damage
20K
20
|
1.816 |
4 | 77 |
+15% Damage
30K
30
|
2.053 |
5 | 81 |
+5% Damage
40K
40
|
2.132 |
6 | 85 |
+10% Damage
60K
60
|
2.289 |
7 | 85 |
+15% Damage
80K
80
|
2.526 |
8 | 85 |
+30% Damage
150K
150
|
3.0 |
Dispel all debuffs on target ally and grant them 1 stack of Overcharge for 2 turns. Grant all allies 20% Turn Meter. Then, call target ally to assist.
Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 69 |
+2% Turn Meter gain
10K
10
|
|
3 | 73 |
+2% Turn Meter gain
20K
20
|
|
4 | 78 |
+2% Turn Meter gain
30K
30
|
|
5 | 82 |
+2% Turn Meter gain
40K
40
|
|
6 | 85 |
+2% Turn Meter gain
60K
60
|
|
7 | 85 |
+5% Turn Meter gain
80K
80
|
|
8 | 85 |
Call target ally to assist
150K
150
|
Inflict Offense Down for 2 turns then deal Physical damage to all enemies. This attack deals 10% more damage for each ally with Overcharge.
Damage: 46,256 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.813 | |
2 | 70 |
+5% Damage
10K
10
|
2.953 |
3 | 74 |
+10% Damage
20K
20
|
3.234 |
4 | 79 |
+15% Damage
30K
30
|
3.656 |
5 | 83 |
+5% Damage
40K
40
|
3.797 |
6 | 85 |
+10% Damage
60K
60
|
4.078 |
7 | 85 |
+15% Damage
80K
80
|
4.5 |
8 | 85 |
+5% More damage
150K
150
|
4.5 |
Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 71 |
+10% Turn Meter removal
10K
10
|
|
3 | 75 |
+10% Turn Meter removal
20K
20
|
|
4 | 80 |
+10% Turn Meter removal
30K
30
|
|
5 | 84 |
+10% Turn Meter removal
40K
40
|
|
6 | 85 |
+10% Turn Meter removal
60K
60
|
|
7 | 85 |
+10% Turn Meter removal
80K
80
|
|
8 | 85 |
+30% Turn Meter removal
150K
150
|
Call one Reinforcement.
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.
Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.
Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+5% Critical Avoidance
10K
10
|
|
3 | 1 |
+5% Critical Avoidance
20K
20
|
|
4 | 1 |
+5% Critical Avoidance
30K
30
|
|
5 | 1 |
+5% Critical Avoidance
40K
40
|
|
6 | 1 |
+5% Critical Avoidance
60K
60
|
|
7 | 1 |
+5% Critical Avoidance
80K
80
|
|
8 | 1 |
Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated
150K
150
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALMALEVOLENCE