Tactical Empire Capital Ship that shuts down enemy Capital Ships and manipulates the flow of battle
Target ally is called to Assist with +50% Offense.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 68 |
+5% Offense
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|
3 | 72 |
+5% Offense
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|
4 | 77 |
+5% Offense
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|
5 | 81 |
+5% Offense
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|
6 | 85 |
+5% Offense
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|
7 | 85 |
+5% Offense
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|
8 | 85 |
+10% Offense
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All allies recover 50% Health and gain a buff for 2 turns.
- Attacker: Offense Up
- Support: Foresight
- Tank: Defense Up
Inflict a debuff on all enemies for 2 turns. These effects can't be Evaded.
- Attacker: Offense Down
- Support: Ability Block
- Tank: Defense Down
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 69 |
+2% Heal
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|
3 | 73 |
+2% Heal
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|
4 | 78 |
+3% Heal
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|
5 | 82 |
+3% Heal
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|
6 | 85 |
+5% Heal
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|
7 | 85 |
+5% Heal
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|
8 | 85 |
+20% Heal
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Deal Special damage to all enemies and remove 35% Turn Meter. Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack.
Damage: 31,381 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.838 | |
2 | 70 |
+5% Turn Meter Reduction
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0.838 |
3 | 74 |
+5% Damage
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0.88 |
4 | 79 |
+10% Turn Meter Reduction
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0.88 |
5 | 83 |
+10% Damage
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0.964 |
6 | 85 |
+15% Turn Meter Reduction
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0.964 |
7 | 85 |
+15% Damage
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1.089 |
8 | 85 |
Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack
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1.089 |
Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 100% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1 (except "Call Reinforcement"). This ability starts on cooldown and can't be evaded.
Damage: 999,990,000 ± 0
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.0 | |
2 | 1 |
+5% Turn Meter gain
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0.0 |
3 | 1 |
+5% Turn Meter gain
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0.0 |
4 | 1 |
+5% Turn Meter gain
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0.0 |
5 | 1 |
+5% Turn Meter gain
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0.0 |
6 | 1 |
+5% Turn Meter gain
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0.0 |
7 | 1 |
+5% Turn Meter gain
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0.0 |
8 | 1 |
+20% Turn Meter gain
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0.0 |
Call one Reinforcement.
All allies have +40% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 71 |
+2% Critical Damage
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|
3 | 75 |
+3% Critical Damage
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|
4 | 80 |
+5% Critical Damage
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|
5 | 84 |
+5% Critical Damage
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|
6 | 85 |
+5% Critical Damage
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|
7 | 85 |
+5% Critical Damage
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|
8 | 85 |
5% Critical Damage and +5% Tenacity
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Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALCHIMAERA