This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 138 - Missing Zetas 66
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
When this Taunt expires, Old Ben gains Taunt for 1 turn
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
If no buffs were dispelled, reset the cooldown of this ability
Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit
100% Turn Meter Gain Chance, +50% Potency, and gain Max Health equal to Potency percentage
While Imperial Probe Droid is active Target Locked enemies can't gain buffs
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
+30% Counter Chance and +50% Offense
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Embo Can't Be Critically Hit
Gains 20% Potency for each debuffed enemy
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
Add 3% Health and Protection when this ability's effects trigger
At the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies: Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter; whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight; Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
Add if the target is Toppled, this ability's cooldown is reset
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
When Juhani drops below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Offense Up and Health Steal Up for 2 turns.
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection