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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    15,936/34,527
    18,591
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +335Health (1)
    +0.86%Health (1)
    +11Defense (2)
    +3.55%Critical Chance (2)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.96%Critical Chance (1)
    +1.45%Health (2)
    +1.6%Defense (1)
    +664Health (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.91%Potency (3)
    +3.42%Protection (2)
    +3.04%Critical Chance (2)
    +8Defense (1)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +5Speed (1)
    +75Offense (2)
    +12Defense (2)
    +3.22%Protection (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +16Defense (2)
    +2.96%Critical Chance (2)
    +7Speed (2)
    +1.65%Health (2)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.32%Offense (1)
    +2.9%Potency (2)
    +2.56%Defense (2)
    +8Speed (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Fusion) - Young Lando Calrissian
    1
  • 15936
    Power
  • Primary Attributes
    Strength 623
    Agility 1131
    Tactics 596
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 8.0
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 14363(1509)
    Protection 24568(8577)
    Speed 191(50)
    Critical Damage 216%(66%)
    Potency 42.81%(7.81%)
    Tenacity 27%
    Health Steal 15%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 2515(202)
    Physical Critical Chance 48.72%(11.51%)
    Armor Penetration 53
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.57%(6.55%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1750(172)
    Special Critical Chance 22.55%(11.51%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.94%(6.82%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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