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Imperial TIE Fighter

Imperial TIE Fighter

Evasive Empire Attacker that both inflicts and exploits Target Lock

  • Power
    78288
  • Speed
    213
  • Health
    107,879
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Alignment / Role / Affiliations
Dark Side Attacker Empire
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Twin Ion Engine
    Twin Ion Engine
    Imperial TIE Fighter
  • Apply EffectContext #0hardwareability_tiefighterimperial01_delay_handler_BASE
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    RecoverContext #1hardwareability_tiefighterimperial01_delay_BASE
    For All from Enemy Side who are Alive
    Where an active effect has taggeneric_reinforcement_target_marker
    Recover -20% Turn Meter
    Effect is unresistable
    Descriptivedelay
    Context Returned: Speed amount gained
    Apply EffectContext #0hardwareability_tiefighterimperial01_delay_handler_u01
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    RecoverContext #1hardwareability_tiefighterimperial01_delay_u01
    For All from Enemy Side who are Alive
    Where an active effect has taggeneric_reinforcement_target_marker
    Recover -30% Turn Meter
    Effect is unresistable
    Descriptivedelay
    Context Returned: Speed amount gained
    Apply EffectContext #0hardwareability_tiefighterimperial01_delay_handler_u02
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    RecoverContext #1hardwareability_tiefighterimperial01_delay_u02
    For All from Enemy Side who are Alive
    Where an active effect has taggeneric_reinforcement_target_marker
    Recover -50% Turn Meter
    Effect is unresistable
    Descriptivedelay
    Context Returned: Speed amount gained
 
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