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Ebon Hawk

Ebon Hawk

Durable Old Republic Support that dispels enemies and prevents Target Lock

  • Power
    105339
  • Speed
    187
  • Health
    109,758
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Alignment / Role / Affiliations
Light Side Cargo Ship Old Republic Support
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Critical Cargo
    Critical Cargo
    Ebon Hawk
  • Apply EffectContext #0uniqueability_ebonhawk01_bootup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_BASE
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_BASE
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_ebonhawk01_foresight_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_10
    For Self who is Alive
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ebonhawk01_bootup_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_BASE
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_u01
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_ebonhawk01_foresight_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_10
    For Self who is Alive
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ebonhawk01_bootup_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_u01
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 15% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_u01
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_ebonhawk01_foresight_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_10
    For Self who is Alive
    Recover 10% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ebonhawk01_bootup_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_u01
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 15% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_u01
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_ebonhawk01_foresight_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_20
    For Self who is Alive
    Recover 20% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ebonhawk01_bootup_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_u01
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 15% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_u02
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_ebonhawk01_foresight_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_20
    For Self who is Alive
    Recover 20% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ebonhawk01_bootup_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_u02
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 20% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_u02
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_ebonhawk01_foresight_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_20
    For Self who is Alive
    Recover 20% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ebonhawk01_bootup_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_u02
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 20% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_u02
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_ebonhawk01_foresight_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_30
    For Self who is Alive
    Recover 30% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #0uniqueability_ebonhawk01_bootup_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start,Reinforced,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_areyouthere_ebonhawk
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_potency_allies_u02
    For All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_potency
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 20% (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01_potency
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_defense_handler_u02
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_ebonhawk01_defense_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_ebonhawk01_defense_handler
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_ebonhawk01_query_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_ebonhawk01_query_cargo_allies
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_ebonhawk01_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_ebonhawk01_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_ebonhawk01_cargo_armor_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5uniqueability_ebonhawk01_cargo_suppression_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 15% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_ebonhawk01
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_ebonhawk01_receive_crit_foresight_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Receive Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_ebonhawk01_foresight_u01
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_ebonhawk01_crit_trigger_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0generic_quicken_single_30
    For Self who is Alive
    Recover 30% Turn Meter
    Effect is unresistable
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #3uniqueability_ebonhawk01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_ebonhawk01_cleanup_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_ebonhawk01_potency
    Context Returned: Target(s) and their number of effect(s) dispelled
 
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