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IG-2000

IG-2000

Aggressive Bounty Hunter Attacker that deals massive damage to Breached enemies

  • Power
    75106
  • Speed
    190
  • Health
    98,917
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Alignment / Role / Affiliations
Dark Side Attacker Bounty Hunters Droid Scoundrel
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Initiate Slice Sequence
    Initiate Slice Sequence
    IG-2000
  • Apply EffectContext #0hardwareability_ig20001_enterbattle_BASE
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Effect is unresistable
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    Modify StatContext #1hardwareability_ig2001_random_attack_buff
    For Random from Ally Side who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2hardwareability_ig2001_random_abilitypower_buff
    For Previous from Ally Side who is Alive
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0hardwareability_ig20001_enterbattle_u01
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Effect is unresistable
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    Modify StatContext #1hardwareability_ig2001_random_attack_buff
    For Random from Ally Side who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2hardwareability_ig2001_random_abilitypower_buff
    For Previous from Ally Side who is Alive
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3hardwareability_ig2001_attack_critdown_all
    For All from Enemy Side who are Alive
    Modify stat Physical Critical Percent Additive by -25% (additive)
    Descriptiveclearable_debuffattack_crit_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4hardwareability_ig2001_ability_critdown_all
    For All from Enemy Side who are Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Special Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveclearable_debuffability_crit_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0hardwareability_ig20001_enterbattle_u02
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Reinforced
    Context Returned: Target(s) and if effect succeeded in applying
    Script ComponentContext #0hardware_vfx_marker
    Effect is unresistable
    Descriptivehardware_vfx
    Context Returned: Target(s) that played hologram
    Modify StatContext #1hardwareability_ig2001_random_attack_buff
    For Random from Ally Side who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2hardwareability_ig2001_random_abilitypower_buff
    For Previous from Ally Side who is Alive
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3hardwareability_ig2001_attack_critdown_all
    For All from Enemy Side who are Alive
    Modify stat Physical Critical Percent Additive by -25% (additive)
    Descriptiveclearable_debuffattack_crit_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4hardwareability_ig2001_ability_critdown_all
    For All from Enemy Side who are Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Special Critical Percent Additive by -25% (additive)
    Effect is unresistable
    Descriptiveclearable_debuffability_crit_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #5hardwareability_ig2001_targetlock_healthiest
    For Highest Survivability from Enemy Side who is Alive
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuff
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #6hardwareability_ig2001_targetlock_weakest
    For Lowest Survivability from Enemy Side who is Alive
    Applies an Immunity effect to the target(s)
    Descriptiveclearable_debufftarget_lockcountable_debuff
    Effectedderp
    Effect expires on:2xFull Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
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