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IG-2000

IG-2000

Aggressive Bounty Hunter Attacker that deals massive damage to Breached enemies

  • Power
    75106
  • Speed
    190
  • Health
    98,917
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Alignment / Role / Affiliations
Dark Side Attacker Bounty Hunters Droid Scoundrel
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Reconstruct Protocol
    Reconstruct Protocol
    IG-2000
  • Apply EffectContext #0uniqueability_ig20001_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #3uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_BASE
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -5% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -5% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_BASE
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -5% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_BASE
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -5% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ig20001_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #3uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_u01
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_u01
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -7% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_u01
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -7% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_u01
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -7% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_u01
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -7% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ig20001_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #3uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_u02
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_u02
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -9% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_u02
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -9% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_u02
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -9% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_u02
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -9% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ig20001_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #3uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_u03
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_u03
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -11% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_u03
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -11% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_u03
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -11% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_u03
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -11% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ig20001_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #3uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_u04
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_u04
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -13% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_u04
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -13% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_u04
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -13% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_u04
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -13% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ig20001_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #3uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_u05
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_u05
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -15% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_u05
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -15% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_u05
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -15% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_u05
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -15% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ig20001_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #3uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_u06
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_u06
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_u06
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_u06
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_u06
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ig20001_startofturn_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ig2000
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1ig2000_query_debuffed_enemy_all_standard_CE
    Find All from Enemy Side who are Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #2uniqueability_ig20001_recover_health_self_08_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 8% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #3uniqueability_ig20001_recover_health_droids_04pct_CE
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #4uniqueability_ig20001_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ig20001_abilitypower_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6uniqueability_ig20001_droids_attack_CE
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 4% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_ig20001_droids_abilitypower_CE
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 4% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveig2000_offense_buff
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ig20001_breach_handler_bootup_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_ig20001_breach_handler_u06
    To All from Enemy Side who are Alive
    Where an active effect doesn't have taguniqueability_ig20001_breach_critchance_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_ig20001_breach_critchance_handler
    Child effects are applied on:Add Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0ig2000_check
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ig20001_attack_critchancedown_enemies_u06
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_ig20001_abilitypower_critchancedown_enemies_u06
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ig20001_breach_critchance_reinforce_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_ig20001_attack_critchancedown_breached_enemies_u06
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    Modify stat Physical Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_ig20001_abilitypower_critchancedown_breached_enemies_u06
    For All from Enemy Side who are Alive
    Where an active effect has tagbreach_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ig20001_crit_down
    Effect expires on:Death,Encounter End,Remove Persistent Effectbreach_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_ig20001_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ig20001_cleanup_dispel
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ig20001_breach_critchance_handleruniqueability_ig20001_crit_down
    Context Returned: Target(s) and their number of effect(s) dispelled
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