• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    32,944/104,280
    71,336
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    12 %
    3,875/32,062
    28,188
    Ability Levels
    27 %
    1,707/6,119
    4,412
    Crew
    40 %
    25,830/64,124
    38,294
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    21 %
    7,270/33,742
    26,472
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    18 %
    828/4,550
    3,722
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    61 %
    1,419/2,295
    876
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    57 %
    21,430/37,507
    16,077
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    61 %
    1,419/2,295
    876
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    32944
  • Primary Attributes
    Strength (STR) 836
    Agility (AGI) 836
    Tactics (TAC) 1,461
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 53,309(38,261)
    Protection 25,507(25,507)
    Speed 138(25)
    Critical Damage 150%
    Potency 21.29%(21.29%)
    Tenacity 36.29%(21.29%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,987(1,942)
    Physical Critical Chance 23.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 12,351(8,845)
    Special Critical Chance 18.5%(8.5%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.9%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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