Sith Support ship that provides powerful defensive bonuses to allies while inflicting debilitating debuffs to enemies
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If no enemies are debuffed, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.
Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
Damage: 16,520 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.444 | |
2 | 50 |
+5% Damage
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1.517 |
3 | 60 |
+5% Damage
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1.589 |
4 | 68 |
+10% Damage
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1.733 |
5 | 73 |
+10% Damage
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1.878 |
6 | 78 |
+20% Damage
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2.167 |
7 | 84 |
+30% Damage
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2.6 |
8 | 85 |
For each Shock or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn; if there are no debuffs on the enemy side, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted
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2.6 |
Deal true damage to target enemy equal to 15% of Fury-class Interceptor's Max Health and inflict Suspense for 1 turn. Sith allies recover 20% Health and Protection, doubled for Sith Empire allies.
Damage: 10,471 ± 0
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.01 | |
2 | 1 |
+5% Health and Protection Recovery
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0.01 |
3 | 1 |
+2% Max Health damage
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0.03 |
4 | 1 |
+5% Health and Protection Recovery
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0.03 |
5 | 1 |
+2% Max Health damage
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0.05 |
6 | 1 |
+5% Health and Protection Recovery
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0.05 |
7 | 1 |
+10% Max Health damage
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0.15 |
8 | 1 |
Inflict Suspense for 1 turn
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0.15 |
Call all Sith and Sith Empire allies to assist. Inflict debuffs on the target enemy for each active Sith and Sith Empire ally (allies that are both count twice).
1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
Cooldown - 1
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|
3 | 60 |
3+ Sith or Sith Empire allies: Inflict Burning for 2 turns
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|
4 | 68 |
Cooldown - 1
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|
5 | 73 |
5+ Sith or Sith Empire allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
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|
6 | 78 |
Cooldown - 1
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|
7 | 84 |
7+ Sith or Sith Empire allies: Inflict Shield Disruption for 2 turns
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|
8 | 85 |
Cooldown - 1
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Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks Taunt for 2 turns and Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle. When Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.
Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark
Reinforced Determination: +50% Defense per stack
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
+10% Tenacity
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|
3 | 60 |
+10% Tenacity
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|
4 | 70 |
When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn
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|
5 | 75 |
Ally Sith ships gain an additional +5% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
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|
6 | 80 |
+10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
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|
7 | 85 |
+10% Defense per stack of Reinforced Determination, doubled for Sith Empire ships
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|
8 | 85 |
Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle; when Stable Bulwark is removed, Sith Empire Tanks taunt for 2 turns
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Enter Battle: Inflict target enemy with Suspense for 1 turn, which can't be evaded. All Sith allies gain Protection Up (20%), doubled for Sith Empire allies. All Sith allies gain a stack of Reinforced Determination for 1 turn.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
All Sith allies gain Protection Up (20%) for 2 turns, doubled for Sith Empire allies
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|
3 | 85 |
Inflict target enemy with Suspense for 1 turn, which can't be evaded
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Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: FURYCLASSINTERCEPTOR